| Re: Ranged Attack formula Basically the best you'll find is it's the same old formula just you add in distance to factor in different damage levels.
Something like: (Don't quote though I forgot the exact numbers)
Close: 80% Damage
Sweet Spot: 100% Damage (Regular damage before change, but accuracy is wierd at this spot.)
Semi-Sweet: 95% Damage (Comes really close but is just off, accuracy seems worse at this spot)
To Far: 85% Damage (Accuracy is the worst here you're more lucky if you actually hit)
That is how it is for the ranged weapons that use ammo. For the thrown types it changes to something like:
Close: 90% Damage
Sweet: 100% Damage
Semi: 95% Damage
Far: 80% Damage
Think the Guns were different then X-Bows as well in this, I don't remember to well. All I know is that the Bow and Gun I use their Sweet spot is the same so never bothered to care, the change hardly effected how I played RNG to begin with so I barely saw much of a change. Most of the people that I play with are always saying "I thought I they nerfed RNG, how come you still doing the same damage?"
Their change was obvious to focus on a certain group who played RNG in an unintended method, obviously I wasn't part of that group. |