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Old 11-15-2004, 10:39 PM   #1 (permalink)
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New Jobs You Would Like to See
Hey, just wondering what some of the jobs are that you guys would like to see added to the game .

Here's a couple I would like to see...
1. Chemist (Mix dangerous chemicals to create a very deadly attack)

2. Time Mage (Theorizes upon the properties of time and space to create spells that manipulate those properties.)

3. Blue Mage (Able to learn the abilities of Enemies)

4. Sword Mage (Not sure if these are the proper names, but its like a Knight who can cast different types of magic spells on his sword. RDM's dont do that do they?)

5. Dancer (Somewhat like a Bard, can hypnotize enemies and help allies)


sry if this has already been done, i havn't seen it tho





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Old 11-16-2004, 04:04 AM   #2 (permalink)
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Just a few questions about the jobs you mentioned Don't take it as offense, so don't flame... I am allowed to question, right?

Chemist:
Requires Alchemy Craftskill? Buying so many potions will really kill your pocket.... And stuffs like Arctic winds are dropped by Gods, I heard? What role would a Chemist be in a PT?

Time mage:
Haste, slow, hastega are already in game, and avaliable to the mages... what else? the reset spell from FFV? O.o;

Blue mage:
Another one that was constantly talked about, what skill to learn? Throat stab from Tonberry... and everyone will just solo with such a strong skill?

Sword mage:
The role is already played by RDM, en- spells = elements on weapon.

Dancer:
1st off, BRD does not hypnotize enemies(I hope I am getting the 'hypnotize' you meant), they do put them asleep with lullaby, but they won't turn enemies against themselves, and rarely would you want 2 x monsters in an EXP PT... and using monster would be a BST job...
2nd, why would we want 2x support jobs?(note, support jobs does not mean mage
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Old 11-16-2004, 12:09 PM   #3 (permalink)
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Another tank would help the game out and balance it im tired of it always being NIN.WAR or PLD...



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Old 11-16-2004, 12:44 PM   #4 (permalink)
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i totally agree, here is a post i made some time ago on another forum:

(this is old so... comment further anyway)

Quote:
Note: This post could contain spoilers of some kind, but nothing very serious ill not bother using the spoiler thingie.

Hm.. further patches could bring new skills no? You see, blue magic is one other feature that has grown with the ff titles: if i remember there was a similar class in ff5, in ff7, you had the yellow materia that allowed you to learn monster abilities, in ff8, quistis used blue magic on her desperation attacks, quina used blue magic, and so did kimarhi on his overdrives, they could very well get new abilities for you to learn in a way or another, still, now that i think about it, i have doubts if it would really work in an mmorpg.

The alchemist still sounds good to me, it would be a support class that makes special items you cant make in guild processing, change the properties of an item to a certain extent, change a MP potion + 3 into 3 normal MP potions, or vice versa, create special bullets (i think an alchemist would be a gunner, i dont see him using a sword or a hammer..) plus, as in Ragnarok Online, you could create homunculus, a processed humanoid that helps you in battle, could be interesting, but unlikely, also, a feature like in rikku's overdrive, to mix items for use in battle, ok i know some of these suggestions might be useless or already achieved in guilds, but what the hey i havent played for more than nothing so i wouldnt know, still these sound good in my head.

A time mage would use things like shift time (a skill in another game, where the speed of the party is adjusted to the one of your enemies by a percentage, it will make you faster, or slower, compared to the enemies' speed, but it will never put you at a disadvantage), a buff that would allow you to score 2 hits in one go at 100% probability for a given time, mirror image that incase you never seen this skill, it allows the mage to create various images of himself to confuse the enemy, time stop a skill in baldur's gate, that stops everyone (including monsters you are attacking/targeting) but one person, that could be anyone in the party of your choice (basically the spell would be cast on that person), cloak which covers everyone in an invisible coat, your party cannot be found by anyone that isnt below the coat, not even amidst a battle for a given time, this could be a TP skill i.e., not to mention stop, slow, haste, and all the variations (stopga slowga hastega, whateverga), but these are already on other classes so i believe these would just be an extra added selection of spells. The time mage would use whatever all the other mages use: robes and staves, i imagine it's robes to be something like a coverall cloak much like the ones on old blackmages (ff1 style, but with more detail ofcourse) and real, real pointy hats.

Hey, no one needs a necromancer in this game? =P you know.. resurrect a monster to your aid, create hordes of skeletons, be the overall evil dude..? nah i dont think this is very ff~ish, still its a usual class on these games.

Valkyrie, a javelin thrower, a lancer? restricted to female players..? dont think so too, "still" would be nice.

Barbarian, a 2 weilder brute, that can use the 2 handed weapons in one hand only, and a shield or another weapon in the other, uses 'buffs' like war cry or roar skills.. i dunno if this exists already, or something close, but also seen it various times in rpgs.

Anyways i dont know if some of these would work, but as i mentioned earlier, they sound good in my head, maybe that fact will change once i get the game and actually understand it fully.




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Old 11-16-2004, 05:13 PM   #5 (permalink)
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It might be pretty cool to have some FFX-2 dress spheres as jobs:

Mascot

Gun Mage

Berserker

Lady Luck <- Very interesting!

etc.



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Old 11-16-2004, 11:24 PM   #6 (permalink)
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A Blue mage is a BST in a nut shell
A Time mages abilities have been whored to the existing mages.
A Dancer is basically a BRD, if anything a little more melee oriented.

I want something new, not just rehashes of existing jobs...
I say add ALTER users in the game, =).



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Old 11-17-2004, 02:09 AM   #7 (permalink)
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Hmmm...

Blue Mage...but using TP instead of MP...as Monster skills are technically TP attacks. Finally a job that you hafta sub SAM for lol. It'd also be interesting to work into SCs. I posted this idea....a long time ago on other forums. The rules were: 1) You'd hafta get hit by the skill, 2) just like other WS, TP would effect whether the move hit. For Throat Stab...I'm thinking of % chance to hit...like 5% at 100 and 15% at 300. That still might be too generous...might also instantly add an insane amount of hate as well...and be untrick-attack-able. I dunno...maybe I'll post my idea, armor equipment, stat layout, and how certain enemy skills would work one day.

Gadgeteer...not like from FFTA, but more like Edgar from FF6. Each gadget would cost inventory space and have a time delay. I don't think any of them would be used up...but some would require you purchase ammunition for them.

Chocobo Knight...battle atop a chocobo and have your Chocobo be your pet...kinda like DRG. Summon Chocobo would be your 2hr. You could ride it out of battle, and during battle it's weapon skills would be Choco Kick, Choco-Meteo, Choco-Cure etc. Of course DRG would be buffed a bit to compensate

As for abilities for current jobs...

I'd like to see SAMs being able to call out the spirit of their sword like in FFT. It'd be a five minute ability and the sword wouldn't break, but the effects of the skill would use your TP.

RDM would get En-Light and En-Dark as well as the ability to cast Ultima at max level, where it'd cost all your mp to cast. BLM would get meteor and Holy for WHM would be buffed.

DRG's 2hr would be changed to let you turn into a dragon for 15 minutes. You'd have enhanced attack and defense as well as your WS would become breaths. Wyvern summon would be changed to a 15 minute ability.



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Old 11-17-2004, 09:45 AM   #8 (permalink)
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Blue Mage would be cool. I like that. But the most intriguing one for me would be Chemist. It could be like basing off FFX-2 where items come from a 'stash' and they can use them on other people in battle. And mix things like explosives or status powder to hit mosnters with.


Gunner would be interesting, a ranged job that focuses on hitting fast instead of hard. Accuracy and speed would be a must. All shots would need to be as effective as possible and deal low damage. Also, gunners should be able to Dual Wield guns and blast away quickly, build up TP well, too. Could also be like a ranged SAM.



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Old 11-17-2004, 10:21 AM   #9 (permalink)
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ALTER users!!!

-Summons an alter being to fight by their side. The type of alter being would be depended on Race to suit that Race's strengths.
- Weapon of choice would be Chain Sword, a la Ivy Soul Calibur.
- Level 25 Job ability, enhance your alter being to its second form. Minimal HP consumed...
- Level 37 Job Ability, enhance your alter being to its third form. Moderate HP consumed...
- Level 50 Job Ability, fuse with your alter being, Final Form. HP is drained slowly from host...

*Each form would have their own distinct, for lack of better word, Blood Pacts.

- B+ on guns, ability to use their weapon skills without the need for /RNG.
- The AF would look like the cloths the guy in my sig is wearing...

Yeah I know....I've been watching too much sCRYed lately. :p



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Old 11-17-2004, 04:57 PM   #10 (permalink)
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That Chocobo Knight idea sounds nice...

Yeah, I don't care if you comment on my thoughts lol, np





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Old 11-20-2004, 11:26 AM   #11 (permalink)
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The idea of a Chemist sounds nice. If it were to ever happen, it would probably be a very expensive job to play.
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Old 11-20-2004, 09:37 PM   #12 (permalink)
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I've said it time and time again, I'm not satisfied with FFXI's class database until I can be a Geomancer, my all-time favourite Final Fantasy job!

It should play much like it does in Final Fantasy Tactics. Purchase Topography scrolls to learn specific Geomancer spells, and the ones you can use are based on your environmental surroundings/weather conditions.

Chemist would be useful, especially the classic ability to pull out potions and whatnot from outside of inventory. Chemists should also be able to use recovery items on other players.

Gambler would be fun as well, but might seem slightly out of place.

Berserker would be very cool, a kind of massively strong damage-dealer with speed and attack-boosting abilities.
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Old 11-20-2004, 10:28 PM   #13 (permalink)
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i am going on strike now....

CHOCOBO KNIGHT, CHOCOBO KNIGH What Yall Think About A Morpher? Kinda Like a BST, But Captures The monester and then May Become It!



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Old 11-21-2004, 09:57 AM   #14 (permalink)
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Poor Xodia gonna be hunt down by players if you 'morph'ed into a Crawler XD

Chocobo knight, they will need to give it some cons, no? I mean, Everyone will have a chocobo knight if it does happen, we don't need to ever pay for chocobo anymore, and with RNG sub(widescan), camping large area spawn is so much easier with chocobo knight.. But then again, if chocobo knight has low attack/def, kids will start their complaining and such..

I usually think about what weapon-type is in FFXI, or not commonly used...
If I am to make a dancer, this is what it will be:

-Instead of being a support like BRD(what kind of PT needs 2x supports? usually we get 1x support with 2x mages, no? it's hard for mage to main heal, MB and everything on their own...), I would prefer dancer to be a melee.
-We have attacker melee(RNG, DRK, MNK, THF), TP master(SAM), melee with pet(BST, DRG), skillchain master(WAR(huge list of weapon to play with)), tank(PLD, NIN)... so it'd be nice if dancer is an attack speed melee, to have job traits like 'Attack speed up'.
-But having an attacking dancer would sound strange, so may be have special dance that does various effect as Job abilities.
-Uses whips(<3 whips)
-No..er.. comment on AF... *looks away*
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Old 11-21-2004, 01:24 PM   #15 (permalink)
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Lady Luck job would lead to a lot more deaths in the party. Maybe Lady Luck would have a JA with a 15 min recast, and a 20 Min duration, when people die they loose less exp? Even then Lady Luck's damage to party abilities would be a huge threat and would slow down exping.

Chemist... ouch @ wallet. Nin and Rng are current most expensive jobs in terms of consumables. How would Chemist work?

Maybe you have JAs to use certain items for mixing. So you don't spend a lot fo money on materials for !Mixing. Different JAs will be mixed to produce different effects, and if you mix two JAs that aren't supposed to mix, you suffer weakness or another status ailment. If chemist is played like that it sounds really cheap. Hmmm. Maybe I should just take a break from FFXI to replay FFX-2 again with my DRK SAM CHM party :spin:



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