11-16-2007, 09:59 PM | #1 (permalink) | | RNG for life! Join Date: Jun 2006 Location: Tampa, Florida Posts: 319 Style: Light - Version 6 My Mood: Thanks: 38 Thanked 19x in 13 Posts Gil: 13,758 Bank: 0 Total Gil: 13,758 Donate | Velocity Shot - HOw will it be? Ranger
New ability - Velocity Shot - ranged attacks will be faster and more powerful and mele will be less powerful.
Ok, discuss time. Think it's going to be like Hasso, a 3 min timer ability; or dare I dread it will be another lolmerit ability? Honestly the way it's described, it sounds like it's going to be RNG's Hasso. I just hope the +Haste% is worthwhile and the +ratk dmg will be huge. | Originally Posted by FFXI's view on other MMORPGs | | 'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?" | Dymlos
Bahamut server
Lv 75 Ranger Lv 75 Samurai | | ::Quote Selected:: | | 11-16-2007, 10:15 PM | #2 (permalink) | | go cry emo kid Join Date: Dec 2005 Posts: 684 Style: Dark - Version 5 My Mood: Thanks: 100 Thanked 39x in 32 Posts Gil: 4,197 Bank: 15,635 Total Gil: 19,832 Donate | Re: Velocity Shot - HOw will it be? I'd be excited if it was a sort of Hasso, hopefully at 35, as there's no JA at that level currently. I'd really like to see something like this, although at the moment, I feel pretty powerful on RNG. Hopefully I don't get weaker as I level. 
Thanks to Roguewolf for the sig. :D | | ::Quote Selected:: | | 11-16-2007, 10:19 PM | #3 (permalink) | | Lightness Keeper of Knowledge Join Date: Apr 2004 Posts: 2,391 Style: Light - Version 4 My Mood: Thanks: 90 Thanked 129x in 77 Posts Gil: 8,913 Bank: 0 Total Gil: 8,913 Donate | Re: Velocity Shot - HOw will it be? They said that velocity shot will be stronger the further you are from the mob. The further you are from it, your shot has a more time for it to reach its max velocity thus inflicting more damage. Omni@Remora: NIN75 RNG75 MNK75 COR75 BST63 BRD45
♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫ | | ::Quote Selected:: | | 11-16-2007, 10:36 PM | #4 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,486 Style: Light - Version 5 My Mood: Thanks: 737 Thanked 318x in 218 Posts Gil: 97,919 Bank: 0 Total Gil: 97,919 Donate | Re: Velocity Shot - HOw will it be? I just hope it's not usable by /RNG. COR has enough going for it as is IMO, let RNG have it's thunder back.
Now assuming SE doesn't go too far with this 2 handed re-adjustment it looks like all will be well among DDs. Seriously, they better not re-fuck DRG... | | ::Quote Selected:: | | The following user says "Thank You" to Malacite for above post: | | | 11-17-2007, 04:21 AM | #5 (permalink) | | RNG for life! Join Date: Jun 2006 Location: Tampa, Florida Posts: 319 Style: Light - Version 6 My Mood: Thanks: 38 Thanked 19x in 13 Posts Gil: 13,758 Bank: 0 Total Gil: 13,758 Donate | Re: Velocity Shot - HOw will it be? Here here Mal, I too am hoping it's at least Lv 38, COR can do some DD I just don't want this to be /RNG and have COR beat us in dmg since RNG are king/queen of ranged attack damage. | Originally Posted by FFXI's view on other MMORPGs | | 'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?" | Dymlos
Bahamut server
Lv 75 Ranger Lv 75 Samurai | | ::Quote Selected:: | | 11-17-2007, 04:29 AM | #6 (permalink) | | Sticky Paws Keeper of Knowledge Join Date: May 2006 Location: Southern California Posts: 2,892 Style: Light - Version 6 My Mood: Thanks: 237 Thanked 609x in 395 Posts Gil: 7,418 Bank: 119,181 Total Gil: 126,599 Donate | Re: Velocity Shot - HOw will it be? Originally Posted by Dymlos | | I just don't want this to be /RNG and have COR beat us in dmg since RNG are king/queen of ranged attack damage. | I'm a bit ignorant about COR's and RNG's output, but was there ever a time when a good COR's output came close to a good RNG's? I find that rather doubtful. Whatever this new ability can do for COR if its Lv.37-, it can do at least as much for RNG, I'm sure, so there's little chance of parity between the two jobs in terms of DD'ing over this single change.  “ I’m in pain, but I’m happy.”
“ It hurts, but I can smile.”
“ That’s why I can tell you from the depths of my being…” | | ::Quote Selected:: | | 11-17-2007, 06:22 AM | #7 (permalink) | | RNG for life! Join Date: Jun 2006 Location: Tampa, Florida Posts: 319 Style: Light - Version 6 My Mood: Thanks: 38 Thanked 19x in 13 Posts Gil: 13,758 Bank: 0 Total Gil: 13,758 Donate | Re: Velocity Shot - HOw will it be? Because of the new bullets that came out, it allowed COR's dmg to become near par that of RNGs. If Velocity Shot is pre 37 then that would theortically make COR's damage equal that of RNGs during Slugshot. | Originally Posted by FFXI's view on other MMORPGs | | 'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?" | Dymlos
Bahamut server
Lv 75 Ranger Lv 75 Samurai | | ::Quote Selected:: | | 11-17-2007, 08:43 AM | #8 (permalink) | | Lightness Keeper of Knowledge Join Date: Apr 2004 Posts: 2,391 Style: Light - Version 4 My Mood: Thanks: 90 Thanked 129x in 77 Posts Gil: 8,913 Bank: 0 Total Gil: 8,913 Donate | Re: Velocity Shot - HOw will it be? Originally Posted by IfritnoItazura | | I'm a bit ignorant about COR's and RNG's output, but was there ever a time when a good COR's output came close to a good RNG's? I find that rather doubtful. Whatever this new ability can do for COR if its Lv.37-, it can do at least as much for RNG, I'm sure, so there's little chance of parity between the two jobs in terms of DD'ing over this single change. | While Cors will never eclipse Rng in dmg they still put down some pretty respectable numbers. Considering that they buff, sleep, dispel and debuff too.
A rng would drop say 900-1000dmg slugshots on colibri, I would follow up with a 600-700dmg slugshot of my own.
Also, steel bullets have a dmg of 70 while silver bullets have a dmg of 81. Guns cor can use are nearly as strong as rng guns so with these bullets they definitely can pour on the dmg if needed.
I also hope that its an rng only skill. I'm a bit biased but still. heh. Omni@Remora: NIN75 RNG75 MNK75 COR75 BST63 BRD45
♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫ | | ::Quote Selected:: | | 11-17-2007, 09:05 AM | #9 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,486 Style: Light - Version 5 My Mood: Thanks: 737 Thanked 318x in 218 Posts Gil: 97,919 Bank: 0 Total Gil: 97,919 Donate | Re: Velocity Shot - HOw will it be? SE already gave COR Rapid Shot, they don't need to get anything else especially not this ability.
All RNG has going for it is damage and few utility bolts. COR can now do similar damage (especially when /RNG) and give major party buffs. Let RNG have it's fun. | | ::Quote Selected:: | | 11-17-2007, 09:14 AM | #10 (permalink) | | FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 4,357 Style: Light - Version 6 My Mood: Thanks: 143 Thanked 1,166x in 651 Posts Gil: 24,662 Bank: 8 Total Gil: 24,670 Donate | Re: Velocity Shot - HOw will it be? Last night on COR, with Chaos rolls on 4 and 11 and Minuet x2, I was doing 1100-1200 slugs on Hilltrolls as COR/RNG. Best average Detonators were 850 to 945. I used Sole Sushi +1.
My best on Hilltrolls as RNG/WAR is 1560 using Flashy shot with Minuet x2, Warcry, Berzerk and Meat. I should mention this is also with Xbow and Acid Bolts applied. So for all that on the same mobs, RNG is just 300 ahead, but overall, I'd say RNG stayed ahead of COR.
I should note a couple other things:
(1) As RNG, my Slugwinder damage is far more consistant and
(2) My COR TPs with Joyeuse more than with ammo at 70+
So RNG still is putting up the best WS numbers between the two, but very few RNGs can say the have access to a multi-hit weapon. Most melee CORs will strive to get a Joyeuse. If either have a multi-hit weapon, its a heavenly experince of TP and ammo savings, but its usually not the case for RNG.
This considered, Velocity Shot would likely be detrimental to how melee COR is played 70+, but only serves to RNG's advantage. It would be nice for CORs pre-70, however, as we're every bit as stiffed on Haste options for ranged weapons as RNGs are. But if Dancer's Roll turns out the be a Haste, that would be enough for me to call it even, particularly since BRD is getting single-target conversion for their buffs (Read: BRDs no longer can feed RNGs excuses for not buffing them with Minuet).
I'm betting Velocity Shot will be exclusive to RNG, but I'm hoping its a "state" i can turn on/off like Seigan and Hasso since Multi-hit weapons are still in my dreams for RNG. | | ::Quote Selected:: | | 11-17-2007, 09:24 AM | #11 (permalink) | | Lightness Keeper of Knowledge Join Date: Apr 2004 Posts: 2,391 Style: Light - Version 4 My Mood: Thanks: 90 Thanked 129x in 77 Posts Gil: 8,913 Bank: 0 Total Gil: 8,913 Donate | Re: Velocity Shot - HOw will it be? I hear ya. I really telling myself to spend the dkp on osode but MK just keeps looking too fun.... >< must.. hold.. back... Omni@Remora: NIN75 RNG75 MNK75 COR75 BST63 BRD45
♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫ | | ::Quote Selected:: | | 11-18-2007, 08:47 PM | #13 (permalink) | | From Beneath You, It Devours Super Moderator Join Date: Apr 2004 Location: Texas Posts: 3,413 Style: Dark - Version 5 My Mood: Thanks: 41 Thanked 143x in 101 Posts Gil: 15,320 Bank: 41,843 Total Gil: 57,163 Donate | Re: Velocity Shot - HOw will it be? | Originally Posted by bbq | | Read: BRDs no longer can feed RNGs excuses for not buffing them with Minuet). | No
freaking
kidding.
I want to shoot someone everytime i get stuck with a march. I've got a firestaff and haste doesnt do crap for ranged shots. Its even worse in dynamis when arguable noone should be getting march. The one hit everyone gets before a mob dies doesn't need march.
Anyway, I also got the feeling it would be like hasso, though, hopefully more noticeable. I'd be happy with a 5-10% haste and 10-20 dmg per shot. But I'm sure thats asking too much. Do feel bad that SAM's get some nice power only to quickly lose it. Atleast I might be considered useful again.
Also got the feeling that it might be coming tuesday, seeing how descriptive they were and how totally vague they were on other jobs.  I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2
PSN: Caspian | | ::Quote Selected:: | | 11-19-2007, 08:26 AM | #14 (permalink) | | FFXIWiki Team Join Date: May 2006 Location: Windurst Posts: 4,357 Style: Light - Version 6 My Mood: Thanks: 143 Thanked 1,166x in 651 Posts Gil: 24,662 Bank: 8 Total Gil: 24,670 Donate | Re: Velocity Shot - HOw will it be? It comes today :D And the ability is exclusive to RNG
From the description, its sounds more like a Berzerk for RNGs, boosting one thing while penalizing another. So more JAs to stack together.
Wonder that the recast and cooldown is on it. It makes RNG/WAR sound even sweeter. | | ::Quote Selected:: | | 11-19-2007, 08:39 AM | #15 (permalink) | | Lightness Keeper of Knowledge Join Date: Apr 2004 Posts: 2,391 Style: Light - Version 4 My Mood: Thanks: 90 Thanked 129x in 77 Posts Gil: 8,913 Bank: 0 Total Gil: 8,913 Donate | Re: Velocity Shot - HOw will it be? I CANT WAIT!
It's been a while since rng has gotten anything interesting.
If it is like a Hasso type buff, I wonder even how much more /war will be a hate happy sub. Omni@Remora: NIN75 RNG75 MNK75 COR75 BST63 BRD45
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