05-17-2006, 05:34 PM | #1 (permalink) | | Junior Member Join Date: May 2006 Location: CT Posts: 21 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 902 Bank: 0 Total Gil: 902 Donate | Provoke I was watchig this pld/war ballista movie and i saw him using provoke on other players, does it do anything to them. If it were a regular mob, he would have more hate towards you but on another player does it have any effect? | | ::Quote Selected:: | | 05-17-2006, 05:38 PM | #2 (permalink) | | Junior Member Administrator Join Date: Dec 2003 Posts: 4,929 Style: Light - Version 6 Thanks: 235 Thanked 682x in 347 Posts Gil: 20,648 Bank: 76,392 Total Gil: 97,040 Donate | Re: Provoke Moved to PvP. http://www.playonline.com/comnewsus/200404225213.html | Quote: | Provoke
Provoke can be used to lock the target of an enemy player. While provoked, a player can only target the provoker. All actions performed by the person provoked (attacks, magic, items, etc.) will be directed at the provoker.
This ability can be used to help teammates who are in trouble. However, Provoke is not guaranteed to take effect. |  - | | ::Quote Selected:: | | 05-17-2006, 05:39 PM | #3 (permalink) | | Boom de yada! Boom de yada! Brain of Knowledge Join Date: May 2006 Posts: 1,675 Style: Light - Version 6 Thanks: 123 Thanked 363x in 230 Posts Gil: 171 Bank: 99,639 Total Gil: 99,810 Donate | Re: Provoke If I remember correctly, it makes the provoked player unable to target or use abilities on anyone other than the provoker for something like five or ten seconds. Ellipses on Fenrir There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
<3,
. . . | | ::Quote Selected:: | | 05-17-2006, 07:17 PM | #4 (permalink) | | Junior Member Join Date: Aug 2005 Location: USA: Texas Posts: 223 Style: Light - Version 6 Thanks: 0 Thanked 1 Time in 1 Post Gil: 886 Bank: 0 Total Gil: 886 Donate | Re: Provoke I have never ever ever seen it work.... But thats just me.
Medalink | | ::Quote Selected:: | | 05-18-2006, 05:55 AM | #5 (permalink) | | Junior Member Join Date: Jan 2006 Posts: 167 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 448 Bank: 0 Total Gil: 448 Donate | Re: Provoke | Originally Posted by Medalink | | I have never ever ever seen it work.... But thats just me. | I've had it work on me, but it only lasts for a brief moment. | | ::Quote Selected:: | | 05-18-2006, 06:16 AM | #6 (permalink) | | Junior Member Join Date: May 2006 Location: Charleston, SC Posts: 367 Style: Light - Version 6 Thanks: 2 Thanked 1 Time in 1 Post Gil: 3,353 Bank: 0 Total Gil: 3,353 Donate | Re: Provoke Its very brief, unless you're a 57MNK in uncapped Diorama and get Voked by a 75WAR. Then it almost always lands, and lasts about 15-20 seconds.
Mean linkshell. 66MNK | 37WAR | 22SAM | 20THF | 20BST | 18 NIN | 17BLM | 10WHM Cooking 69 / Fishing 48 01 / 10 on Hoo Mjuu the Torrent (Monster Signa: O)
01 / 08 on Mee Deggi the Punisher (Ochiumsha Kote: O) 01 / 04 on Quu Domi the Gallant (Sarutobi Kyahan: O) | | ::Quote Selected:: | | 05-18-2006, 01:39 PM | #7 (permalink) | | Junior Member Join Date: May 2006 Location: Michigan Posts: 324 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 1,302 Bank: 0 Total Gil: 1,302 Donate | Re: Provoke Voke is one of the most useful abilities you can use in Ballista, IMO.
It prevents the target from casting spells on themselves, use on a WHM or something trying to cure themself.
They can only hit you, useful for saving lives.
The success rate is dependant on enmity, and with WAR main lands FAR more than sub.
My WAR friend, in full AF can land voke 8/10 times.  SUICHI IS DEAD. | | ::Quote Selected:: | | 06-15-2006, 02:09 PM | #8 (permalink) | | Junior Member Join Date: May 2006 Posts: 6 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 221 Bank: 0 Total Gil: 221 Donate | Re: Provoke Provoke owns!! Espicaly when a rdm uses chainspell  Sorry mr rdm  no stoneskin or heals for you! But what I like it the most for is when you voke a nin they cant utsu. :X Also really good for dickheads who like to hit and run. *Voke >>>> dumbass hit and runner* Them >>"Damnit" *Voker shadows absorb the dmg and disapear*WHEEE : ) | | ::Quote Selected:: | | 06-18-2006, 04:18 AM | #9 (permalink) | | Junior Member Join Date: May 2006 Location: Keene New Hampshire USA Posts: 194 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 979 Bank: 0 Total Gil: 979 Donate | Re: Provoke Provoke is seriously BS in times IMO. They should really have another use for it; it completely screws over mages who cast. They can't SS, heal, or anything. Other DD's wouldn't even USE anything on themselves. Provoke just completely messes up mages in ballista, honestly. I'm a fair loser and know when I lost a match but it's just a cheapshot to mages if you ask me. Other jobs don't get abilities like that to screw over DD's, why screw over mages like that? /rant off :X ~~Fayttt of Diabolos PM8-4: (Aka Finished): Dawn, ZM17 (Aka Finished): Awakening, Windurst 8-1: Vain RDM66/SMN25 *~*~*Cloudy*~*~* | | ::Quote Selected:: | | 06-19-2006, 07:22 AM | #10 (permalink) | | Junior Member Join Date: Dec 2005 Location: San Antonio, Texas Posts: 180 Style: Dark - Version 5 Thanks: 0 Thanked 0x in 0 Posts Gil: 426 Bank: 0 Total Gil: 426 Donate | Re: Provoke | Originally Posted by Fayttt | | Provoke is seriously BS in times IMO. They should really have another use for it; it completely screws over mages who cast. They can't SS, heal, or anything. Other DD's wouldn't even USE anything on themselves. Provoke just completely messes up mages in ballista, honestly. I'm a fair loser and know when I lost a match but it's just a cheapshot to mages if you ask me. Other jobs don't get abilities like that to screw over DD's, why screw over mages like that? /rant off :X | I think the ability that mages get to screw over [melee] DDs with is called magic.... /think...
yep, magic. With great power comes complete disregard for any and all responsibility. Last edited by Ryddr : 06-19-2006 at 07:23 AM. Reason: [clarification] | | ::Quote Selected:: | | 06-19-2006, 11:44 AM | #12 (permalink) | | Junior Member Join Date: May 2006 Location: Keene New Hampshire USA Posts: 194 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 979 Bank: 0 Total Gil: 979 Donate | Re: Provoke | Originally Posted by Ryddr | I think the ability that mages get to screw over [melee] DDs with is called magic.... /think...
yep, magic. | Wrong. There is a resist for magic. There is no resist for provoke. ~~Fayttt of Diabolos PM8-4: (Aka Finished): Dawn, ZM17 (Aka Finished): Awakening, Windurst 8-1: Vain RDM66/SMN25 *~*~*Cloudy*~*~* | | ::Quote Selected:: | | 06-19-2006, 12:20 PM | #13 (permalink) | | Junior Member Administrator Join Date: Dec 2003 Posts: 4,929 Style: Light - Version 6 Thanks: 235 Thanked 682x in 347 Posts Gil: 20,648 Bank: 76,392 Total Gil: 97,040 Donate | Re: Provoke | Originally Posted by Fayttt | | Wrong. There is a resist for magic. There is no resist for provoke. | The posts above you seem to disagree. | Originally Posted by Medalink | I have never ever ever seen it work.... But thats just me.
Medalink | | Originally Posted by avhmia | | I've had it work on me, but it only lasts for a brief moment. | | Originally Posted by AngryUndead | Its very brief, unless you're a 57MNK in uncapped Diorama and get Voked by a 75WAR. Then it almost always lands, and lasts about 15-20 seconds.
Mean linkshell. | | Originally Posted by Suichi | The success rate is dependant on enmity, and with WAR main lands FAR more than sub.
My WAR friend, in full AF can land voke 8/10 times. | Sounds like the exact same resistance problems that magic experiences.  - | | ::Quote Selected:: | | 06-19-2006, 04:56 PM | #14 (permalink) | | Junior Member Join Date: May 2006 Location: Keene New Hampshire USA Posts: 194 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 979 Bank: 0 Total Gil: 979 Donate | Re: Provoke Well I wear a hell of a lot of EVA gear and it always hits me.
Edit: And what I meant was that sure it can miss or resist, however, there are defined resists for magic. I.E. Fire Resist, Ice Resist, etc, right in the menu. But there are no defined resists like that for Provoke even if it does miss often and im just unlucky. ~~Fayttt of Diabolos PM8-4: (Aka Finished): Dawn, ZM17 (Aka Finished): Awakening, Windurst 8-1: Vain RDM66/SMN25 *~*~*Cloudy*~*~* | | ::Quote Selected:: | | 06-19-2006, 06:05 PM | #15 (permalink) | | Senior Member Brain of Knowledge Join Date: Oct 2003 Location: Japan Posts: 1,013 Style: Light - Version 6 Thanks: 0 Thanked 9x in 9 Posts Gil: 3,097 Bank: 0 Total Gil: 3,097 Donate | Re: Provoke First of all, provoke in ballista usually lasts up to 15 seconds while we need 30 seconds to reuse it. Second, it is only main WAR, not subbed WAR that can land provoke on the target reliably --- still not 100% reliable though. We usually have 30 - 50 people at 60 capped held in JPN prime time but there are only a few main WARs here. Third, if you are really annoyed with it, how about asking WAR in your team to keep provoking those who stick to you before they start to provoke you.
I've been playing ballista for a long time since its introduction but I myself don't think it completely screws up mages. Ballista is not where we play 1 on 1 duel. There are always ways to cope with it if we have good teamwork and group tactics. Even if I have to face WAR alone, I don't think I'm gonna lose as RDM because RDM has a lot of tools to stop them.
Finally, it's off topic but "a hell of a lot of EVA gear" doesn't help you very much because no matter how much you increase your evasion, [your total evasion] < [their weapon accuracy] unless you are main THF. I'd rather recommend you increase your defence. | | ::Quote Selected:: | | The following user says "Thank You" to Apple Pie for above post: | | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 02:11 PM. | | |