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Old 03-27-2008, 09:56 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Attachement activation w/PuP sub.
Does anyone know how to force an ability from an attachment? I keep trying to get my puppet to cast stoneskin when I send him after a critter but no dice... I'm using PUP as a sub while I get BRD to at least a level I can party with. He just doesn't seem to be listening as well as he did when he was my main job.
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Old 03-28-2008, 06:34 AM   #2 (permalink)
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Re: Attachement activation w/PuP sub.
You activate in the same way you normally would, by using an Earth maneuver in combat or before engaging. There is a significant cool down time.



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Old 03-28-2008, 06:54 AM   #3 (permalink)
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Re: Attachement activation w/PuP sub.
*nods* He's acting a bit 'off' though, I was using my Valoredge Frame with the attachement, I'd activate him - earth manuver - and set him on a critter, after about the 3rd battle and the frame being almost dead he would finally put stoneskin up and I could start in with other manuvers (because a level 3 puppet is just kinda silly against a level 8 mob w/out stone skin ^.^;; ) that's about how his behavior was, just kind of unwilling to help
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Old 03-28-2008, 06:58 AM   #4 (permalink)
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Re: Attachement activation w/PuP sub.
When you jump-in to a new zone, or activate the automation, it takes about 3 minutes before you can trigger the 1st Stoneskin, and then about 50 seconds for the next Stoneskin, etc... (I am not sure the exact timer for automation's stoneskin, but basically some ability or magic that comes from attachment has a timer, like Flash, Stoneskin, etc)



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Old 03-28-2008, 07:10 AM   #5 (permalink)
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Re: Attachement activation w/PuP sub.
Originally Posted by Celeal View Post
When you jump-in to a new zone, or activate the automation, it takes about 3 minutes before you can trigger the 1st Stoneskin
O.o Really? I never noticed a timer like that when I had PuP as my main job. I would activate him and stoneskin up just fine as long as there was an earth manuver pending when I sic'ed him on a critter. I'll have to check when I get home to see if there is a longer delay between main v.s. subjob in attachment activations.
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Old 03-28-2008, 12:00 PM   #6 (permalink)
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Re: Attachement activation w/PuP sub.
Yeah, you do have to wait a while before your automaton will use the activating attachments. The Flashbulb timer seems to be shorter than the Shock Absorber timer. I had the theory that after activation these timers start at their maximum level (example: you have to wait 3 minutes after activation for Shock Absorber but only 1 minute for Flashbulb). I haven't tested this though.
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Old 03-28-2008, 12:11 PM   #7 (permalink)
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Re: Attachement activation w/PuP sub.
I'll have to run a few tests to see if he is quicker on the uptake with attachement activations for a main job as opposed to a sub... I'd test when I get home but I promised I wouldnt level pup as a main job unless it was with my girlfriend ^^ So here's to hoping we get our homework done and tests studdied for this weekend and get on FFXI
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Old 03-28-2008, 09:19 PM   #8 (permalink)
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Re: Attachement activation w/PuP sub.
Well, here is the detail:

Shock Absorber - FFXIclopedia - a Wikia Gaming wiki

Quote:
* 100 HP stoneskin regardless of level.
* An Earth Maneuver must be active to use this attachment.
* Three minute recast time.
* Cannot be used until three minutes after zoning or using the job ability Activate.



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Old 03-29-2008, 07:07 AM   #9 (permalink)
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Re: Attachement activation w/PuP sub.
Until you get your af animator, it may take some time for abilities to go off. When you get the AF animator, the abilities go off almost instantly. You have to wait a couple second for it to do another ability. Recast timers are still the same though. Pre-af put a maneuver up then wait for about 10 secs, then deploy and it should do stoneskin automatically I think.



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