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Old 12-30-2003, 11:50 AM   #1 (permalink)
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Recast Enfeeble when it runs out? And other Q's ^_^
Hello all,

I have a few questions that I hope someone can answer for me:

1) Should I recast enfeebling magic when it runs out? I usually find that most of my enfeebling magic runs out when the monster is at half-life or even earlier. Should I save my MP for cures or recast enfeeble?

2) How do Astral Ring type of rings actually work? I noticed in the description that it says "Converts 25 HP to 25MP" instead of the usual "-25 Max HP +25 Max MP". Does it instantly convert 25 HP to 25MP?

3)How does the Convert using Astral Ring math work out?
Say:
HP :376/390
MP: 30/280

After Convert
HP:30/390
MP:280/280

With astral(2) before (assuming it converts instantly)
HP: 326/390
MP: 80/280

After:
HP: 80/390
MP: 280/280

Where do the MP savings come in at?

I'd understand if it was to max MP/HP though.
HP: 376/440
MP: 30/330

After:
HP: 30/440
MP: 330/330

For an additionaly 50 MP converted. Which one is correct?

4)Should I wear +MP items when battling after I get convert? It seems that wearing all +int/+mnd items and then switching to +MP items would make convert more effective. But Convert is only every 10 minutes. Isn't having more MP during those down times more effective?

5) Should I cast Refresh on myself? It seems to have a high MP cost (40MP) and that would take about 40 seconds before I actually start gaining MP. Does Refresh last at least that long?


I'd appreciate any help I can get with these questions.

Thanks all!

Xien
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Old 12-30-2003, 12:36 PM   #2 (permalink)
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Quite the set of questions. I'll see if I can field them propperly and not lead you astray. All of these are opinions ect ect no responsibility blah blah blah your fault

(1)
If enfeebles arn't landing on the mob, I will give up. Why waste MP? If the enfeebles arn't lasting very long, I'll give up as well. Now if the mob if half dead, I'll recast because those enfeebles really do make the difference. If it is 1/4 dead, skip it. Nuke or heal, don't bother putting them back on.

(2)
Astral Rings work just as advertised. Take 25 HP and convert it into 25 MP, this is instant, lasts as long as the ring is on the finger. It subtracts off of the top of your maximum HP. Therefor if you equip two astral rings for -50 HP and +50 MP total you would have this

Before rings
210/510 HP
162/270 MP

After riings
210/460 HP
162/320 MP

If you use the rings BEFORE you convert you have more MP than you would normally because the rings are giving you +50 MP that way.

Scenario
equiped astral rings
convert!
cure2 24mp
cure2 24mp
regen 15mp
63 MP used total
unequip astral rings and reequip what you normally ware
Total MP is 257/270 Thats 13 lower than your total, you are almost at full MP while regaining a lot of your HP.

(3)
Refresh is excellent. I hear is lasts a good long time, 3 or 4 minutes. Thats a lot of MP that you get for free. In 15 ticks of the clock you will regain that 40MP you used to cast it. You can also cast this on others making them more effective paladins, whm's, and blms.



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Old 12-30-2003, 09:52 PM   #3 (permalink)
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My answers are mostly the same as Discordian's.

(1)
As for Paralyze and Slow, keep recasting them until mobs are almost (1/4 or less HP) killed because these spells iventually save our MP for cure in this way,

Slow
Suppose mobs have 200 (1hit/3.3sec) SPD, Slow make it 240 (1hit/4sec). How many times they can hit our tank with Slow and Without Slow in a minute?

With Slow: 60 / 3.3 = 18
Without Slow: 60 / 4 = 15

The spell that only costs 15MP saves 3 cures (24 for CureI, 72 for CureII, and 138 for CureIII).

Also, PLDs are able to cast Cure without being inturrupted if they have slow on them.

Paralyze
If it paralyzes them three times during the battle, that saves 3 cures. Remember, it only costs 6MP and the good thing is it inturrupts their spell-casting, too.

(3)
Refresh recovers 3MP/3sec and lasts 150sec. Therefore, you get 150MP/150sec. Net profit is 110MP (Cost 40MP)/150sec. Why not casting it on ourselves?
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Old 12-31-2003, 08:11 AM   #4 (permalink)
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Wrong I think you mean Cure I for 8 MP, and Cure II for 24 MP.
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Old 12-31-2003, 09:15 AM   #5 (permalink)
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Quote:
Originally posted by Apple Pie
My answers are mostly the same as Discordian's.

(1)
As for Paralyze and Slow, keep recasting them until mobs are almost (1/4 or less HP) killed because these spells iventually save our MP for cure in this way,

Slow
Suppose mobs have 200 (1hit/3.3sec) SPD, Slow make it 240 (1hit/4sec). How many times they can hit our tank with Slow and Without Slow in a minute?

With Slow: 60 / 3.3 = 18
Without Slow: 60 / 4 = 15

The spell that only costs 15MP saves 3 cures (24 for CureI, 72 for CureII, and 138 for CureIII).

Also, PLDs are able to cast Cure without being inturrupted if they have slow on them.

Paralyze
If it paralyzes them three times during the battle, that saves 3 cures. Remember, it only costs 6MP and the good thing is it inturrupts their spell-casting, too.

(3)
Refresh recovers 3MP/3sec and lasts 150sec. Therefore, you get 150MP/150sec. Net profit is 110MP (Cost 40MP)/150sec. Why not casting it on ourselves?
Couple mistakes in your post...

1) and I think this one was just a typo... Slow would make it so the mob hit you less, not more. So WITH slow, mob hits 15 times, without, 18 times.

2) Refresh is 2MP/3sec for 2 mins=120 secs. Cost 40 MP to cast, regain 80 total... net raise in MP = 40 (still worth casting, IMO)

3) Cure 1 is 8MP for 30 HP recovery, Cure 2 is 24 MP for 90 HP recovery, Cure 3 is 46 MP for 170-180 recovery
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Old 12-31-2003, 10:52 AM   #6 (permalink)
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Use the tools a redmage is supposed to use, you'll have great success. Thats all we're saying. Trust me, you'll figure it out.. unless you are a rdm40 with a war sub.



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Old 12-31-2003, 11:32 AM   #7 (permalink)
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Thanks all for replying!

Could anyone answer question 4 or direct me to a thread that discusses the topic?

Thanks ^_^

Xien
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Old 12-31-2003, 11:35 AM   #8 (permalink)
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My order for convert after I buy some HP-MP items will like this

equip -HP and +MP items
Convert
Cure2
Cure2
Regen
unequip -HP/+MP items and equip INT+ items



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Old 12-31-2003, 12:48 PM   #9 (permalink)
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Quote:
2) Refresh is 2MP/3sec for 2 mins=120 secs. Cost 40 MP to cast, regain 80 total... net raise in MP = 40 (still worth casting, IMO)
No offence but do you really have Refresh with you? I always get 3MP recoverd per 3 seconds and it lasts 2 and a half minutes (= 150 seconds).

2MP/3sec is BalladII song of BRD.

Quote:
3) Cure 1 is 8MP for 30 HP recovery, Cure 2 is 24 MP for 90 HP recovery, Cure 3 is 46 MP for 170-180 recovery
What I meant in my previous post was,

CureI [Cost 8MP] x 3 = Save 24MP
CureII [Cost 24MP] x 3 = Save 72MP
CureIII [Cost 46MP] x 3 = Save 138MP

Then, the amount of HP recovered by Cure isn't fixed although there are some base numbers. It depends on,

- Caster's Healing Magic Skill
- Caster's MND
- Receiver's VIT

CureI recovers more than 30, and CureII often does 100HP when we cast it on Gal MNK. So does CureIII.
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Old 01-01-2004, 12:17 PM   #10 (permalink)
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Actually, it should have been me saying "no offence" because I didn't mean any, or want to sound like a n00b... My info was just from all the websites and databases around the internet. I only got to level 40 in beta, and no one I know had refresh, so I don't have first hand knowledge of it. If you are indeed correct about Refresh's MP regain rate, then I am happier than pigs in shit No wonder RDM with Refresh, Phalanx, etc can solo some even mobs at level 60...

Also, I thought the only way your cures could exceed the set amount (30->90, etc) was by casting it on lightsday... no?



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Old 01-01-2004, 01:35 PM   #11 (permalink)
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Ok, Apple Pie, I checked all kinds of database sites, and every one of them except one had refresh doing 2 MP/3 sec for 2 mins. The only one that confirmed what you said was Eriwilde's site (which tends to be pretty accurate)

So once and for all, which is it? What is the actual rate for refresh? 2mp/3sec for 2 mins, or 3mp/3sec for 2.5 mins?



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Old 01-01-2004, 08:48 PM   #12 (permalink)
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Refresh is 3mp/3sec for 150 seconds. I use it all the time and this is the accurate information.



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Old 01-02-2004, 06:27 AM   #13 (permalink)
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Quote:
Originally posted by Arli
Refresh is 3mp/3sec for 150 seconds. I use it all the time and this is the accurate information.
Ok, thanks, I figured a high level would know what they were talking about (ie Apple Pie) but I just wanted confirmation from one more person. Seems all those websites must have just copied wrong info from each other... lol

Anyway, this makes refresh INFINATELY more valuable to a RDM than I thought it was. 40MP cost is nothing when you get back 150 MP, that's a 110 gain i just 2.5 mins.

What's the recharge time on refresh?



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Old 01-02-2004, 01:17 PM   #14 (permalink)
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Quote:
What's the recharge time on refresh?
It is 18 seconds.
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Old 01-07-2004, 10:46 AM   #15 (permalink)
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For some reason my wait timer for my refresh spell is buggy. I had to fix it like this

/ma "Refresh" <st>
/wait 19
/wait 2
/ECHO ***** REFRESH AVAILIBLE *****

I don't know why but wait 20 wasn't working for me so I fixed it with an extra wait timer. If you refresh yourself first then another mage you know exactly when their spell will run out because it will be 20 seconds after you cast refresh on yourself.



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