Go Back   Dreams in Vanadiel - Final Fantasy XI Forum > FFXI Game Related > Race & Job Type Q & A > Red Mage

Post New Thread Closed Thread
 
LinkBack Thread Tools Display Modes
Old 09-09-2005, 04:37 PM   #16
Junior Member
 
Balodoth's Avatar
 
Join Date: Apr 2004
Location: Earth.
Posts: 359
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: Research: Physical Damage Resistance

Are those people for real? I can understand "let's do more tests to make sure we're not overlooking anything," but saying numbers your copied out of the log are wrong. . . or you don't know how to do math. . .

Never direct me to something like that again.
__________________
4 out of 3 people have a problem with fractions. . .
Balodoth is offline   Button by Aksannyi :)
Old 09-09-2005, 05:16 PM   #17
Thoroughbred of Sin
Super Moderator
Mythril Star
 
Caspian's Avatar
 
Join Date: Apr 2004
Location: Texas
Posts: 3,694
Style: Light Theme V7

Thanks: 73
Thanked 209x in 135 Posts
My Mood:
Re: Research: Physical Damage Resistance

Quote:
Originally Posted by DakkoN
There's some interesting discussion regarding this on Killing Ifrit. Couple of people not understanding that just because something is 'assumed' that it is 'fact'. I'm done trying to explain the point to deaf ears.

http://ffxi.killvoid.com/forums.php?m=posts&q=76852
What??? Ignorant retards on KI??? When did this happen? They were always so mature, the world doesn't make sense anymore!!!

Awesome job, guys. Cool stuff to know. I think Ka1'e1 already said it, but it does seem weird that its consistently .3% on every other item but earth/terra staff. Almost as if it were intentional. I could understand SE choosing to just round it up, but why make it not a whole percentage to begin with?

And, Im sure you've already learned this, but take anything said by most ppl on KI with a grain of salt. I think for most of them, posting on KI is all their parents will let them do un-chaperoned on the internet.
__________________
I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2

PSN: Caspian
Caspian is offline   Button by Aksannyi :)
Old 09-10-2005, 09:41 PM   #18
Member
Bronze Ribbon of Service
 
Altae's Avatar
 
Join Date: Apr 2004
Location: PA, USA
Posts: 533
Style: Light Theme V7

Thanks: 1
Thanked 3x in 3 Posts
Send a message via AIM to Altae
   
Re: Research: Physical Damage Resistance

So, basically physical damage equipment aren't as great as they seem to be? I've always been told Cactuar's 1000 needle attack does exactly 1000 damage. No matter what equipment you wear, or what buffs you have on. But according to Icemage's post, the rumor is false.

I've also tried soloing a cactuar sometime ago, before beating Maat. And it used the attack on me. I didn't have any damage reducing equipment. But apparently buffs like Stoneskin and Phalanx work too. With 950-ish HP at 70RDM/11WAR, I took only 800-840-ish damage. And it wasn't even a fresh stoneskin cast either. Worn out over time as the cactuar hit me.
__________________
Altaeciana:75RDM/40BLM/71WHM/40SMN/37NIN/37DRK/40RNG/37WAR
Elemental days of our lives . . .:Fire-Earth-Water-Wind-Ice-Thunder-Light-Dark
Altae is offline   Button by Aksannyi :)
Old 09-11-2005, 06:44 AM   #19
anti-spam
Super Moderator
Steelknight Emblem
 
neighbortaru's Avatar
 
Join Date: Jan 2004
Posts: 5,532
Style: Light Theme V7

Thanks: 22
Thanked 63x in 58 Posts
My Mood:
Re: Research: Physical Damage Resistance

word of advice, do not argue with rambus on KI. there's no getting through his idoicy.
__________________
neighbortaru is offline   Button by Aksannyi :)
Old 09-12-2005, 08:41 PM   #20
Junior Member
 
Join Date: Sep 2005
Posts: 15
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: Research: Physical Damage Resistance

Here is a small question, how many times was this done? It should be done over serveral fights, and then take the average .
Killagouge is offline   Button by Aksannyi :)
Old 09-12-2005, 08:53 PM   #21
Junior Member
 
Balodoth's Avatar
 
Join Date: Apr 2004
Location: Earth.
Posts: 359
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: Research: Physical Damage Resistance

Yes, an average would be useful, and perhaps could be done. With the one small exception that other experiences show damage is always 1000/# of people in AoE.

Any amount of tests will come back with the exact same #'s. Perhaps a difference of 1 dmg or *gasp* 2! But it won't change the average.
__________________
4 out of 3 people have a problem with fractions. . .
Balodoth is offline   Button by Aksannyi :)
Old 09-12-2005, 09:08 PM   #22
Junior Member
 
Join Date: Sep 2005
Posts: 15
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: Research: Physical Damage Resistance

If you just have 2 people, that will always be 500 dmg. I've been away from the game a long time, and am getting ready to come back. Could the day/time/moon phase, have anything to dmg?
Killagouge is offline   Button by Aksannyi :)
Old 09-14-2005, 09:05 PM   #23
8999+2
Bronze Star
 
WishMaster3K's Avatar
 
Join Date: Apr 2003
Location: Queens, NY
Posts: 2,732
Style: Light Theme V7

Thanks: 494
Thanked 261x in 151 Posts
My Mood:
Send a message via AIM to WishMaster3K Send a message via Skype™ to WishMaster3K
   
Re: Research: Physical Damage Resistance

Na Killa, dont you worry. Icemage is the premiere Red Mage Scientist (hey! someone give Icemage that title- Red Mage Scientist) and is very extensive in testing. Any variables would be accounted for and noted. My head is still hurting around that stuff he did on Magic Defense =X

Edit:

Just saw that his title is "Brain of Knowledge" >.>

Forgive me, I am t3h noob.
__________________
The Tao of Ren

Rejoice and be merry, everyone; for the end is nigh!
http://na.finalfantasyxiv.com/

Quote:
Originally Posted by Kaeko
As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.
WishMaster3K is offline   Button by Aksannyi :)
Old 09-14-2005, 09:31 PM   #24
Junior Member
 
Balodoth's Avatar
 
Join Date: Apr 2004
Location: Earth.
Posts: 359
Style: Light Theme V7

Thanks: 0
Thanked 0x in 0 Posts
   
Re: Research: Physical Damage Resistance

Yeah, if we could get Apple Pie back, between him and Icemage, we'd be all set.
__________________
4 out of 3 people have a problem with fractions. . .
Balodoth is offline   Button by Aksannyi :)
Old 09-22-2005, 12:52 PM   #25
Digital Wizard
Super Moderator
Holyknight Emblem
 
Icemage's Avatar
 
Join Date: Aug 2003
Location: Florida, USA
Posts: 6,247
Style: Light Theme V7

Thanks: 72
Thanked 536x in 348 Posts
My Mood:
Re: Research: Physical Damage Resistance

Quote:
Originally Posted by Killagouge
Here is a small question, how many times was this done? It should be done over serveral fights, and then take the average .
Most of the data points were collected with 1-2 tests. The results are entirely consistent. This is not the first time Jehryn and I have tested with 1000 Needles, and I am confident that the damage numbers are completely consistent; it really does try to deal exactly 1000 damage every single time.


Icemage
Icemage is online now   Button by Aksannyi :)
Old 09-22-2005, 02:12 PM   #26
Pai Pai Lackey
Iron Emblem of Service
 
Macht's Avatar
 
Join Date: Feb 2003
Posts: 5,234
Style: Light Theme V7

Thanks: 4
Thanked 29x in 24 Posts
   
Re: Research: Physical Damage Resistance

My curiosity though would be about the gears themselves. It's quite odd that Earth Staff would reduce correctly but the others do not, program wise that would of had to be intentional. So the curiosity is was any attention payed to what day it was when each testing was done? A theory I've been kind of poking at is that given the right day or effect the effectiveness of gear can change.

Like for example with Earth Staff, has it been tested on Windsday, Earthsday, Thundersday, and then any other? The theory kind of being that since the item is aligned to Earth it's description is true on Earthsday. So on like Windsday it'll take -0.5% hit and on Thundersday gain a 0.5% boost or more and any other day probably end up with the -0.3%.

I wonder about this also because of the Cheviot Cape effects and the Earth Staff, when you calculate (k) 20 + 9.4 + 4.7 = 34.1 then (100 - 34.1)/100 = 0.659 so then 500 * 0.659 = 329.5 (330) you don't hit this number if Earth Staff takes the same hit and drops to something like 19.7. Not to mention Cheviot Cape gets that +13 Dark and coincidentally at night time gains an extra 4.7.

Seems like it's very close to find a truth, it would be intresting to get more info on this. If the Earth Staff gaining this true 20% can be debunked would help out a lot on this. Otherwise it looks like a possible factor not thought of is being played.
__________________


Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)
Macht is offline   Button by Aksannyi :)
Post New Thread Closed Thread

Tags
damage, physical, research, resistance

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -8. The time now is 07:49 PM.
Site Powered by: vBulletin Version 3.8.1 Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0 RC2
©2001-2009 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2009 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.

no new posts
Page generated in 0.44069 seconds with 22 queries