Originally Posted by Clever Ninja |
| /RNG or /DRG would be better actually from 20-30 due to the accuracy boost |
SAM30/DRG15 does not have Accuracy Bonus. (
Dragoon does not get that until Lv.30.) DRG does give an Attack Bonus, though, at Lv.10, so SAM20/DRG10 and above would have it.
Edit:
Many monster's TP attacks are just too fast to catch. Since your SAM probably won't be tanking for long, I'd just use Third Eye when:
A) Pulling. (Third Eye > range attack)
B) Just before Weaponskill (so you can anticipate one hit if the monster gets mad at you).
Support job wise, I would guess /WAR is a must have, Lv.1-75. /THF isn't as important until your SAM hits Lv.60. The optional ones are /RNG and /DRG.
Between Lv.20 and Lv.30, SAM/RNG is probably the best damage output combination for SAM. It's played like Ranger one out of every five minutes. Basically, every time Sharpshot is up, move far away from the monster, and spam arrows. With good bow and arrows, it works quite well, and the overall damage can be competitive with THF's and DRG's over the course of the party, even before Hasso.
However, if you need to skillchain, SAM/DRG works better in the Lv20-30 range--Jump is a free swing, sort to speak. Great way to build TP with high damage/high delay weapons.
At Lv.30, /WAR's Berserk pretty much is what you'd want. Nothing else is as effective, IMO, with the possible exception of /DRG if one has the latent gears.
Aside from elitists (such as myself >_>; ) who consider /WAR to be sub-optimal before Berserk, no one would hassle a SAM/WAR before Lv.30 either, making it the one Lv.1-75 support job to have.