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| | #76 | |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: yet another Red Mage wish list thread. Quote:
I mean, there are WARs everywhere, yet they never do it. And you let 'em. So with an abundance of a job that can do a world of good, but doesn't, why fault a job for lack of presence? Its not the jobs fault people are too cheap to play it or unknowledgeable about it. The skill is there, why steal it from another job when its something RDM doesn't even need anyway? Haste and Refresh eat enough MP, thanks. And seriously, its not like RDM and BRD have a bustling populace and are paragons of availablity, they're just older jobs. Were it not for ToA, i doubt anyone would know what March or Elegy were (Hell, I met a 75 BRD that argued that March wasn't haste, there are still people that braindead). And a non-AFK RDM is about as common as a COR. At least on my server, anyway. And Regain as a self spell would be a total waste. It was dumb enough the first tier of Phalnax was self-only. The self Barspells were redundant, it could have just been the bar-ra spells, but w/e. As for two-hand weapon users, I think they need more buffs to thier jobs to resolve that. SE still hasn't succeeded in bringing them up to par with jobs like WAR, MNK and RNG. The introduction of a spell with the hopes to allieviate that issue would backfire right away, we'd be driven even deeper into WAR/NIN than before. I think the reason COR never got a Haste was, in fact, Samurai Roll. If we had both that would have been rather broken. Last edited by Omgwtfbbqkitten; 08-04-2007 at 12:29 AM. | |
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| The following user says "Thank You" to Omgwtfbbqkitten for above post: | tdh (08-04-2007) |
| | #77 | |||
| Atheist in a foxhole. Brass Ribbon of Service Join Date: Dec 2004 Location: Sacramento, Ca.
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| Re: yet another Red Mage wish list thread. Quote:
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And keeping priorities in mind, a Regain spell wouldn't have to cost as much as Refresh or Haste, and like either, it doesn't have to be cast every single time. A smart RDM knows to prioritize his spells, if he burns himself out trying to fire them all off on everyone, he only has himself to blame. Quote:
Potentially a waste, but it would curb the backline-placing you suggested would be a problem. The idea would have been to introduce it as an answer to those who who use TP accrual rate as an argument against RDM frontlining, making it self only would give the job an edge in that respect, as well is stay in keeping with the independent flavor of the job, which is the meaning behind the self-only Bar-spells and Phalanx. | |||
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| | #78 | |||
| Junior Member Join Date: Sep 2005 Location: Auburn, ME
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| Re: yet another Red Mage wish list thread. Quote:
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| The following user says "Thank You" to Pteryx for above post: | Omgwtfbbqkitten (08-04-2007) |
| | #79 | |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: yet another Red Mage wish list thread. Quote:
We have two jobs plus gear that adds Subtle Blow, if melee is the desire, its more gear to lug around, but its still there. There's a list of Subtle blow gear on this page, RDM can use a bit of it. Raja's Ring, Bushido cape, oh and the whole Paluwhan set. At any rate, I think before RDM is given any more stuff, I'd like to see them gain ground back on enfeebling. SE can make enfeebling relevant again by upping the difficulty of monsters a bit, ToA mobs are so weak enfeebling serves no real purpose. This would go a long way in helping RDM get its written-in role in this game (In addition to getting Refresh after BRD, the A+ in enfeebling also was a revision made pre-Zilart). And making enfeebling more relevant would push WHM back to the forefront as a healer rather than RDM being made the bitch healer. This doesn't address RDM's Haste and Refresh obligations, though, before they could move closer to a melee role, they'd need less backline obligations. Last edited by Omgwtfbbqkitten; 08-04-2007 at 12:12 PM. | |
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| | #80 | ||||||||||||
| Junior Member Join Date: Sep 2005 Location: Auburn, ME
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| Re: yet another Red Mage wish list thread. Quote:
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A modest improvement to duration, however, would improve the return on investment from Refresh without changing the speed at which it accumulates, and thus the speed at which people would cast spells. As the current duration is one game hour, adding five game minutes to the duration per merit would add up to a total of 25% more MP over time -- the same as just one of your Refresh merits, without the side-effects. Quote:
You realize that at 10 HP/tick, it's comparable to Bio III and Dia III, right? Just without an att/def down effect. -- Pteryx | ||||||||||||
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| | #81 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: yet another Red Mage wish list thread.
WAR is a 2 hander. The problem is Great Axe really really blows for EXP by end game (Raging Rush really shouldn't be so damn weak compared to Rampage) Full Break could stand to get a boost too. Make it -25% to all the stats it hits instead of 12.5 and there would probably be a nice influx of GAX. Maybe a critical hit clause to Raging Rush? (and Penta Thrust while I'm at it) |
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| | #82 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: yet another Red Mage wish list thread.
I think to move RDM to the frontlines and make them relevant there. some things need to be added and taken away at the same time. Give RDM access to swords that have similar effects to the 51 staves, first and formost, then give them armor with Ice Spike effects and take thier respective Enspells and Spike Spells away. This won't get us out of Blink/SS/Utusemi, but it'll give RDM less shit to cast so they can actually spend some time hitting the mob. Really, that's what kills a lot of RDM melee, all that casting. Cures, Nukes for MB, Enfeebles at fight start? This I understand and accept, but other jobs can enfeeble while still dealing notable damage to a mob. For RDM, the constant casting is detrimental to TP gain. This is likely why we have people dreaming up Regain as a spell, but they fail to realize its just something that will entrench them further in the backline, which is likely why BP wants it as a self-spell. Also, notch up Enhancing skill to affect duration and potency of spells a little more than it currently does. This would allow RDM to have Stronger haste, Stoneskin, a more accurate Blink and increased duration to Refresh. BRD and COR's Refreshes are free and the duration on Phantom Roll is almost too good when they get lucky on Evoker's. A real boost to Refresh duration would help RDM quite a bit, they deserve a little more milage for the MP spent. Take away RDM's Tier IV Cures, this is another thing that pushes them into the backline. With the third tier, they'd just be wanted on backup, thus taking another backline entrenchment away. It wouldn't take too much away from solo and oftentimes Cure III is more than sufficient for healing. But do give RDM Regen II and III to counterbalance this. Regen spells go a long way for cheap MP cost on healing. Leave Refresh cost as is, but make the MP cost for Haste just a little cheaper, considering BRD can cast March for free and COR can't cast it at all, 40 MP for WHM and RDM seems a bit steep, especially so when RDM deals with a heavy melee PT. 20 MP would be a bit more fair. Let Convert be accessable under subjob, knock it down to 37. This would help out every mage job and let RDM be even less entrenched in the backline. |
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| The following user says "Thank You" to Omgwtfbbqkitten for above post: | BurningPanther (08-05-2007) |
| | #83 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: yet another Red Mage wish list thread.
The problem is if you take too much away from the backline abilities it'll really hurt RDM's invites. I do agree with you though that they focus entirely too much on casting for a 'jack class. Some people are bound to start crying foul about taking away enspells. To be honest, I have no sympathy for them. Partly because it's a class ability that belongs to another under-used class in FF history. (which I admit I'm biased towards) But also because it would mean RDM would be free to gain IMO more useful benefits in other areas. Now before someone starts yelling about how it'll hurt soloing avatars/elementals and not feeding mobs TP, I want to say this: Isn't soloing slow enough for RDM already? Wouldn't you be willing to sacrafice enspells for something a bit better, that might just end up speeding up the soloing process? I don't agree with the Cure IV or Regen 2 (well not 3 anyway). RDM's traditionally had access to all but the highest tiers of spells, and FFXI reflects that quite well. RDM should keep it's ability to stand in as a main healer but taking away from it isn't the answer IMO. Giving it better front line abilities and strengthening WHM's curing power and endurance (MP-wise) would be a much better solution to the Pink Mage problem. Ideally RDM should be up on the front lines like in past FF's, mixing it up with the WAR's and PLD's and THF's etc, while tossing out nukes/cures/buffs/etc as needed. That's the RDM I used to love back in FF1/3/5, not this watered down back line Pink Mage that FFXI has spawned. What SE could do is give RDM some (exclusive?) melee gear that boosts their casting. Swords that boost nukes/enfeebles/cures comes to mind, but you'd have to have some really nice all-inclusive weapons, otherwise RDM would lose TP from swaps and it would be no different from using staves. As it stands RDM only learns mage job traits. Would it kill SE to give RDM some melee traits and possibly better gear? Obviously they shouldn't get to use Haubergeon, but some new hybrid sets for RDM/BLU to use would be nice (crafted?) along with A- skill. |
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| | #84 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: yet another Red Mage wish list thread.
Have to say my eyes pretty much glazed over everything but the "Counter: On Parry" bit. I think that'd be a fine little addition which shouldn't break anything, though not necessarily (just) on RDM. (I'd also like to see "Counter: On Guard" and "Counter: On Shield Block", while S-E is at it, but those probably shouldn't be on RDM at all.) Don't think RDM is supposed to be master of parry, though; Ashigaru Earring seems to indicate that S-E has SAM in mind for that role. The Warlock's Earring and Warlock's Mantle point to regaining MP and Fast Cast as our forte, though I suppose the Rapier Belt does mean we're swordsmen of some sort.
__________________ “I’m in pain, but I’m happy.” “It hurts, but I can smile.” “That’s why I can tell you from the depths of my being…” Last edited by IfritnoItazura; 08-04-2007 at 05:10 PM. |
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| | #85 |
| Senior Member Brass Ribbon of Service | Re: yet another Red Mage wish list thread.
I'll just add a couple random things I guess. If fast cast got boosted anymore, there would have to be a cap imposed on the amount reduced for % off casting time. Casting at ~45% with AF hat, relic body and Loq earring is very nice, but avoiding game breaking (and people complaining) is also not a bad thing to keep in mind. Brave (aka Might) and Faith are in the game .dats. The animations look like a combo of the food/Absorb-Spell effects (STR, DEX, AGI for Brave, INT, MND, CHR for Faith). Take that for what you will.
__________________ Gobo is gone for good. 360 Gamertag:Turned the green machine into just green |
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| | #86 | |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: yet another Red Mage wish list thread. Quote:
And it's true RDM does way too much casting in a party to be able to justify meleeing, but that isn't necessarily a bad thing. I like RDM being a support class with good survival capabilities, so I'd rather see RDM getting a boost on Enhancing and Enfeebling abilities/spells/skill rating rather than being thrown to the front lines as yet another DD job who happens to be able to support a little, that's COR's role if you ask me. (And also kinda what happened with the new DD PLDs really, which is why I stopped playing the job as I didn't like it's new role). If I wanted to play a magic DD I'd be leveling BLU or DRK instead so I wouldn't have to worry much about party support. And while I don't think MTK has a place on XI with BLU, DRK and RDM already out there, I'd rather see the job added before seeing RDM getting gutted in such a way.
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 | |
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| | #87 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: yet another Red Mage wish list thread.
RDM really takes too much of a back seat for my taste. It'd be more fun if you could juggle roles at will (and not based on your subjob I might add). For example, you're up there smacking the mob, all of a sudden you've got too much hate... so you tank it for a while, because you're a RDM. You can handle this for a little while until the main tank gets hate back. Or maybe someone's taking a beating? Cure 'em while bashing the mob's face in. I really, really hate how RDM is mostly relegated to sitting back and casting. It's a lot more fun to be on the front while throwing spells every which way as needed rather than sitting back there with the WHM and BLM just casting all the time. It's not that RDM can't do this already, because it certainly can. There just isn't enough incentive to do so. In most cases you'll only be hurting the EXP by moving up to the front where RDM belongs. |
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| | #88 | |||||||||||||
| Atheist in a foxhole. Brass Ribbon of Service Join Date: Dec 2004 Location: Sacramento, Ca.
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| Re: yet another Red Mage wish list thread. Quote:
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Then imagine Light potency merits on top of Banish merits. 1337. Quote:
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| | #89 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: yet another Red Mage wish list thread.
SE already adjusted cures to be based more on healing skill years ago. But I guess it wasn't enough huh? They need to seriously change it (along with a drastic overhaul of the DEF/VIT system) so that there's a very noticable difference between RDM and WHM. That said, I don't want this update to dumb down RDM's healing power. Rather I think it would be better if WHM got a major boost out of it instead, allowing for much less MP spent casting cures. This would really help them get more mileage out of their MP and merits, and would make leveling a bit easier as a whole. |
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| | #90 | ||
| Junior Member Join Date: Sep 2005 Location: Auburn, ME
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| Re: yet another Red Mage wish list thread. Quote:
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