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Old 12-02-2003, 01:55 AM   #16
Digital Wizard
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My typical rules of thumb:

- Any job combination, no matter how bizarre or silly (NIN/DRG, BRD/SMN, whatever) can be played to level 20 with no problems.

- around level 30 is when weak-but-barely-playable combinations start showing their faults. RDM/MNK, for instance.

- around evel 45 is when those weak-but-barely-playable combinations pretty much stop being playable.

Granted, given enough time and patience, anything can be played to any level... but unless you are a glutton for punishment, there are only a handful of playable subs for each job. In general, mage subs go best with mage primary, and melee subs go best with melee primaries.

If I had to rate them as combinations:

RDM/BLM: A
RDM/WHM: A-
RDM/SMN: B
RDM/PLD: C
RDM/BRD: C
RDM/THF: C-
RDM/NIN: D
RDM/DRK: D
RDM/MNK: D
RDM/SAM: D
RDM/WAR: D
RDM/RNG: E
RDM/DRG: E
RDM/BST: E

My scale:
A: Great subjob with good synergy
B: Decent subjob with some nice perks
C: Somewhat useful subjob, but much wasted potential
D: Slightly useful subjob
E: Effectively no benefit other than a few stat points


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