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Old 06-01-2004, 12:14 AM   #16
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Changing moogle

That ought to answer questions about the elemental debuffs . . . for now.
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Old 06-01-2004, 09:19 AM   #17
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grunts tend to like it. "Gronk hit mob! Hit mob much and easy. Gronk happy. Give nice magic man many presents!"
LOL!
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Old 06-02-2004, 05:24 AM   #18
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My order...

Gravity -> Slow -> Paralyze -> Dia

-Gravity first in case I happen to cast spell before tank provokes, he will have time to provoke before mob aggros me. Has a long recast time, so best to get it cast first in case resisted. Also, gives melees an accuracy advantage right away.

-When I cast slow, it's macroed to switch to Wand (if it's not already) and if I decide to melee in a fight, I have Enblizzard macro with weapon change to sword included. Currently using Rose Wand +1 so I rarely get resisted.

-I used to cast shock so my White Magic enfeebles had a better chance of landing, but that hasnt been a problem lately, so I skip it. If I'm having a hard time landing the enfeebles, I go back to it again.

-I just bought Dia II since my price in Windurst was about 10k due to fame. I can't believe it costs 59 MP to cast... better be worth it. Boggles my mind that it's close to 10x the casting cost of Dia 1 ... no other spells in the game differ like that for casting cost.

-I will occasionally throw in Bio instead of Dia if (a) my enfeeble skill is aleady capped and (b) it's not a high def enemy, so Dia not really needed. Dark skill is never capped, so I always take advantage of oppurtunity to raise its skill.
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