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Old 04-27-2005, 04:22 PM   #46
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Short answer is, you don't

You can know your own STR but unless someone delves deep into the game code, monster VIT (or any monster stat for that matter) will still be unknown.

You could probably make a good estimate on mob stats by taking a Hume with no equipment and every job leveled to 75, and using the lag-trick to make her/him subless, then recording the base stats for each job at 75. Unfortunately this would only really apply for exp until during mid 60's, as after that you are fighting mobs that are over level 75, and it's currently impossible to get accurate stats past that point on players (you can make educated guesses using stat progression per-level, but they are still guesses).

One thing that I always tend to remind myself of though - It is much easier to boost your own stats than it is to reduce a monsters, and you can do so to a much greater extent.
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Old 04-28-2005, 02:26 PM   #47
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so over all we really don't know how much we'll average on any weapon skills or how much damage we'll do with any weapon skills. damn it.


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Old 04-28-2005, 04:25 PM   #48
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Well, you can just either make fSTR capped or fSTR uncapped (Note:fSTR is the VIT-STR difference).

For instance, when figuring out a formula for EXP mobs, I cap my fSTR (Though, as a PLD, I doubt yours would be capped unless you use gear swaps). For HNMs, I leave it uncapped.

And really, it doesn't make a big outcome on the final product. If you set fSTR uncapped and it was actually capped, your formula will only be at most a hundred or two off.

As far as figuring it out:

Melee Damage = ((D + fSTR + WSC) * fTP) * PDIF

That is the full formula, bolding fSTR so you get an idea of where it lies. It's calulated by fSTR=(Your STR)-(Mobs VIT). So if you have 100 STR and the mob has 80 VIT, the difference is 20.

However, it has a cap. The cap equation is

Cap=(D / 9) + 8

Where D is the damge of your weapon.

So if you have a 90 damage weapon, the cap is 18. Using the example above; even though the STR-VIT difference is 20, fSTR will only be 18.
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Old 04-28-2005, 10:22 PM   #49
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Anyone have a guess on the
1h axe
Rampage and Decimation rough crit and acc rate increase with 200TP?

Skeptical of the idea that martial weapons doesn't work on off hand, I brought myself one, and lol and behold it works with offhand.

Calamity tested for 700 damage, an overly easy test when giving calamity crappiness.

Now the question is how well is scales with Rampage and decimation.

btw my server martial axe has gotten so cheap, it's the best bang for buck at high level fun.
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Old 04-29-2005, 06:53 AM   #50
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Yeah they do work off-hand, the only delusion is that if you have two martial weapons equiupped their bonus doesn't stack, you still have only +100 tp... would have been nice to be able to blam a ful power spirits within on hnm every 100 tp (expecially with the new hp boosting food) without feeding the mob too much tp himself... probably a bit overpowered, but nice
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Old 04-30-2005, 04:29 AM   #51
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Quote:
If the mob has 400 DEF and you have 600 ATK, PDIF is 1.5.
Let me follow this up, ZQM.

This is how you get PDIF number. I need to fix the graph a little though.
http://www5.sppd.ne.jp/grendal/FF11/pdif.gif

For example,

[Your Attack] / [Target's DEF] >= 1.8
PDIF = 1.5 ~ 2.4
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Old 04-30-2005, 07:25 PM   #52
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Grendal!!!!
You've come back?
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Old 04-30-2005, 07:42 PM   #53
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Wow this is so in depth! I'll need a couple hours to study the equation o_O

\(' ')/ _(. .)_ \(' ')/ _(. .)_ >> Apple Pie

I really like your Penguin ^^b
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Old 05-01-2005, 02:25 PM   #54
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Thank you for that, Apple Pie. It's also great to see you posting again, hopefully you'll keep visiting.

One question if you don't mind, how do you calculate a critical attack on a weaponskill? From your previous posts, I have come to the conclusion it's:

Weaponskill Damage = ((D + fSTR + WSC) * fTP) * (PDIF+CRIT)

Where CRIT is a critical attack

CRIT can be either 1.0, 0.6 if PDIF is 0, and cannot surpass 3.0 when added to PDIF. So if PDIF is 2.4, CRIT is 0.6. If PDIF is 2.3, CRIT is 0.7. If PDIF is 1.7, CRIT is 1.0. If PDIF is 0, CRIT is 0.6.

Is this correct? I've only been able to come to this from reading a lot of your previous posts that didn't directly deal with critical attacks on weaponskills, if you can be more specific and correct my errors that would be wonderful. Thank you for your time.
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Old 05-02-2005, 11:31 AM   #55
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Thanks Z and everyone for further explaining this. We really need this to get stickied, hella informative and interesting at the same time .

JP
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Old 05-04-2005, 04:43 AM   #56
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Quote:
CRIT can be either 1.0, 0.6 if PDIF is 0, and cannot surpass 3.0 when added to PDIF. So if PDIF is 2.4, CRIT is 0.6. If PDIF is 2.3, CRIT is 0.7. If PDIF is 1.7, CRIT is 1.0. If PDIF is 0, CRIT is 0.6.
Yes, this is correct for melee.

Interstingly, the one for ranged attack seems to be different.

1) CRIT for R.A is always [*1.25].
2) PDIF can surpass 3.0 and the highest one is [3.0 * 1.25] = 3.75
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Old 05-04-2005, 08:00 AM   #57
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Old 05-04-2005, 11:48 AM   #58
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Thank you for the clarrification.
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Old 05-04-2005, 12:01 PM   #59
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Yay, finally got stickied ^ ^b. Thank you mods.

JP

P.S. I keep forgetting to ask, after you figure out the WD, do you multiply that WD by how many times it hits (sorry for being a newb here, I think it has been answered, I dunno though)? Like with Howling fist formulae is (1.50, 2.00, 3.00 x2 STR_20% VIT_50%)
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Old 05-04-2005, 12:58 PM   #60
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Another question if you don't mind Apple Pie, the chart only goes up to 1.8. Does that mean the ATK/DEF ratio caps at 1.8, or is the ATK/DEF cap higher and the chart just doesn't go that high?
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