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Old 02-06-2005, 10:10 PM   #1
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1:1 Convert Ratio?

What exactly is the big deal about a 1:1 convert ratio?
I simply have +MP equipment in my convert macro for a free Refresh and possibly another spell before I swap them for my INT or MND rings.
So what's the big deal about trying to get to a 1:1 ratio?
It makes more sense to me to pump out more MP for your Convert, me being Elvaan and all, for a psuedo-free Refresh.
It just seems to me to be nothing but a placebo to easily heal yourself after convert but in reality its only because you have less HP now.
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Old 02-07-2005, 10:20 AM   #2
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Lets say youre a level 65 Elvaan. With some mp gear, food and AF you'll probably be about 950HP and 600MP right? So your MP gets down to 10 or 25 or whatever you let it get to, then do a convert. Assuming you had full HP at the time, you now have 10-25 HP, and 600MP. Two problems at this point: first, the extra 350 HP was simply thrown out the window (aka wasted) and 2nd, you still have 25/950 HP. Too close to death. In order to get back to 950 HP (even with divine seal if you sub WHM) its gonna take 2 cure 4's @ 96MP per cast (IIRC). Then you are left with 950HP and 410 MP. Certainly better than what you started with before the convert but so much wasted MP... and really, you were only able to use 600mp + 410 MP on useful casting, since the 190mp was used just to cure yourself. So figure you got 1010 max spending MP from 2 cycles.

Lets say you have uber gear that allows you to have a 1:1 convert ratio. Figure you lose 150 HP from gear, and gain 150 MP, then have extra MP equips to somehow make it even. (I dont think its even possible with Elvaan pre errant and zenith, but for sake of argument) Ok so now you have 800 HP and 800 MP. figure the same 190mp to cure to full, and you have about 1400 mp to spend over the 2 cycles.

What it comes down to is squeezing every bit of mp you can out of each cycle and a 1:1 ratio lets you get the most effective results.
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Old 02-07-2005, 10:39 AM   #3
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Gman explained it pretty well. 1:1 is the ideal, it means getting the most benefit from your convert. It's also impossible for an elvaan, lol. I do the same thing - swap in MP gear for convert, toss out a refresh or something, then change to INT or MND gear. One small thing I'd like to add though:

Post convert, though, I DO NOT heal to full. I cure 4 and a regen and I'm fine. I can drain and rest (occasionally) over the course of the next few fights and be ok. I'd never waste 190 mp curing myself to full. RDMs don't get aggro, we can usually stay out of AoE range, we don't need full HP.
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Old 02-07-2005, 10:55 AM   #4
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Quote:
Originally posted by Lightseeker
Post convert, though, I DO NOT heal to full. I cure 4 and a regen and I'm fine. I can drain and rest (occasionally) over the course of the next few fights and be ok. I'd never waste 190 mp curing myself to full. RDMs don't get aggro, we can usually stay out of AoE range, we don't need full HP.
True, I was just using it as an example, plus often the WHM will be ready and throw you a cure 3 or 4 as well. Or maybe even regen 2.

I think my ratio with food is about 798 HP - 789 MP or something like that. With Pumpkin or Rolanberry pie I'd actually have more MP than HP so I stick to apple or melon. I will regen before convert then throw myself a cure 3 then a cure 4. if I still dont have full HP, I drain from mob.
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Old 02-07-2005, 01:02 PM   #5
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Humes seem to have it pretty good with Convert ratios. At 75, I have about 930 HP and MP with a Pumpkin Pie on. But I think a 1:1 Convert ratio is only really good for stuff like HNMs and BCNMs. In those, you can spend a large amount of MP in a small amount of time, so getting the most out of your Convert is key. But in exp parties, I have such good +healing MP that I don't always have to Convert regularly.
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Old 02-07-2005, 05:32 PM   #6
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Very well explained!
Thanks for the reply, I have a better understanding now on trying to stretch my MP.
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Old 02-10-2005, 10:19 PM   #7
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1:1 convert ratio is nice and all... but I wouldn't like it after playing galka for so long... u take one hit and the ratio is blown.
The only real benefit is the high MP itself... the ratio doesn't really do a thing... my convert procedure is exactly the same as a tarus, I use the same amount of mp...

now that I think of it I think a hume or might actually have a better possible than a taru because they have higher hp... at a certain point a taru will stop having to add mp because it will overtake their hp, messing up convert while this point comes much higher for other races... just pure speculation tho... I don't have any numbers
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Old 02-11-2005, 02:14 AM   #8
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Talking Hmmm

Quote:
1:1 convert ratio is nice and all... but I wouldn't like it after playing galka for so long... u take one hit and the ratio is blown.
Wait, so curing yourself before converting is impossible how?

The goal is as gman stated, with the added condition: Get as close to 1:1 and at the same time, as high hp/mp as possible too.

A galka example:
Say this taru has done a lot of converting hp/mp.
He has 600mp/600hp.

A galka hasn't converted so much, but instead added a truckload of mp. Rse feet, rse hands, rse rope, whatnot. (Rep.Gold Medal - 50mp ^^)
He has 900hp/600mp.

Both convert. Both get 600 mp. Now if the galka doesn't cure himself past 600 mp, isn't he JUST as mp effective as the taru? Yes he is. The rest can be... just left. He doesn't need that surplus hp at all to function as a rdm. The next convert won't need more than 600 hp to be optimal anyways. These are fictional numbers, but I hope you get the point.

All that extra hp is good for is just one thing: Soloing buffer. ^^

Usually when I convert, to not burn excess mp, I use a cure III and then regen myself. There's no need for more, if you have stoneskin up. The rest? if I had /whm, then I'd have divseal. The rest will be gotten through /healing and a stray regen here and there.

/blm? elseal drain. ^^
Anyways... don't become obsessed with the mp/hp ratio. Instead, try to get as HIGH mp as possible, WITHOUT surpassing your hp.

If you're a galka you won't have more mp than hp unless you get some outlanded gear (Galka rdm/smn in full zenith, serket ring, vivian ring and Start neck might do it.), but that's not really the point.

As long as he has as much mp as any other red mage, and more hp than his mp, his convert is just as good. There's no rulebook that says you can't play unless your hp bar is full.

(when I chainspell I usually just toss one c3 after 'verting, and hope my skin holds. Excessive curing = waste of mp. Waste of mp = a red mage's capital sin. ^^)
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Old 02-12-2005, 01:42 AM   #9
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Re: Hmmm

Quote:
Originally posted by DrSerpico
Wait, so curing yourself before converting is impossible how?

...

All that extra hp is good for is just one thing: Soloing buffer. ^^
totally answered ur own question :sweat:

but... ya I really do solo a LOT and I've been in more than a few circumstances where I was at well below max HP, refresh wore off and I didn't even have enough MP to recast it. >.>;

I live for those moments :spin:
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Old 02-13-2005, 01:51 AM   #10
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Re: Re: Hmmm

Quote:
Originally posted by Mila


but... ya I really do solo a LOT and I've been in more than a few circumstances where I was at well below max HP, refresh wore off and I didn't even have enough MP to recast it. >.>;

I live for those moments :spin:
Chainspell >> Convert >> Warp
and hope you arrive alive to your homepoint... :sweat:

Yeah at those moments, my heart would be racing...
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Old 02-13-2005, 02:16 AM   #11
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Re: Re: Re: Hmmm

Quote:
Originally posted by modnar
Chainspell >> Convert >> Warp
and hope you arrive alive to your homepoint... :sweat:
Hahahah no way!!! That's when you:

Sleep -> Convert -> Stoneskin -> Cure IV -> Regen -> Rebuff -> Debuff -> and jump right back in -> fall over laughing in your room when you win :spin: :spin: :spin: :spin:

love it!!!!!!!

Save chainspell for a REAL emergency :spin: XD
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Old 02-13-2005, 06:07 PM   #12
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Because arriving dead at your HP in Lower Jeuno is not cool.
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