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Old 07-31-2009, 01:58 AM   #16
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Re: Magic Def. Bonus vs Magic damage taken -x%

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Originally Posted by IfritnoItazura View Post
I doubt Light resist is worth bothering with...
Might as well pack some in just incase if there's no mab or -dmg that would make a serious impact on the total. cb-resist 408 with rdm/drk no magic defense gear or -mdt or dark staff, probally shell4 up not sure there been a year since that ultima. I mean if I can resist CB with nothing like that as rdm, even just once like that, light resist where it can be added should increase the chance of that repeating.
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Old 07-31-2009, 03:43 AM   #17
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Re: Magic Def. Bonus vs Magic damage taken -x%

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Originally Posted by Armando View Post
I don't know of any situation where Magus Roll comes in handy over a different roll outside of ACP11. But I don't do endgame so I'm most certainly not the person to ask. It's certainly potent enough to be effective, but having it compete with other rolls for a slot means it's gotta be a situation where you're exposed to a constant stream of painful magic damage (ACP11), or one big unavoidable magic attack that you want to reduce to sub-lethal levels of damage (could be used to try to prevent a OHKO during ToAU44, actually.)
I've used it in a couple of Limbus runs that have Astral Flow - the elementals and avatars one (where obviously you can't sleep the avatar since you are killing it), and the one with the Tonberry SMNs (who bring out a second avatar to instantly AF, like Kirin, not like Dynamis SMN mobs). My limbus shell has a couple BLUs so there is usually one in the tank party anyway, and there's not that much other than evoker's that is really useful. (Of course they could put me in a melee or BLM party, but for some reason, they didn't on those particular runs.)
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Old 07-31-2009, 05:47 AM   #18
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Re: Magic Def. Bonus vs Magic damage taken -x%

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Callisto and Armando: This is a relative build I can pull off with what I have at the moment; FFXIGEAR.com Should I either go for -dmt or +mdb instead of +light in the slots that have them?
Since there's no Barlight you're pretty much never going to be able to get enough Light resist to consistently resist CB, I would generally take MDT to cap > MDB(unless there's a rather large chunk then I'd take it over the MDT) > HP. Especially on RDM with Stoneskin it's easy to get CB manageable to the point where you don't even really need to concern yourself with resists. I use this: FFXIGEAR.com, the feet are just for HP since Coral+1 feet are kind of rare to find, I'd actually ideally used Ataractic Solea if I could get a pair out of Assaults.
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