| Originally Posted by Icemage |
This sort of complaint reminds me greatly of the outcry that buzzed around when Sneak Attack was changed (something which nerfed thieves MUCH more than this change nerfs Rangers, incidentally).
So basically you're saying that a RNG who can't control his hate level is going to pull aggro, move the mob and screw up a skillchain.
Sure, it's going to make it harder for THF and /THF melees to skillchain. But they will adapt, or RNG will learn how to control their enmity so the mob doesn't beeline for them on a WS.. or heaven forbid that the tank follow the monster and the THF or /THF do so as well. It's 2-3 steps, people, not the Boston Marathon. This is not an insurmountable obstacle.
Does it make RNG weaker in a party dynamic viewpoint? Sure.
Will sucky players not be able to deal with this? Probably.
Should that matter to anyone who knows what they're doing? Probably not.
This change raises the bar for required skill when in a party, but many people have complained that combat is too easy. Well, now melees might actually have to think about what they're doing now. Horrors.
Icemage |
As Jei pointed out, the mob is SUPPOSED to turn when the RNG WS, but now the burden is not so much on the RNG, but on the other melees to chase around the target. In an ideal situation, everyone does their jobs perfectly in wide open space where you can set up PT positions according to those wonderful theoratical diagrams that bounces hate around like a pinball and nothing ever goes wrong, but in practice, there are WALLS and LINKS around most leveling areas – things don't just fall into place and everyone lives happily ever after.
Please don't speculate, if you have a RNG job (at least high enough level to do Sidewinder), go play it and compare it to before. If you don't have a RNG job, why are you posting here?