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Old 10-17-2006, 01:44 PM   #16 (permalink)
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Re: Upcoming RNG update and old crap
Originally Posted by Lmnop View Post
... or something like that. Basically a line that gives you an idea of where you are by using a few key terms (like Decent Challenge and IT for /check already) that players would learn the meanings of to pinpoint the best location. I think Fishing uses a similar system, doesn't it? Not in tandem with /check, but I mean a method of giving you an idea of fish's difficulty.

Maybe something like...

Fafnir seems to be drunk with the blood of a thousand maidens.
It appears to have low defense, evasion, cannot avoid any range attacks and a penchant to puke Bio XXII in an area of effect.

But in seriousness, it will be commented on to the checker and not information about the monster.

Danius uses /check on a monster.

Monster appears to be incredibly tough. It has high evasion and high defense.

Danius has trouble keeping Monster in sight.
<nothing>
Danius has little trouble keeping Monster in sight.



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Old 10-17-2006, 10:22 PM   #17 (permalink)
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Re: Upcoming RNG update and old crap
The more I read the update and take it at face value, the more it sounds like they're only decreasing the penalties on shooting too close or too far away by having equipment and other added effects make more of an impact. Sounds less and less like the base damage reduction we already notice at the "sweetspot" will be changed. Not trying to be a naysayer at all, and its highly likely its just a bad translation (wouldn't be the first time) or I'm just misinterpreting it alltogether. Regardless, any boost can't be bad (I hope) and I'm hoping this is really is something helpful. Maybe just not quite so helpful that the bandwagon decides to swing our way again.
I really hope I'm jumping the gun and just being pessimistic as a reflex reaction to most of SE's changes.



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Old 10-18-2006, 01:13 AM   #18 (permalink)
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Re: Upcoming RNG update and old crap
I am hoping it will make an improvement as i have jsut reached lvl 14 with my ranger.



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Old 10-18-2006, 08:21 AM   #19 (permalink)
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Re: Upcoming RNG update and old crap
i think even if the change is as conservative as you feel it might be caspian, it's a change for the better in the end. having a slugshot miss because you are too close or too far is such a pos. im personally excited about this update. i finally pushed forward and finished the last 25000xp on my rng and i cant wait to see how this new update performs in merits and end game.



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Old 10-18-2006, 08:32 AM   #20 (permalink)
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Re: Upcoming RNG update and old crap
Originally Posted by Omni View Post
i think even if the change is as conservative as you feel it might be caspian, it's a change for the better in the end. having a slugshot miss because you are too close or too far is such a pos. im personally excited about this update. i finally pushed forward and finished the last 25000xp on my rng and i cant wait to see how this new update performs in merits and end game.
Congratulations on RNG to 75, and you're right, and change for the better, no matter how slight, is a good thing. I'm just trying to not get myself too excited or optimistic about it, incase its not a huge change. Oh well, only a few more hours and we'll know one way or the other.



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Old 10-18-2006, 08:50 AM   #21 (permalink)
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Re: Upcoming RNG update and old crap
i'm just hoping that this will give us more chances to eat meat. sushi gets boring.

i ate meat last night when in caedarva mire. had a brd too. strapped on some str gear and was able to hit 1400 slugs on imps when eating food. the highest i got with sole sushi was ~1000. i really hope it will allow us to eat meat with out tanking out rng acc. even with ~50 rng acc, i have acc issues when eating meat on VT/IT mobs.



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Old 10-18-2006, 08:57 AM   #22 (permalink)
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Re: Upcoming RNG update and old crap
I have a question, from what I've read about the RNG adjustment (I really hate that word now ) the damage would get a 10% penalty or so if you are too close to the mob. It doesn't seem to be too bad to me, I'd just melee and then run away when I was ready to use my WS if I wanted it to do full damage.

The thing is I never see RNGs doing that (meleeing) anymore so there has to be something else I don't see about it since meleeing should compensate for the damage reduction on Ranged attacks.

Maybe Acc gets a greater hit than damage, or what's the real issue here besides the little reduction in damage/acc, is the penalty much greater than I think?



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Old 10-18-2006, 09:14 AM   #23 (permalink)
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Re: Upcoming RNG update and old crap
you are talking about the first adjustment right? like a year ago right?

well, the dmg reduction is more than 10% i can tell you that AND accuracy is shot to shit when you try to melee. The only weapon that can sorta get away with it is gun, since gun sweetspot is the closest to the mob. xbow and especially bow take a big acc cut as well as their dmg.

just an example. last night, using o-bow + holy bolts, i was hitting imps for ~140 dmg a shot from optimal range. if i fired from up close, my dmg would drop to ~90. it makes a big difference where you stand.

this update will probably make it less strict in terms of distance to producing the same dmg/acc as if you were to stand in the sweetspot. it also looks like that it will make food have a more profound effect too.



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Old 10-18-2006, 09:22 AM   #24 (permalink)
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Re: Upcoming RNG update and old crap
That explains it, I hope this update really improves the situation because that much of a penalty sucks.



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Old 10-18-2006, 09:36 AM   #25 (permalink)
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Re: Upcoming RNG update and old crap
35% cut in damage to bow and x-bow from melee range.
And I do love getting to eat atk food. Brd's or Cor's in party are may favorite. It should also help now that equipment also isn't given a percent decrease. Just base, all others are added after the adjustment. So our 40+ r. acc. we already have in gear will actually give us 40+ r. acc.



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Old 10-18-2006, 02:11 PM   #26 (permalink)
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Re: Upcoming RNG update and old crap
Sorry Caspian, I believe this /ra update isn't at all intended to make RNG more potent. You won't see pre-nerf numbers ever again. This update looks to be more oriented at balancing Rng performance so it's not so BS every time you hit Control D. I was gonna say more, but it's just be repeating the update details.

- gear will mean something
- Blue Mage Headbutt won't knock the mob out of the sweetspot



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Old 10-18-2006, 03:25 PM   #27 (permalink)
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Re: Upcoming RNG update and old crap
Originally Posted by Lmnop View Post
Sorry Caspian, I believe this /ra update isn't at all intended to make RNG more potent. You won't see pre-nerf numbers ever again. This update looks to be more oriented at balancing Rng performance so it's not so BS every time you hit Control D. I was gonna say more, but it's just be repeating the update details.
- gear will mean something
- Blue Mage Headbutt won't knock the mob out of the sweetspot
Yeah, what I'm betting on. Know for sure here in a bit, d/l'ing as we speak.



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