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| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Sidewinder/Slug Shot modifiers
I've never been that bad off on my Slugwinders, but I got my paws on Seiryu's Kote and Wyrmal Abjuration last night so Kote for RNG and Crims for my COR, /cheer. This lead my to think about how I could put these to the best possibly use. I had read up on the Slug Shot and Sidewinder modifiers in FFXIlopedia and I've become very suspicious of the information on that wiki since it gave me the wrong information of various quests leaving me to wander aimlessly until completion. Sidewinder says 16% STR and 25% AGI modifiers Slug Shot says 30% AGI modifier. So that leaves me to consider different builds for both WS if the information is indeed accurate. I have a slew or AGI gear on COR I seldom use for RNG. I suppose given the correct information it would also make me consider how to apply my last combat merits, I've gone 5 for Marksmanship and 1 for Archery so far. I consider COR/RNG my main and would like to push its Marksmanship to an A+ Rating with Gun Belt since RNG had A+ in Archery and Marksmanship by nature. I suppose I'd end up being a Gun/Xbow RNG if I completed my merits as such, but I did work for that Vali's bow and I'd be leaving myself with only four merits for archery, which might be a shame. But if Kote makes a large enough difference for both ranged WS, then it might not be such an issue for my RNG. |
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| | #2 |
| Thoroughbred of Sin Super Moderator Mythril Star Join Date: Apr 2004 Location: Texas
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My Mood: | Re: Sidewinder/Slug Shot modifiers
Actually RNG have an A- in marks and archery. Both are good, but CFG are better unless you need the extra bit of accuracy or you're fighting something with dragon killer, then they're just annoying. Plus, the AGI modifier is a secondary modifier so it doesnt do as much as you'd think. CFG are better all around (tp and ws) assuming you can hit the mob w/o the extra bit of r.acc. (which shouldn't make that much of a difference) and you're not being intimidated every other attempt. If you're main is COR, I'd stick with full marks, unless you really wanna do 6 & 6. I'm a RNG main until I die, so going with 8 archery and 4 marks, but its really is all personal preference as far as RNG goes.
__________________ I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2 PSN: Caspian |
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| The following user says "Thank You" to Caspian for above post: | Omgwtfbbqkitten (05-06-2007) |
| | #3 | |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
Posts: 6,799 Style: Light Theme V7 Thanks: 208
Thanked 2,098x in 1,143 Posts
My Mood: | Re: Sidewinder/Slug Shot modifiers Quote:
I guess I'm just curious since I've PTed with some RNGs that can throw down huge numbers as RNG in God gear even as /NIN, yet I've also done better than some with that same gear, probably because I prefer /WAR and they don't want to stray from /NIN. So I gotta think there's some way to tweak out the use of both hand pieces. If there is a way to max out the use of the gear, it'd be nice to know. I already learned pretty fast that meat just isn't going to work out on gods/HNMs, not as RNG/NIN, RNG/WAR or COR/RNG. And my STR rings on gods we hurting my Slugwinder accuracy, so I locked them out to keep my Behemoth Rings on. So I'm constantly going back to the drawing board on things. Might have been overboard on STR anyway. | |
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| | #4 | |
| Lightness Allied Ribbon of Glory | Re: Sidewinder/Slug Shot modifiers
Modifiers are very misleading. They have almost little to do with actually increasing your dmg output. If you look at the dmg calculation formula, in no place does it have any of those modifiers. I'd go with CFG, which I personally use. Like Casp said, those modifiers everyone sees as zomg thats what my ws is based off of! are useless. In the end, STR/R.Atk/Atk > all for dmg always. Explained very well here: Quote:
__________________ Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53 ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫ | |
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| | #5 | |
| Lurker | Re: Sidewinder/Slug Shot modifiers Quote:
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| | #6 |
| Lightness Allied Ribbon of Glory | Re: Sidewinder/Slug Shot modifiers
It wasnt in a particular order Just those 3 will be better than any other stat for pushing dmg is the point I was trying to make.
__________________ Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53 ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫ |
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| | #7 |
| Shikaree N Bronze Ribbon of Service | Re: Sidewinder/Slug Shot modifiers
Yes, those secondary modifiers won't do much for you at all. Only way to really raise your dmg is with STR and ratk. If you don't have the accuracy to support that against gods well then you've hit a wall that you're just not going to be able to break through. Once you have the best weapons the only place to go is to str and ratk. Once your attack caps out, the only place to go to is str. Using agi in places where you can use str and atk is a step in the wrong direction and will only set you back.
__________________ My Signature. Now with 50% more processed ham product than those other leading signatures. ![]() Which FF Character Are You? |
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| | #8 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
Posts: 6,799 Style: Light Theme V7 Thanks: 208
Thanked 2,098x in 1,143 Posts
My Mood: | Re: Sidewinder/Slug Shot modifiers
Well, I finally got to toying around with both in merit and endgame functions. It feels like Kote is just a little better than Crim for guns and xbow on RNG, but Crim still felt best for Bow. At least, that's how it feels so far to me. |
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