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08-24-2005, 12:12 PM | #1 (permalink) | | Junior Member Join Date: Aug 2003 Posts: 19 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 562 Bank: 0 Total Gil: 562 Donate | Sweet Spot on Dhalmel I've noticed lately in bibiki bay that the sweet spot on Dhalmel is a bit further then the normal one (ex. 9.1 distance on the windower plugin instead of 6.1). I assume this is because you can still melee them at a distance of 6-7. Has anyone else noticed a difference like this on any other large mobs? | | ::Quote Selected:: | | 08-24-2005, 02:36 PM | #2 (permalink) | | Junior Member Join Date: Jan 2004 Posts: 199 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 757 Bank: 0 Total Gil: 757 Donate | Re: Sweet Spot on Dhalmel u sure the dhalmel didnt just berserked .-. | | ::Quote Selected:: | | 08-24-2005, 04:21 PM | #3 (permalink) | | Junior Member Join Date: Aug 2003 Posts: 19 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 562 Bank: 0 Total Gil: 562 Donate | Re: Sweet Spot on Dhalmel nope do ~1600-1750 with it berserked at 9.1 and ~1200-1350 at 6.1 | | ::Quote Selected:: | | 08-24-2005, 04:31 PM | #4 (permalink) | | Pai Pai Lackey Super Moderator Join Date: Feb 2003 Posts: 5,242 Style: Light - Version 6 Thanks: 4 Thanked 29x in 24 Posts Gil: 40,230 Bank: 0 Total Gil: 40,230 Donate | Re: Sweet Spot on Dhalmel | Originally Posted by Garondath | | nope do ~1600-1750 with it berserked at 9.1 and ~1200-1350 at 6.1 | Sounds like you are talking about Slug Shot or Sidewinder. I'm pretty sure peacemaker posted something about that WSs sweetspot being a further distance away then a normal shot would be at. Sounds something like what you may be experiencing.
Here is were peacemaker posted something along what I think is what you are experiencing. Reverse the Changes to Rangers!
Closed Thread though so can only look at it now. Last edited by Macht : 08-24-2005 at 04:38 PM. | | ::Quote Selected:: | | 08-25-2005, 11:30 AM | #5 (permalink) | | Junior Member Join Date: Aug 2003 Posts: 19 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 562 Bank: 0 Total Gil: 562 Donate | Re: Sweet Spot on Dhalmel not talking about just the ws but that was the easiest way to show the diff between the spots. My norm shot with o-bow and holys at 6.1(normal sweet spot for xbow) is about mid 70s to the low 80s. At 9.1 its mid 90s to low 100s.
Now if the dhalmel Berserked my dmg jumps to like 240 per shot. Btw this is with 2x Minuet and acid bolts. | | ::Quote Selected:: | | 08-26-2005, 06:47 PM | #6 (permalink) | | From Beneath You, It Devours Super Moderator Join Date: Apr 2004 Location: Texas Posts: 3,473 Style: Dark - Version 5 My Mood: Thanks: 46 Thanked 162x in 113 Posts Gil: 21,796 Bank: 78,854 Total Gil: 100,650 Donate | Re: Sweet Spot on Dhalmel Are those numbers w/ added dmg, or only the base dmg?
I also dont recall reading anything the patch info that said the type of mob also affected distance for best dmg. Is 6.1 for sure better than 9.1 on all other animals?  I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2
PSN: Caspian | | ::Quote Selected:: | | 08-27-2005, 10:35 AM | #7 (permalink) | | Junior Member Join Date: Aug 2003 Posts: 19 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 562 Bank: 0 Total Gil: 562 Donate | Re: Sweet Spot on Dhalmel its the base dmg not the proc
6.1 and 9.1 on all other mobs are the same dmg, but slightly less acc from 9.1 distance | | ::Quote Selected:: | | 08-28-2005, 11:39 PM | #8 (permalink) | | Veteran Member Brain of Knowledge Join Date: Oct 2003 Posts: 1,545 Style: Dark - Version 5 My Mood: Thanks: 5 Thanked 85x in 23 Posts Gil: 45,441 Bank: 0 Total Gil: 45,441 Donate | Re: Sweet Spot on Dhalmel Excuse me, but I'm not understanding the difference between 6.1 and 9.1.
Is 6.1 the spot to normally fire off ranged weapons?
Is 9.1 the spot to fire off WS?
I was under the impression that each weapon had a different distance of when to shoot normally and WS, was I wrong? | | ::Quote Selected:: | | 08-29-2005, 12:07 AM | #9 (permalink) | | From Beneath You, It Devours Super Moderator Join Date: Apr 2004 Location: Texas Posts: 3,473 Style: Dark - Version 5 My Mood: Thanks: 46 Thanked 162x in 113 Posts Gil: 21,796 Bank: 78,854 Total Gil: 100,650 Donate | Re: Sweet Spot on Dhalmel On most mobs that is correct. However, he's saying for some reason on dhalmels in bibiki that he was hitting harder normal shots at the same place as he normally does weapon skills.  I RNG 75 I WAR 37 I NIN 38 I SAM 50 I Woodworking 92+2
PSN: Caspian | | ::Quote Selected:: | | 09-19-2005, 05:59 AM | #10 (permalink) | | Junior Member Join Date: Sep 2004 Posts: 6 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 126 Bank: 0 Total Gil: 126 Donate | Re: Sweet Spot on Dhalmel Using the distance plugin on the windower for distance, right?
The distance plugin judges from the center of the mob. The game judges from how far away you are from the mob's edge.
So you get larger stuff, like Dhalmels, and the sweet spot is a little further back. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 05:51 PM. | | |
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