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Old 01-25-2008, 01:08 AM   #1 (permalink)
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Flashy Shot & Unlimited Shot
Hi!

Simple question i hope.. Does Flashy Shot and Unlimited Shot work together?

Thanks in advance!

- Tem
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Old 01-25-2008, 01:14 AM   #2 (permalink)
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Re: Flashy Shot & Unlimited Shot
Originally Posted by Temenox View Post
Hi!

Simple question i hope.. Does Flashy Shot and Unlimited Shot work together?

Thanks in advance!

- Tem
Yes, they stack.





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Old 01-25-2008, 01:18 AM   #3 (permalink)
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Re: Flashy Shot & Unlimited Shot
You better separate Flashy Shot with PPA/GMB Slugwinder
Flashy Shot itself roughly trnslates as "RAcc+ and RAtk+"



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Old 01-25-2008, 01:25 AM   #4 (permalink)
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Re: Flashy Shot & Unlimited Shot
Wow, people seriously use the Conquest Ammo?





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Old 01-25-2008, 01:42 AM   #5 (permalink)
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Re: Flashy Shot & Unlimited Shot
Thanks!
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Old 01-25-2008, 09:40 AM   #6 (permalink)
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Re: Flashy Shot & Unlimited Shot
Originally Posted by Omgwtfbbqkitten View Post
Wow, people seriously use the Conquest Ammo?
Ony lost 2 PPA over 4+ years period of time. They are good. The problem is some people need to be more careful when designing their macro



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Old 01-25-2008, 12:46 PM   #7 (permalink)
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Re: Flashy Shot & Unlimited Shot
Originally Posted by Omgwtfbbqkitten View Post
Wow, people seriously use the Conquest Ammo?
Sarcasm? Or? 'Cause I don't see why you'd bash the use of PPA or GMB. (Unlimited Shot anyone?) PPA is used for Sidewinder (duh) 'cause of the +40 ranged accuracy (and is the most powerful arrow in the game)

I thought for sure there was a CP Bullet but it looks like there isn't... just an arrow and bolt. But then I guess that's why SE made these




o. O well I'll be danged, didn't actually notice before that THF can use that sucker... Off topic, but does anyone else find it very odd that a Culverin +1 with Cannon Shells has 141 DMG vs 128 of Silver Bullets and Annihilator? (Yes I'm aware of the hidden random dmg and the fact that shells stack to 12; that's not the point) Actually makes we wonder just how much DMG a RNG/WAR using ranged attack food could push on a slugshot from that bad boy...

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Old 01-25-2008, 01:23 PM   #8 (permalink)
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Re: Flashy Shot & Unlimited Shot
As far as Culverin +1 and canon shells: Heard of kraken rangers using it for Slugs and just tp'ing with kraken. Lots of ws's and you take the Culverin's super delay out of the equation.
VZX: either be more careful with macro's, or in my case remember that you just hit it and don't use your normal ranged attack again before ws'ing.



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Old 01-25-2008, 02:32 PM   #9 (permalink)
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Re: Flashy Shot & Unlimited Shot
Originally Posted by Malacite View Post
Sarcasm? Or? 'Cause I don't see why you'd bash the use of PPA or GMB. (Unlimited Shot anyone?) PPA is used for Sidewinder (duh) 'cause of the +40 ranged accuracy (and is the most powerful arrow in the game)
GMB requires you be Bastok Rank 7, PPA requires Windurst Rank 7 and are 32k CP for a stack of.... 12. Yes, twelve for 32,000 CPs. COR gets a pouch of Corsair Bullets (R. Acc +25 on them) and can obtain them from Pulling the Strings once each week.

The quantity of PPA/GMBs and the price, not to mention the margin of error is too costly and ToA has rendered conquest obsolete - its much harder to get CPs now and I may want to use them for other gear. My only real choice is to slave away at levelling subjobs or hope an alternative pops up in WotG Campaign items.

Either way, the means of obtaining them is grossly disproportionate to how COR gets thier best accuracy bullets. I'm better off just sticking to Kabura (not that SAMs know what those look like, they just get scorps).





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Old 01-25-2008, 02:40 PM   #10 (permalink)
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Re: Flashy Shot & Unlimited Shot
You don't have to have rank 7 in both nations to get the item. If you are rank 7 in any nation you can buy the rank 7 items in other nations if your nation is higher than theirs in conquest, but it costs the price of a rank 8 item, 40k cp.



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Old 01-25-2008, 03:26 PM   #11 (permalink)
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Re: Flashy Shot & Unlimited Shot
An LS mate ranked up recently, and all he could talk about that night was how he'll get his new ammo soon. So, yeah, people still use CP ammo; at least, one RNG on Ifrit does.



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Old 01-25-2008, 07:35 PM   #12 (permalink)
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Re: Flashy Shot & Unlimited Shot
personally I've got well over 100k CP racked up (and that's after spending quite a bit of it, particularly for that aketon)

It costs 10% more I believe if you're buying from another nation (and you obviously need to be ahead of said nation in the conquest tally) but they're well worth it.

Risk nothing, if the game is lagging or you're really that worried do it manually. Though you do have a good point about the requirements to get them being rather BS by comparison. Personally I'd like to see Corsair Bullets get a crafting recipe since they're not Rare/EX to give COR more options. I mean they are really, really freaking good ammo >_>
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Old 01-25-2008, 08:03 PM   #13 (permalink)
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Re: Flashy Shot & Unlimited Shot
Originally Posted by Caspian View Post
You don't have to have rank 7 in both nations to get the item. If you are rank 7 in any nation you can buy the rank 7 items in other nations if your nation is higher than theirs in conquest, but it costs the price of a rank 8 item, 40k cp.
Even then, still seems like RNG gets hosed on this.





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Old 01-26-2008, 01:33 AM   #14 (permalink)
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Re: Flashy Shot & Unlimited Shot
Originally Posted by Malacite View Post
, but does anyone else find it very odd that a Culverin +1 with Cannon Shells has 141 DMG vs 128 of Silver Bullets and Annihilator? (Yes I'm aware of the hidden random dmg and the fact that shells stack to 12; that's not the point) Actually makes we wonder just how much DMG a RNG/WAR using ranged attack food could push on a slugshot from that bad boy...
about this high
Tale of an Yumi. Blog Archive Gears for Weapon skill on Dynamis Lord.

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Originally Posted by Caspian View Post
VZX: either be more careful with macro's, or in my case remember that you just hit it and don't use your normal ranged attack again before ws'ing.
Actually... they were pretty stupid accident
first was lost because I fell asleep and somehow select the arrow manually and shoot it,
second was lost because we were going 'all right! last chain GO GO GO!' without realizing I already activated US before and didn't pay attention to the animation
I consider my macros are pretty safe, I took quite a few step to perform 1 PPA Sidewinder
1 macro for single line Unlimited Shot (/ja unlimited shot <me>)
1 macro for unloading any ammo, loading PPA for 3 secs, then empty the ammo slot (/equip ammo PPA, /wait 3, /equip ammo)
1 macro for PPA sidewinder gear
1 for single line macro WS (/ws sidewinder <t>)
1 for loading TP gear setup without ammo
1 for loading TP arrow (usually demon)

and about CP... I think I have very close to 200kCP, with 4 total purchase on CP arrow outside nation (I'm San d'Orian). I don't have that many 75 either. The only job I bring to 75 pre ToAU area was RNG, my BLU and SAM was quickly brought after I decided to have a few 75s



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Last edited by VZX : 01-26-2008 at 01:41 AM.
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