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| Kerio | /pup? pros/cons?
Just like the title, what are the pros and cons of having a sub puppet master? If it's a sub job, is your puppet weaker stat-wise? What vital abilities do you lose that are beneficial in higher lvls? I'm asking because i've never heard it discussed as a subjob before kinda like how beastmaster was never really considered good until people finally realized that it is in fact a good subjob too. |
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| | #2 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: /pup? pros/cons?
It's widespread knowledge that /PUP is pretty good generally up to Lv.10. Beyond that, though, I know of this: White Mage perspective: How to /PUP.
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| | #3 |
| Chocobreeder Bronze Ribbon of Service | Re: /pup? pros/cons?
Ita is completely correct on that note. /PUP is very helpful getting to level 10, especially if it's geared enough with attachments (stoneskin, flash, maybe even some of the frames). However, after level 10 (as your main job level), the differences in skills for /PUP become apparent. It most certainly is viable if you plan on soloing, and on that note, Evasion Bonuses are not a bad thing. However, as a practical sub for a party-job (like any kind of mage or party-oriented melee), there are many better alternatives. This, of course, gets more true post-20, which is when I would stop considering /PUP on a regular basis. It's really an interesting topic, though -- one I think you should look into. Just remember that the puppet's skill is capped at the puppetmaster level (a 20DRG/10PUP's puppet will have level 10 skills).
__________________ Kindadarii (Bahamut) 75PUP / 75BRD / 66WHM / 35SMN / 35DNC 68.8 + 2 Woodworking 19.7 Alchemy ![]() Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area! |
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| | #4 | |
| Kerio | Re: /pup? pros/cons? Quote:
Which brings me to my next question... if was a bst/pup, could i have a charmed or jug pet out at the same time as my puppet? I wonder if the puppet is considered a pet like a summoner's summon is so i can't have both out. I've never seen it before, so i'm doubtful, but i'm still curious. I want someone to tell me the rules for this directly. | |
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| | #5 |
| Member Bronze Ribbon of Service | Re: /pup? pros/cons?
Nope. Both count as a pet and you can only have one pet out at a time.
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| | #6 | |
| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
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My Mood: | Re: /pup? pros/cons?
10? Solo to 20 if you want, its very doable. Depending on your main job selection ofcourse. AND it might take longer than if you just partied, but sometimes, I prefer to avoid valk.
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| | #7 |
| Kerio | Re: /pup? pros/cons? |
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| | #8 |
| Junior Member | Re: /pup? pros/cons?
What about as a tank with say a valor edge/storm waker, so it just slings cures up at you obediently? Would that be of help in a party?
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| | #9 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: /pup? pros/cons?
The only pet-like entity that you can have in addition to a pet is an Adventuring Fellow (aka NPC).
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| | #10 |
| Chocobreeder Bronze Ribbon of Service | Re: /pup? pros/cons?
...Which doesn't really answer the question. Minding the bump, after 10-20, no matter what frame you use, the stats on the puppet get to be too low for any kind of practical purpose. Post 20, STR and ACC goes down for melee (valoredge and sharpshot) frames, and the MP pool dries up very fast for mage (stormwaker and harly) frames. In addition, even with the soulsoother head, the most you'd ever be able to get is cure III and regen I at 75, and when you combine that with the fairly long casting time for a puppet, it's just not practical, especially when there are far more useful subs like WAR, MNK, DRG or even NIN for melees, WHM, BLM, SCH and in some cases SMN for mages.
__________________ Kindadarii (Bahamut) 75PUP / 75BRD / 66WHM / 35SMN / 35DNC 68.8 + 2 Woodworking 19.7 Alchemy ![]() Breeding Chocobos? Visit Chocobreeder.com to find chocobos in your area! |
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| | #11 |
| Senior Member Brass Ribbon of Service | Re: /pup? pros/cons?
Well, the valor head will always move the automation to the front (melee-range) and melee, and the stormwaker body is a mage frame with weak defense + low HP, plus when you /PUP, it puts the automation in subjob's level ... so basically from mid~high level when you /pup, that puppet's combination may die easily if the mob can use AoE attack.
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| | #12 |
| Is not wearing pants! Join Date: May 2008 Location: Florida ^^
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| Re: /pup? pros/cons?
There's a 3 person assault you can do, with /PUP that use's a Technique called DAD or De-activate -> Activate -> Deploy. It's the one where you have to check upward's of 20 some odd Treasure chest's to find the correct one, and the other 19 are mimic's with Draw-in abilities. You do need the Flash Bulb attachment though Example of how it works: 75RDM/1PUP activates their PUP once in the assault Run's up to the chest check's it, it's a mimic Deploy's their PUP with a light maneuver up and he instantly flash's the Mimic to get hate, while you run out of draw in range. Before Flash wear's and your PUP takes Damage, you De-activate it. The mimic can't chase you, and can't draw you in, so it re-vert's back to a normal old chest. It's a Tad more complex than that, but this is the main jist of it, and I may have gotten the attachment wrong. That's probably the only reason I could ever see a high lvl job subbing /pup. |
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| | #13 | |
| Made of Awesome Brass Ribbon of Service Join Date: Nov 2004 Location: Idaho
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My Mood: | Re: /pup? pros/cons? Quote:
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| | #14 |
| Member Bronze Ribbon of Service | Re: /pup? pros/cons?
There are 12 chests, and there's also a similar version using /SMN and Garuda ... though there it's shadows and not flash. I do wonder if this would work for the "Saving Private Ryaaf" assault, that was ridiculously easy one time I went with a PUP...
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| | #15 |
| Is not wearing pants! Join Date: May 2008 Location: Florida ^^
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| Re: /pup? pros/cons? |
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