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Old 11-09-2004, 04:43 AM   #1 (permalink)
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Which jobs have gotten nerfed badly?
I decided the other day that Lineage II blows my asshole, so I think I'm coming back to FFXI. Can some people tell me what jobs got badly nerfed since the expansion and all the patches? I haven't played in like..6 months. I'm starting from scratch and I wanted to know if certain jobs just suck beyond belief now. Can someone help me out? (Btw, I'm only interested in Melee jobs).

Thanks. <3



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Old 11-09-2004, 06:36 AM   #2 (permalink)
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You forget, this is FFXI. All the jobs are still good, though DRG gets the least love.



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Old 11-09-2004, 08:45 AM   #3 (permalink)
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Melee in general got nerfed early this year... that's really about all I can think of.




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Old 11-09-2004, 09:53 AM   #4 (permalink)
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Originally posted by Coinspinner
Melee in general got nerfed early this year... that's really about all I can think of.
If you mean the tp nerf ya its true it effected too many jobs who Use multi hits ws alot and most jobs do use multihits ws and that Update lowered there damage

I believe that update lowered some jobs total damage
Rampge - dancing edge - raging fists - penta - guillotine this Weapon skills not cool anymore XD

But DRK and Rng that patch kinda make us more powerful cuz this 2 jobs dont use multihits ws anyway




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Old 11-09-2004, 10:37 AM   #5 (permalink)
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Ahh too vague. ;_; lol I forgot so much about WS's and shyt. God I feel like I'm fking n00b-God again..this sucks. Can someone tell me specifically which melee jobs aren't sought out anymore and which are?

DRGs still have to wait for hours on end to get a PT?
PLDs still the best tankers overall?
THFs still yoko everything? (erm backstab+trick I meant) And are they still always in groups?
WARs still rarely played past 40?
DRKs still ignored for groups?
NINs: CAN SOMEONE TELL ME IF WE NIN's GOT NERFED?!?! I heard our blinks did..
Someone please answer this...I'm so confused. I dunno what job I'm finna be..Please help. </3 ;_;



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Old 11-09-2004, 11:06 AM   #6 (permalink)
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To sum it up:

Tanks: Still getting the PT invites like always. This list is not the ultimate arbitrator of "Who can tank and who cant", just the more common choice. We had a War/rng tank in Onzozo a while back with no problems what so ever.

PLD: Still getting PT invites, although most people seem to prefer a Ninja over Pld in most exp party cases as PLD deals very little damage and actually "Does" get hit. Ninja seem to allow parties to chain faster ect. They can stick hate like no ones buisness.

Ninja: Gotta be willing to shell out their bling in order to be "Uber"(but who dosent?). The Blink nerf was more or less directed at people subbing ninja. It only slightly effected most ninja players.

Misc DD: The area we all love and hate to be in. Most people in this catagory will be looking for parties quite a while anyway.

War: War/nin can deal some insane damage, I have been utterly impressed by this combo since 55. The equipment they have access to is literally "Insane". I wish I had some parser logs to post here to show the kind of damage they deal. War in general gets passed up for being a "Core" class, but its getting much more attention lately due to the sudden influx of people picking the job back up.

Thf and Drk: Someone will stone be for putting these two classes together, but past 60, they really seem to share the same job. Trick your damage to the tank. But Drk does not have to rely on someone turning the monster before their weaponstyle. If DRK subs war their damage is unparalelled... But this also tends to get them in a bad spot with all their hate inducing abilities.

Drg: Ehh, well you said it. I agree with most that they could use some type of upgrade. Their main problem seems to be they lack a really class defining feature besides their jumps. Their equip selection is rather sub par as well.

Sam: Super sekksi TP whoreage(Sorry, I am a bit biased). Not the job to put up the huge numbers, but the quantity of their WS's seem to keep them competing as long as decent equipment is supplied. Skillchain "Glue" for most parties. But throw 2 Sam and a Black Mage at a problem and see how long it takes for it to go away ^^. Although with some recent playstyles showing up, people with Thf sub and good equipment people are throwing Gekko and Kasha bombs that break 1k damage.


Rng: They push the buttons that makes the monsters fall down. Damage dealing champs. Nuff said. Most of the time they dont need to look for parties as long as some of the other DD's.

Mnk: A real dark horse of the DD genre. Parsers dont lie, these guys do some serious damage over time. Yet their shortcoming is where they stand in the Skillchain chart. Lots of Fusion's and Fragmentations come from these guys most of the game. Until they hit 65 of course and Dragon kick makes everyone happy ^^.

That about sums it up for the melee, hope that gives you some insight as to were most classes stand 60+. Good luck choosing.



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Old 11-09-2004, 12:33 PM   #7 (permalink)
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Basically if you look at it were every Melee was they are all still more or less the same. The DRGs and SMNs seems to of been the two that are getting much more attentions from SE. The DRGs got a WS upgraded and can now use some throwing items.

They also made the DRGs wyvern do the jump with them so hate is shedded off of the DRG and his wyvern (That is kind of a Win/Lose change, DRGs can now get hate off their wyvern if need be but now it's a little tougher to put hate on the wyvern). Even with these changes the DRGs position hasn't moved to much, but they don't seem to be ignored as much as I've seen parties do before.

If anything in the future updates I kind of think that DRGs might get a lot of attention from the developers. Especially since recently most of what the DRGs have been getting seem to be just tid-bits, something to sort of say "We haven't forgotten you and will be getting to you soon".
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Old 11-09-2004, 12:47 PM   #8 (permalink)
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Actually, THF and DRK work quite differently because while THF uses SATA to place hate on the tank, a DRK uses SATA in order to not get owned after a strong WS. A DRK's SATA without a WS is also quite pathetic.




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Old 11-09-2004, 12:55 PM   #9 (permalink)
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They also made the DRGs wyvern do the jump with them so hate is shedded off of the DRG and his wyvern (That is kind of a Win/Lose change, DRGs can now get hate off their wyvern if need be but now it's a little tougher to put hate on the wyvern). Even with these changes the DRGs position hasn't moved to much, but they don't seem to be ignored as much as I've seen parties do before
I was under the understanding that the wyvern super jumped too, to get the heck out of the way of AE's, but kept hate.

They also got some nice gear upgrades with the latest patch, although I haven't seen much of the gear going around yet.
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Old 11-09-2004, 04:33 PM   #10 (permalink)
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Quote:
Originally posted by Omena
Actually, THF and DRK work quite differently because while THF uses SATA to place hate on the tank, a DRK uses SATA in order to not get owned after a strong WS. A DRK's SATA without a WS is also quite pathetic.
They work pretty much the same. For thf, they require backup tank to voke to SA onto the main tank. This is mostly fine for the mages, but now that backup tank has to deal with the extra hate he just generated. Voke is worth maybe 200-250 damage, so it heavily negates the regular SA+TA damage at the begining of the battle, makes the backup tank very suceptible to turning the mob, and thus must hold back some damage. It is particularly bad if the SA+TA doesn't go as planned (lag, placement issues, adds) or hasn't recharged in time which makes things a real hassle.

The only reason the pt does this is because thf without SA+TA damage is pitiful. Most PTs can get away just fine completely without the initial SA+TA, even ones with nin or war tanks. (The nin in my static prefers not to PT with thf because of it.) It might have been the best thing going at mid levels, but at higher levels it's obsolete thinking leftover from the 30-50s when SA+TA was much more powerful than anything else durring that time. So it doesn't matter if drk's SA+TA isn't powerful... It's not needed because drk hits a lot harder in normal melee.

As for not getting owned by skillchain closing, if drk subbed war, the closing chain woudn't be very strong, so hate would be easy enough to pull off. Even then, while subbing war drk is normaly skillchain opener, not closer since the low WS damage will not take advantage of the skillchain effect damage. No need for drk to sub thf to "save themselves", especially if there is a thf or /thf in the PT already.

But with drk/thf or thf main, it doesn't matter, they would both get owned if they closed the SC with high damage--or for that matter, anyone but a tank would if it was untricked. Also any thf or sub thf would have lower dot damage, so they all resort to the 1 hit power of SA+TA+WS, and the freedom of the blm to MB at full power to make up for it. It's the defining role of a skillchain closer, and it's the same job for all of them.
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Old 11-09-2004, 06:23 PM   #11 (permalink)
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Thanks tons you guys. I hope this info helps me out a bunch. Seems like much hasn't changed. God I'm so out of the loop..forgot all about how trick worked with the sub-tank and shyt til' about 5 minutes ago. I might go THF...maybe NIN again../shutter. Well anyways thanx everyone..I hope I don't get stuck playing the job that's 100% wrong for me again. ::cough:: DRG. :spin:



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Old 11-10-2004, 03:34 AM   #12 (permalink)
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Quote:
Originally posted by Omena
Actually, THF and DRK work quite differently because while THF uses SATA to place hate on the tank, a DRK uses SATA in order to not get owned after a strong WS. A DRK's SATA without a WS is also quite pathetic.
To be honest with ya
Thf > drk lv 15~>59
Thf =~ drk lv 60~65
Drk > thf 65>75

SATA at the start not cool anymore its annoying and nobody like it realy! stupid SE they nerf SATA i was main THF before that patch but then i switched to main drk (still love main thf :dead: )




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Old 11-10-2004, 07:11 AM   #13 (permalink)
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thing I find intresting is even with THF sub (which horribly gimps my per hit dmg >< I can do comparable dmg to other melee's, and even outdmg them...I'm really curious how DRK/WAR would do at my lvl on an exp mob, but doubt I'll ever get to test that



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Old 11-10-2004, 07:24 AM   #14 (permalink)
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By "melee" I meant the act of hitting things with weapons, not "melee classes". I wanted to lvl WHM one day and learn Hexa but there's no point now.




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Old 11-10-2004, 10:39 AM   #15 (permalink)
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lol thanks guys. I'm going to ask something really dumb...is SATA basically trick attacking? Or?? I feel so out of the loop the only things I can think about now are Mortal Blow and Backstab/Deadlyblow...Damn you Lineage II. So can someone verify what SATA stands for? lol And are THFs pretty much completely nerfed now? 'Cuz I was thinking about going THF as my main or SAM as my main but I just saw the whole multi-hitting WS's got nerfed or something. So are SAMs and THFs still pretty damn good in groups? I need advice here. ;_; Someone help me out please. (everyone i used to know ingame quit..i checked my POL/FFXI messages and they were all like "Hey c ya Epona I'm quitting. It was fun while it lasted!", or "C ya this game blows I'm going to EQ2/WoW". So I'm really out of the fucking loop right about now and I dun' got any of my importer friends to help me out anymore. Someone? Help me prease?



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