| FFXI Addict Join Date: May 2008 Posts: 8 Style: Light - Version 6 My Mood: Thanks: 0 Thanked 0x in 0 Posts Gil: 1,573 Bank: 0 Total Gil: 1,573 Donate | Re: BLU vs RDM It's more than obvious that the two jobs are equal enough (in 1v1, without restrictions) that SJ and skill is the main variable, which affects the outcome drastically. I've got both RDM and BLU 75, and ballista with both, and I've gotta say, an RDM/BLU with def gear is a tough nut to crack, but BLU/RDM with wind resist gear is extremely difficult to consistently silence. If it does stick with baraero/barsilence, it'll wear off soon, and the more you try to stick a debuff in one game, the more resistant the victim becomes.
Just remember that BLU is a sultan of spike damage in PVP, it has its powerful short range attacks, and one key high range, being the big 3 (more than that if you use them), disseverment, hysteric barrage, frenetic rip, and then cannonball. Shield BLUs with /rdm are to look out for, as they'll usually try to get the finishing hit with cannonball. With this in mind, you want to block yourself from damage instantly, as opposed to the long run, as if your fight is too long, you're more likely to lose.
As an RDM, I'd try to silence the blu, perhaps dispelling once or twice to try kill a barspell, then when silenced, kill asap with nukes. This tactic works well with /pld, as any job can use it to convert spike damage to 10% of what it'd usually do with sentinel.
As a BLU, I'd worry more about silence, and as a result, enhance resistance to it. DEF is also key, RDM hits aren't too much of a problem melee wise, but cutting down nukes if you get silenced helps, wait till it wears, and use your head butts and spike damage to turn the tables. Like with pld/rdm fights (though pld/rdm cant silence), its also helpful to dispel buffs and drain MP for longer fights, for example, if the said RDM tries to sleep and dispel you until you wake up. Promises to annoy.
P.S You can win a fight with no silence as RDM, it just takes /pld and good timing, flash for the multihit spells, and when that wears keep sentinel ready. You'll need to rely mostly on flash > SS, followed by cures as, if a blu is only paralyzed, you're going to get hit sooner or later.
Both jobs have an equal chance at winning, depending on skill and rulings. BLUs and RDMs should be thankful for this, as other jobs aren't so lucky.
More in the way of advise to the OP, I would try to avoid /nin, as blu, as with almost every job, has some means of quickly wiping shadows to the point where they dont even mitigate spell interruption. You'll want to either /blu /war or /pld, to add defense or damage down to your annoying arsenal of defenses - remember to have fun, and good luck! 
There is a windmill in my beard. Your argument is invalid. Last edited by Shamanking : 05-06-2008 at 07:09 AM. |