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| | #1 |
| Junior Member | 16 magic merits
So now that we can put 16 merits into magic skill what else will you be meriting? I'm going with 8 enfeebling, 8 dark magic myself. |
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| | #2 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: 16 magic merits
I think I'm going for full enhancing, some enf, and some dark.
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
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| | #3 |
| The Hare Administrator Steelknight Emblem | Re: 16 magic merits
Now that I've learned how to kite, I've developed a new appreciation for unresisted Binds. That in addition to that thread on alla a while back showing that enfeebling magic skill actually does have an effect on debuff potency as well as accuracy make full merits in enfeebling a pretty easy choice. I already have Duelist's Gloves, so provided I can get my hands on a Merciful Cape I shouldn't have too hard of a time hitting my target of 300 for enhancing skill without meriting it, that number being the last attainable breakpoint for Phalanx II. Squeezing another point out of Phalanx I and Enspell would be kindof nice, but I rarely rely on those spells in tense situations so I don't feel it's really worth the effort. My target for dark magic skill is 211, since that's the last attainable skill level that Bio II sees any benefit. Same comment for Drain and Aspir accuracy as for Enspell and Phalanx: nice but not really a big deal. Again, that number is pretty easy to obtain through equipment alone, though I might consider putting one merit in until I get a Merciful Cape so I can break that barrier with just Dark Torque + Dark Earring. The only reason I might ever consider meriting dark magic further would be to push Bio III into the hypothetical 9dmg/tick bracket. Elemental magic skill is a little tempting. I do get resisted a lot more than I'd like by IT+ mobs, but I figure anything hard that I solo is going to be determined more by endurance than damage output and anything I fight in a group isn't going to go down noticably faster because of more accurate rdm nukage. So, not seeing that much benefit from meriting those other three skills in the context of the equipment I have access to, I think I'll hold off on my remaining magic skill merits for blu or smn, since those skills seem to provide more tangible benefits to their respective jobs.
__________________ A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. |
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| | #4 |
| Senior Veteran Iron Emblem of Service | Re: 16 magic merits HP/MP like I had originally planned.
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| | #5 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: 16 magic merits
Go for full MP! In my case I find myself using Barspells, Enspells, Phalanx, Stoneskin (and Drain/Aspir/Stun) waaay more often than I get my Enfs resisted. But then again I haven't looked on numbers regarding Enf. skill vs Benefit; so I dunno if those 8-16 skill points will make much of a difference (specially once I get Duelist's Chapeau). If I don't go crazy and dump all my merits on Dark instead 50/50 with Enf. skill that is.
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
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| | #6 |
| Senior Veteran Iron Emblem of Service | Re: 16 magic merits Geared up and going /blm I have 50MP less then I do HP, so I was going to bring that up even and then boost them together for easy no special gear converts.
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| | #7 |
| The Strongest Pokemon of All! Brass Ribbon of Service Join Date: Dec 2004 Location: Cerulean Cave
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| Re: 16 magic merits
I've already got full Enfeebling, now it's a coin toss to see if I go for full Enhancing or Elemental...
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| | #8 | |
| No Comment | Re: 16 magic merits Quote:
Question: Is the max that we can merit one magic type going to remain at 8 or can we do something like Elem. lvl 12, Enfeeb. lvl 4?
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| | #9 |
| The Hare Administrator Steelknight Emblem | Re: 16 magic merits Yeah, but that number is only achievable for blms and drks. A rdm with all possible +dark skill gear and full merits has 268 max, including triggered Diabolos' Ring and Inferno Sabots +1. So even on darksday new moon, we can't break out of the 211-268 skill 6dmg/tick tier. -- edit -- Sorry, was only counting 6 dark magic skill merits. The actual max number is 272 max for a rdm. So on one day per Vana'diel month we can break into the 7dmg/tick bracket. >.>
__________________ A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. Last edited by Taskmage; 05-30-2007 at 10:54 AM. |
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| | #10 | ||
| Fan of Murphie Allied Ribbon of Bravery Join Date: May 2006 Location: Largo, FL
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| Re: 16 magic merits Quote:
Quote:
__________________ Lyonheart lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier Fishing 60 Lakiskline Bonecrafting 100.0+3+3, Leather 60+2, Woodworking 60, Alchemy 60 Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11 Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork | ||
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| | #11 |
| No Comment | Re: 16 magic merits
boohoo. Still, Elem skill +16 and Enfeeb skill +16 is gonna rock... That'll put my enfeebling at 276! Not bad for a blm.
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| | #12 | |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: 16 magic merits Quote:
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 | |
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| | #13 |
| Senior Veteran Iron Emblem of Service | Re: 16 magic merits Eww, god no.
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| | #14 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: 16 magic merits I don't understand; I thought the limit is 8 per magic skill, and will remain at 8?
__________________ Bamboo shadows sweep the stars, yet not a mote of dust is stirred; Moonlight pierces the depths of the pond, leaving no trace in the water. - Mugaku |
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| | #15 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
Posts: 4,100 Style: Light Theme V6 Thanks: 228
Thanked 501x in 323 Posts
| Re: 16 magic merits
Nah, up to 8 merit levels, or +16 skill.
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
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