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| | #16 |
| Junior Member | Re: The new Automaton Weapon skills!
Don't need an account on allakhazam to read forums but I got some of the links from there. http://i62.photobucket.com/albums/h9...8/MandyMM2.jpg http://i256.photobucket.com/albums/h...315_214117.png http://i18.photobucket.com/albums/b1...15-08_2101.jpg http://i256.photobucket.com/albums/h...315_034223.png
__________________ Drg 75, Pup 75, War 37, Sam 37, Mnk 37, Rdm 41, Smn 18, whm 37 Windurst Rank 10, CoP complete, Zilart Complete |
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| | #17 |
| Spy Moose Join Date: Mar 2008 Location: Behind the great Zion Curtain
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My Mood: | Re: The new Automaton Weapon skills!
From what i've read on the new weaponskill for the mage frame it's damage is proportonate to it's hp, do you just keep it more or less in the red when it's TP gets up there for a skill chain? How would you go about setting this skill chain up? Sorry.... my skills are no where near what I'm going to need to launch this anytime soon but dedication leads to rewarding explosions |
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| | #18 | |
| A True Performer ~ Puppetmaster Join Date: Aug 2006 Location: Rhode Island
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| Re: The new Automaton Weapon skills! Quote:
Now, the skillchain is as follows. Dragon Kick -> Magic Motar = Light Skillchain. Have a blast :D | |
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| | #19 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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Thanked 524x in 365 Posts
My Mood: | Re: The new Automaton Weapon skills!
<. < that is seriously hawt. 7000+ DMG Light chain WOW wtf. Reminds me of that DRK who did the 11k Darkness but that was on a Qutrub... dear god what would this do to one of those O O; Now let's just hope morons don't start bandwagonning PUP. Bunch of hypocrites > < (I was initially against the job due to my desire to see mystic knight added to the game, but I've long since been a rather big fan of the job. Mine's only lv 10 but that's more because of the expense of attachments and not lack of interest. Plus I want Maat's cap >< ) |
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| | #20 |
| Nekoai Nanashi Allied Ribbon of Glory Join Date: Dec 2005 Location: Dumfries, Virgina
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My Mood: | Re: The new Automaton Weapon skills!
I've been curious to level pup but 3 things stopped me. 1 the lolpup statements, 2 gil for parts 3 which character. Even now I can't figure out the last two to kick down so I can actually touch leveling it. |
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| | #21 |
| A True Performer ~ Puppetmaster Join Date: Aug 2006 Location: Rhode Island
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| Re: The new Automaton Weapon skills!
We tested a new way to use it effectively. Use massive HP minusing gear on the PUP and then role reversal at the start. Right away you will have instant low HP on automaton. Once he does Magic motar you can Ventriloquy to get rid of hate and then repair the automaton and do it again. Amazingness is over 9000!!!!!!!!!!!!!! |
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| | #22 | |
| Spy Moose Join Date: Mar 2008 Location: Behind the great Zion Curtain
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My Mood: | Re: The new Automaton Weapon skills! Quote:
wow... the posibilities are just jazzy! | |
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| | #23 |
| Senior Member Brass Ribbon of Service | Re: The new Automaton Weapon skills!
That sound interesting. May I ask what gear set/combination can use to achieve this massive negative HP swapping? Added: May as well sub DRK to help lose HP a bit quicker by using Soul Eater.
__________________ Server: Quetzalcoatl Race: Hume Rank 7 75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU |
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| | #24 |
| A True Performer ~ Puppetmaster Join Date: Aug 2006 Location: Rhode Island
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| Re: The new Automaton Weapon skills!
PUP can use astrals and errent gear which swaps HP for MP and also loses HP on the Errent. PUP has most mage gear and can lower their HP for this very easy. It requires almost no effort too :D |
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| | #25 |
| Spy Moose Join Date: Mar 2008 Location: Behind the great Zion Curtain
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My Mood: | Re: The new Automaton Weapon skills! I've been thinking about that.... why do we have all of this mage gear? With the limited weapons we can use you'd think that the far eastern mnk/nin/sam gear would be beneficial to use for hth combat. I know that gear option is just a pipe dream that SE will never allow. I'm trying to figure out what subjob to use in the long run for my PuP and White or Redmage seems the most viable thanks to all of the evil mage gear we can equip - I've yet to unlock DNC but that may be what I'll have to do this weekend or after my finals next month.
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| | #26 |
| Senior Member Brass Ribbon of Service | Re: The new Automaton Weapon skills! A Taru would have less base HP, but for other races? I guess it needs time for setting up the condition.
__________________ Server: Quetzalcoatl Race: Hume Rank 7 75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU |
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| | #27 |
| A True Performer ~ Puppetmaster Join Date: Aug 2006 Location: Rhode Island
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| Re: The new Automaton Weapon skills!
True, I am a Tarutaru. But, in gear, I have about -700 HP lol. Not sure the exact amount but I can get pretty damn low. I will add it up when I have a chance to get on FFXI tonight. Also, the best sub is /warrior for parties and /ninja for solo in my opinion. Depending on the situation, /red mage is amazing when soloing things like the prime avatars. If you want to main heal a party you can use WHM automaton with /dancer and massive ACC gear. |
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| | #28 |
| Senior Member Brass Ribbon of Service | Re: The new Automaton Weapon skills!
-700 HP, wow geez XD /em in panic mode
__________________ Server: Quetzalcoatl Race: Hume Rank 7 75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU |
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| | #29 |
| Spy Moose Join Date: Mar 2008 Location: Behind the great Zion Curtain
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My Mood: | Re: The new Automaton Weapon skills!
What if you find something that will -hp and just keep equip/unequip it to knock down your ponits, it might save on inventory space (speaking as a newb with only my first gobbiebag quest done >.< ), would that work at all? I'll test it with my astrals when I get home - right now I'm just trolling this forum at work and waiting to get in trouble for it |
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| | #30 |
| Junior Member | Re: The new Automaton Weapon skills!
equiping/unequiping won't work since if you take that piece of armor off, your stats return to what they were originally.
__________________ Drg 75, Pup 75, War 37, Sam 37, Mnk 37, Rdm 41, Smn 18, whm 37 Windurst Rank 10, CoP complete, Zilart Complete |
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