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| The Silent Protagonist Wings of Honor Join Date: May 2006 Location: Windurst
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My Mood: | Forthcoming Job Adjustments (i.e. vague developer details from JP button)
First off, the link if you want to read the rest of the article from JP Button: JPButton 電撃Playstation: Developer Interview (Feb. ‘09) Thanks to Elmer the Pointy as always for the translation. tl:dr version: We're planning to expand FoV, Treasure Caskets to new (non-ToA/WotG) areas. New Campaign battlegrounds in update (probably northlands). Talk of possibly expanding universal merit categories, rather than add a group 3 set. Mythic Weapon talk, MMM stuff and Ohlookjobadjustments. Special tl;dr note: They want to add stuff more badass than AV and PW, mobs that really tests the mettle of players. OK, so on to the job adjustment talk: General Quote:
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/cue Malacite bitching about something anyway Beastmaster Quote:
Puppetmaster Possibly adjustment for spell scaling issues? Quote:
White Mage Answer in the form of the interviewer's question? Quote:
But it made YM spaz anyway. Nothing we haven't heard before. You know, "blah blah after waiting 6 years blah yadda blah yaddity blah" They didn't say that was for RDM, they specificially said WHM and RDM would get melee adjustments at the FanFests (apparently situational, by the comments in this interview). Heck, if they're adding barspells its possible they're also looking at thier effectiveness. Anyway, that's all. | |||||||
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| | #2 | |
| Das Überpimp Hut! Sterling Star Join Date: Oct 2006
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button) Quote:
If all we have in store in that case are freaking barspells (not that barspells aren't practical . . . ), I'ma strangle somebody. Give me a moment while I get what was said at FanFest verbatim . . . | |
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| | #3 | ||
| The Silent Protagonist Wings of Honor Join Date: May 2006 Location: Windurst
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button) Quote:
The word was actually "frontline" at FanFest I believe. You guys (i.e. half of the RDMs out there) decided that meant "OMGwe'regonnagettomeleeallthetime." What did the rest of us say? Quote:
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| | #4 |
| Simon the Digger Steelknight Emblem Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button)
In the next adjustment: WHM will get a new line of very potent barspells that are only active while the WHM is in the front lines meleeing the mob. =P |
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| | #5 |
| Something soft on my face Steelknight Emblem Join Date: May 2006 Location: Best Carolina
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| Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button) Please do. They don't allow internet access in prison.
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| | #6 |
| Is not wearing pants! Bronze Ribbon of Service Join Date: May 2008 Location: Florida ^^
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| Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button)
Hmmmm pupdate please.
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| | #7 |
| Simon the Digger Steelknight Emblem Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button)
Since they don't have a problem with "copying" SAM's Hasso/Seigan design on other jobs they might as well implement something akin to maneuvers for BST if they're still anal about letting you choose Sic moves freely. Maybe work in some stat boosts for pet foods so BSTs can buff jug pets. Or they could just make pet rolls hit the pets instead of their masters, that would be nice. EDIT: Or perhaps even simpler to implement - just change pet rolls stop taking up buff slots so the player can receive his own buffs and his pet's at the same time. Last edited by Armando; 02-01-2009 at 09:16 AM. |
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| | #8 | |
| The Silent Protagonist Wings of Honor Join Date: May 2006 Location: Windurst
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button) Quote:
Granted. most CORs these days are fuckwits that only buff from the frontline and cheap both the front and backline out of an additional buff while full-timing Luzaf's ring because they think its created so they never have to move to the back line. Two buff cycle = Fail. At least we know some of our CORs here still strive for a four buff rotation. 2 melee/2 mage/2 pet buffs would mean SE would need to reduce Phantom Roll timers for that work. Given the duration Phantom Rolls presently have and being overwhelmingly superior to BRD buffs in duration, I just don't see that happening. Plus then people would try to rotate CORs in endgame events. It doesn't work now and I prefer they keep it that way because I hate being tossed around. If I wanted to be passed around like a cheap slut, I'd still be a BRD. Quick addition: I think the pet buffs were really meant for low-man functions, like duos and trios with BSTs, or PUPs. There you can make the sacrifice of not giving a melee buff since you'd have the advantage by lowering the level difference, but would still want the pet to tank at times anyway. I haven't done many duos or trios with BSTs, but pet roll + COR roll seems to be the preferred approach. BSTs want pets to tank, so upping pet performance helps to that end. Last edited by Omgwtfbbqkitten; 02-01-2009 at 09:40 AM. | |
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| The following user says "Thank You" to Omgwtfbbqkitten for above post: | Armando (02-01-2009) |
| | #9 |
| Crime Solving Rank 11 Paladin! Mythril Wings of Service Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button)
So does this mean we're finally getting the Northlands and the Medals ranks for WotG? Those body pieces and the increased EXP/Minute cap better be good given the 9 month wait ![]() Also, in their last interview they said their focus this year was making all 20 jobs fun to play, but at the end of this one they did not reiterate that; ![]() In any event this was all very good info ^_^ Maybe WHM will finally get barlightra and bardarkra? It's annoying as hell that BRD is the only job that can provide resistance against those elements. Baramnesia would be nice as well. The merit notion was also fairly note worthy; they're finally admitting the problems of the merit system for people with multiple 75's. While I'm somewhat sad they're not going to do a Group 3 (at least not yet) they are planning on something for people with multiple jobs... so yay! ^^ Though quite frankly I can't imagine what. Maybe adjusting hhp and hmp at long last? |
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| | #10 | |||||
| Das Überpimp Hut! Sterling Star Join Date: Oct 2006
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button) No they don't, they get Carol. March is not Haste, remember? ![]() Besides, the Dev Interview specifically mentioned White Magic, so . . . yeah . . . Quote:
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| | #11 | ||
| The Silent Protagonist Wings of Honor Join Date: May 2006 Location: Windurst
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button) Quote:
March is a form of Haste. Is a form of, meaning, for all intents and purposes, its meant to function like Haste. You're just making the annoying distinction that because it has a different status icon, its something totally different. Except is not, it is a Haste. It wouldn't stack with Haste were it given the same status icon, not to mention the percentages and duration vary based on instrument the BRD uses. BRD plays by different rules than RDM and WHM. With the exception of a status icon they play by the same rules and perform a similar fucntion, just at different rates. Carols are BRD's elemental Barspells, and then they get a whole series of other bar-songs with weird names. They stack with the effects of existing barspells. Different Icon, yet same intended function so they'll stack. Quote:
If I merit dagger, that's good for THF, RDM, BRD, DNC, RNG and COR on various levels. If I merit Axe, that works for BST, DRK, WAR and RNG. If I merit Blue Magic... well, just good for BLU. If we're gonna put that out there as a merit option, at least expand the category to justify meriting it for BLU rather than having to pull back and trying to cross over merits with another mage instead. Combat Skills are actually fine as the are. Perhaps give them 4-8 more points to work with - I actually would like to keep my COR's sword merits and boost Archery for RNG, really. but this time make magic skill merits comparable to combat skill so those that want to level SMN or BLU don't really have to hold back. I'm pretty sure I'm not the only one that anal about my skill merits and it does keep some people from playing jobs they'd like to level. If I could get a little more freedom in magic skills, I'd level Foobar as BLU and not even give RDM a second thought. More combat skill merits could mean good things for my DNC and THF, I'd like to play those as effectively as I do my COR and RNG. Oh well, wait and see. I just hope SE is considering magic skill and not just catering to the majority of drooling melee players. Last edited by Omgwtfbbqkitten; 02-01-2009 at 11:51 AM. | ||
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| | #12 |
| tan tan tanuki Super Moderator Golden Star Join Date: May 2004 Location: Portugal
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button)
I feel like banning the lot of you. Yes yes, and then I'll say it was all a mistake. But hopefully you guys will be all like "waaaaah sniff sniff" and won't come back.
__________________ signatures are for pussies mew mew mew, here's mine ![]() |
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| The Following 2 Users Say Thank You to Balfree For This Useful Post: | BurningPanther (02-01-2009), TheGrandMom (02-01-2009) |
| | #13 |
| The Hare Administrator Steelknight Emblem | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button)
They seemed to think of Mystic Boon being whm's melee update. Maybe Death Blossom was ours. Of course I'd still like to see Enspell IIs. Baramnesia seems obligatory. Barlight and Bardarkness would be a surprise but could have a significant impact on certain battles. Beyond that is there anything else to bar that would be worth mentioning?
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| | #14 |
| The Silent Protagonist Wings of Honor Join Date: May 2006 Location: Windurst
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button)
Mystic Boon and Death Blossom are certainly nice for certain situations, heck, even Omniscience has a nice effect and its a SCH WS. Still, you're not often going to find a place outside of campaign or low man groups/events for them. I'm still hoping that SE will give RDM something, mainly just so they'll just shut up. If its just some dinky spells, there will be a shitstorm over it I'm sure. Of course, these RDMs brought it on themselves with the expectations they've been keeping. Nothing that comes will likely be good enough. SE says they want to make all the jobs more fun to play and they seem to be steering the trend of T/VT EXP at all levels of the game. The problem isn't exactly that all these jobs aren't fun at EXP levels, most of them are. The problem is these jobs can cease to be fun at endgame levels - support, tank and mage classes especially due to the high demands placed on them. BRD certainly lost its fun for me when it became a tool for merits and an endgame item. SE created a job so good, no one treats the player in it like a person and that makes nobody want to play it. RDM has its perks, but I can never be happy if I'm always facing mobs that resist my specialization, there's not much thrill to it.. RoZ and CoP zones don't have anti-mage mobs, ToA is loaded with them and WotG is treated like CoP zones - zones that are for mission backdrops and endgame content, not EXP. Fields of Valor and Treasure Caskets given some incentive to move off the beaten path, hopefully they'll expand it so that's even more incentive for doing so. Imagine a Field Manual out in Ule Range or Attowah Chasm and caskets with lucrative rewards out there. Of course, I do kinda like some of these places being zones where BSTs can EXP undisturbed. I don't think any amount of caskets of field manuals could get somone out in Ifrit's Cauldron. |
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| | #15 | |
| Simon the Digger Steelknight Emblem Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Forthcoming Job Adjustments (i.e. vauge developer details from JP button) Quote:
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