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Old 12-15-2003, 06:53 PM   #1 (permalink)
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Red Mage Abuse
Once again we see that our dear old Red Mage is being abused. In this new patch, our Arch Rivial the White Mage has become uber and our weaker rivial, the Black Mage has become some what more uber. Why is it that our poor Red Mage never gains anything special, we're always left behind with in the dirt while our brother the White Mage gets all the fame and glory, if it is going to continue in this trend why use a Red Mage, I mean if we're only going to be used for Refresh what the hell is the point, I mean a party can just get a Bard and the Red Mage is obsolete. I really do hope they come out with better Red Mage only spells so that we become much much more in demand as a support mage early on in the game. I hate all the abuse the Red Mage takes we're power hungry mages too!:mad:



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Old 12-15-2003, 07:51 PM   #2 (permalink)
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Red Mages really don't deserve more than they already have now.

If you've been playing way back when Dispel, Phalanx, Convert, and Refresh didn't exist you'd probably appreciate those spells more. Fast Cast only happened randomly back then as well, but now it happens 100% of the time. If memory serves right there was also a time when they raised the RDM's skill cap for one-handed swords from C to B. Square has actually done a lot to improve Red Mages already, and because of that I've actually been expecting RDM nerfs for some time now.

BRDs don't necessarily make RDMs obsolete either. Refresh stacks with Ballad so RDMs and BRDs work well with each other; they don't oppose each other.



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Old 12-15-2003, 08:00 PM   #3 (permalink)
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The point is that the party can become stronger as a whole...

<<The accuracy of physical attacks for high-level characters has been increased. >> Easier to Solo/gil farm? ^^

<<"Resist" job traits and songs for increasing resistance have become more effective against incredibly tough opponents.
Furthermore, the message "Resist!" will now be displayed in the log window when these traits and songs successfully resist an attack.
Resistance enhancing meal effects will also be treated in the same way as described above.>> Seeing other mages turned to stone, while we see "Resist!"? ^^

Sure I realize those may not be enough but they sound good to a newbie like me..
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Old 12-15-2003, 08:15 PM   #4 (permalink)
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Maxim, what a newbie thing for me to say, thanx for clearing that up, but really I do wish they're were more red-mage only spells that only help himself but the entire group.

By the way i like your icon thing ^^



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Old 12-16-2003, 04:39 AM   #5 (permalink)
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it's true that we are pretty strong on our own.
But I still feel quite sad >< you know. it feels like we're left alone without any love. no new toys, no new things to expect except the elemental #3s.

flash and stuns sound really fun ><~



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Old 12-16-2003, 04:52 AM   #6 (permalink)
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I would have been happy with just stun. I think it is true that we really didn't need anything, but couldn't we have at least one or two spells?
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Old 12-16-2003, 01:50 PM   #7 (permalink)
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How about an entirely new spell for red mages, something like "Confuse" - maybe reduce a targets ability to target someone else, like it can't decide who to hit and starts just switching around?

Is this spell possible or does it exist already?



-pdac (retired)

At the endgame, I had: Full AF for RDM, RNG and NIN. Sky, Clothcraft 97, smithing 45 and far too much gil. My Jobs ended at RDM 75, NIN 65, RNG 59, BLM 37, WAR 33 and SMN 26. Finally, I synthed a Royal Cloak /signed/ for a friend.

Time to move on.

See you all on the flip side (*'-')/
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Old 12-16-2003, 03:09 PM   #8 (permalink)
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Quote:
Originally posted by pdac
How about an entirely new spell for red mages, something like "Confuse" - maybe reduce a targets ability to target someone else, like it can't decide who to hit and starts just switching around?

Is this spell possible or does it exist already?
You really wouldn't want this ability. You want the monsters to stay on the same target - the paladin - for the whole fight. You really don't want the monster smacking up the drk who is using all his "my defense sucks, but my attack is uber" powerups.

I'd personally like to see rdms get an old FF staple that's lacking in this game - stop. Monster is stopped for like, 8 seconds, and can't do anything. Give the spell like a 1:30 cooldown and you're golden.



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Old 12-16-2003, 04:59 PM   #9 (permalink)
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confused sounds fun... I train a knight crawlers to the lizards on the top floor, confuse it and it will start running around killing both lizards and players around there XD



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Old 12-16-2003, 08:14 PM   #10 (permalink)
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Quote:
Originally posted by Atma


You really wouldn't want this ability. You want the monsters to stay on the same target - the paladin - for the whole fight. You really don't want the monster smacking up the drk who is using all his "my defense sucks, but my attack is uber" powerups.

I'd personally like to see rdms get an old FF staple that's lacking in this game - stop. Monster is stopped for like, 8 seconds, and can't do anything. Give the spell like a 1:30 cooldown and you're golden.
Like Square Enix hasn't already given away too many time mage spells to other jobs. If they keep that up, by the time they finally introduce time mages, they won't have anything left to make them stand out as a class. Well, I guess they could get Hastega, Slowga, both lines of teleport spells (they're really spacetime mages, after all), Graviga, Comet and Meteor, but that doesn't seem like much for a pure mage job. Classic gravity (the %-of-HP kind) and Dejeon are both really, really unlikely. Haste II? Slow II? Quick (short duration, MP expensive, really powerful haste that also reduces casting times?)?

Stop would be cool for time mages, but the more stuff that would be cool for time mages they give to other jobs, the less likely time mages are to get introduced at all, and I really want to see WHM and BLM have a real choice about what to sub (no, I'm not talking about /smn, although there are a few cases where it may be worth it).

I'd be happy to see any of the following though:
Refresh II
Refreshga
Dispel II (preferably two separate checks to dispel so it can potentially dispel two effects)
Dispelga (handy vs those annoying bard mobs)
Enlight/Endark (although maybe they are saving this for the swordmage in a future expansion)

It does seem like RDM didn't get any new RDM stuff, they just got more WHM and BLM spells (and not even very many of those - BLM got what, 5 new nukes in 5 levels?). Did we at least get Regen II (which we'd be better at than WHM thanks to a higher enhancing cap)?

Not that I'm anywhere near 70 yet, but it's nice to have something to look forward to.
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Old 12-16-2003, 10:20 PM   #11 (permalink)
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I want en-drain and en-aspire >.>;



There are painters who transform the sun into a yellow spot,
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Old 12-17-2003, 12:17 AM   #12 (permalink)
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what about non self only en spells, would be extremely useful to beable to buff team with dmg buffs,
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Old 12-17-2003, 10:19 AM   #13 (permalink)
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Quote:
Originally posted by Jei
I want en-drain and en-aspire >.>;
I'd settle for en-light and en-dark ^^



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Old 12-17-2003, 12:08 PM   #14 (permalink)
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en-drain en-aspire

i think those might be TOO powerful.
oh what it's like to dream though.
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Old 12-17-2003, 02:51 PM   #15 (permalink)
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Quote:
Originally posted by Karinya


It does seem like RDM didn't get any new RDM stuff, they just got more WHM and BLM spells (and not even very many of those - BLM got what, 5 new nukes in 5 levels?). Did we at least get Regen II (which we'd be better at than WHM thanks to a higher enhancing cap)?
Ugh, don't get me started on that one...

Regen went from RDM-Only to RDM/WHM and WHM-Only II/III?

Regen should have stayed RDM Only.
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