| |||||
| | #31 | |
| The Leveling Machine Join Date: May 2009 Location: Club RPG
Posts: 178 Style: Light Theme V7 Thanks: 13
Thanked 9x in 8 Posts
My Mood: | Re: The indefensible SJ for two-handers. Quote:
hehe Not taking a stab.. Sorry if I didn't make it clear. I said that I saw what you were trying to say eventually, just not at first. 'izzallgUUd
__________________ °·-._.-·°¤.-º°`¨·¥|Kageshinhiryu|¥·¨`°º-.¤°·-._.-·° | |
| | |
| | #32 |
| Junior Member | Re: The indefensible SJ for two-handers.
Ok, Seeing as how I am a HUGE HUGE HUGE HUGE HUGE hater of DRGs subbing NIN for anything other than events or non tank parties (tp burns etc) I thought I would chime in. First, I only made it halfway through the thread before i gave up reading any further posts as well most of it is the same crap being said back and forth. The crap that I kept seeing go back and forth is "this is a PUG you cant trust people in PUGs" The problem with this mentality is that it facilitates the lack of skill you all are complaining about.. you let them suck and you change tactics to compensate. THAT is the problem. First off I dont play in any PT that I'm not the leader for. Now heres were you all make the jokes saying something along the lines of "cuz you get kicked from the rest right?" but no in all honesty its so I CAN kick anyone whos not doing their job. When I build a party I almost never look at a players subjob especially now a days with a lot of people soloing FoVs while LFP. Most jobs in the game dont solo FoVs with the same sub they xp party with. When I invite someone to my PT I insure that they are aware of what job they will be providing my PT. If they perform their job then I dont care what sub they have, if they dont I boot them. Usually something like "dood you fsking suck.... peace" followed by a boot. I'm not here to make friends, I have plenty of those. Having said that I'm not an elitest either, I just expect for you to play your fsking job. If your a tank and your not taking 80+% of the hits... you're gone... if your a healer and I got people dieing.. if its the healers fault then they are gone. Start running your own parties and kick the people that dont pull their weight, you'll start to find that you dont have /nin to get good xp/hr. For those of you who are wondering, I do parse, xp included. If you want to see a parse, get lucky enough to get in one of my partys and make one. I dont publish, PERIOD. If you want to know what I do, try and keep up some time you might find out.. if you can make it. Not trying to boast or anything like that. As most of you have stoped reading the post by now or those of you who scan may have tuned back in by now as its near the end. I hate drg/nin because /nin lowers a DRGs DPS without offering it even close to the defence you loose in offence. You say you need X damage to warrent X more damage taken. I say you need x less damage taken to warent x less damage done. Because the MP sinks.. they dont last more then 15 minutes.. its a moot point for me. Surround yourself with quality people not only will your exjoyment and xp/hr go up so will your skill. You play with good people they push you to strive harder and teach you things as you push them to strive harder and learn new things as well. If you play with crappy people they make you lazy. Then next thing you know your a rng/sam who refuses to pull :D (I know its a cheap shot at BBQ but its mainly in jest) but in all reality if you can equip a ranged weapon and I make one Jump pull your gone.. period... You CANT find any way to justify a DRG pulling over ANY class that can equip a ranged weapon.... and if your too fsking stuborn to go shoot something for any reason and I go get us somthing to kill... your not only being a lazy fsk, You're causing the other party members to loose xp and that pisses me off. |
| | |
| | #33 |
| Is not wearing pants! Join Date: May 2008 Location: Florida ^^
Posts: 440 Style: Light Theme V7 Thanks: 128
Thanked 82x in 49 Posts
| Re: The indefensible SJ for two-handers.
RDM/..... this is going to be awesome. trust me. This totally apply's because Staff is a 2-handed weapon. I win the internetz! Last edited by ShepardG; 10-01-2009 at 06:05 AM. Reason: genius insight into life! had to update! |
| | |
| | #34 |
| Finally Back From Lunch Bronze Ribbon of Service Join Date: May 2007 Location: Michigan
Posts: 767 Style: Light Theme V7 Thanks: 131
Thanked 43x in 34 Posts
My Mood: | Re: The indefensible SJ for two-handers.
I'm a DRK by trade, so thanks for using that in OP. 1. How come the DRK/SAM is taking so much hate when apparently the SAM was doing 50% more damage and you had a PLD? 2. As mentioned, this whole scenario would be destroyed by post-lv60 parties. (Store TP II and Meditate) 3. Did DRK/SAM have Hasso activated all the time? If so, I'd expect his damage to be more than 4.56% higher. Don't forget the Store TP I he gets as well. 4. Shadows are negligible at best against birds pre-74. (By non-ninja) 5. How similar was their gear? At that level, a Swift Belt and/or Rajas Ring, or some ACC gear could make a noticable difference. 6. In end-game, DRK will need to /NIN for almost everything. Keep in mind that your DPS is 0 when you're naping on the ground...
__________________ Current Server: Asura Current Home Nation: Bastok (Rank 10) Race/Sex: Elvaan/Male Main Job: 75 DRK / 37 SAM,RDM,NIN,WAR,WHM Main Craft: 73 Cloth (Read this at a normal pace...) Tihs Msseage Connat Be Raed By Nromal Huamn Biegns. Pelsae Ntoify Yuor Firedns Taht If Tehy Can Raed Tihs, Taht Tehy Aenr't Namrol...Cnovrresly, Atmpetnig To Raed Tihs Msasege At Nmaorl Pcae And Bineg Albe To, Cna't be Namrol Etiehr...If Yor'ue Albe To Raed Tihs, Tehn Mybae Yur'oe Not Nrmaol. |
| | |
| | #35 | ||||
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: The indefensible SJ for two-handers. Quote:
Quote:
Quote:
Quote:
__________________ Last edited by Armando; 10-01-2009 at 12:22 PM. | ||||
| | |
| | #36 |
| Junior Member | Re: The indefensible SJ for two-handers. anything/nin only has 3 shadows Pre 74 which would at best absorb 3 attack rounds... less then that if it was a monk style mob in which case it would last 1.5 attack rounds. Go ahead and say that because of evasion and parries etc that it would last longer.. but if you say that then I can say TEye can last longer then 1 attack round.
|
| | |
| | #37 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: The indefensible SJ for two-handers. Quote:
EDIT: By the way, before anyone gets uppity at me with anti-NIN propaganda, I am neither for or against the usage of /NIN. I'm just telling it like it is. That's not to say you can't disagree with me, just have better reasons than "I hate NIN." Seen it happen too many times already.
__________________ Last edited by Armando; 10-01-2009 at 12:48 PM. | |
| | |
| | #38 | ||
| Expert Chocobo Cook Join Date: Jul 2006 Location: El Paso, TX
Posts: 457 Style: Light Theme V7 Thanks: 145
Thanked 36x in 26 Posts
My Mood: | Re: The indefensible SJ for two-handers.
having leveled multiple 2-handers I gotta agree that /nin takes the cake when it comes to survivability. I'm sorry but if my sam is needed for anything short of a full on, wipe the floor with the mob type of zerg, im going /nin all the way. Why? To keep myself alive thats what, seigan and third eye will only do so much. For drks, they can only really afford to go /sam at 75 thanks to Dread Spikes, and even then its only a short term fix that /nin easily out does in the end. As much as i would like to go war/sam or sam/war or w/e /nin keep me alive the longest over anything else.
__________________ Quote:
Quote:
![]() Hexx of Quetzalcoatl - 75PLD, 75NIN, 75WAR, 75SAM, 75BLU | ||
| | |
| | #39 | |
| Junior Member | Re: The indefensible SJ for two-handers. Quote:
Then I can say TEye lasts 2 attack rounds by that theory or that a DRG could jump 10 times in 3 minutes. Either of those statements are true given the situation you gave.... however we all know how bogus both of those statements sound. | |
| | |
| | #40 | |||
| Expert Chocobo Cook Join Date: Jul 2006 Location: El Paso, TX
Posts: 457 Style: Light Theme V7 Thanks: 145
Thanked 36x in 26 Posts
My Mood: | Re: The indefensible SJ for two-handers. Quote:
Not really, given that Jump commands have a much higher cool-down timer than utsusemi has (even smaller with haste gear) and TE (before Seigan) lasts only 1 attack round. The only job that can /sam without too many problems really IS drg for the simple fact that they have two jumps that shed partial/full hate, plus the addition of Seigan/TE as well. Yes they have higher recast timers, but chances are at least one of these JAs will be available for use.
__________________ Quote:
Quote:
![]() Hexx of Quetzalcoatl - 75PLD, 75NIN, 75WAR, 75SAM, 75BLU | |||
| | |
| | #41 | ||
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
Posts: 1,947 Style: Light Theme V7 Thanks: 226
Thanked 354x in 220 Posts
My Mood: | Re: The indefensible SJ for two-handers. Quote:
See, Third Eye is 30 second duration / 60 second recast without Seigan. This means the only time it's up is when you can't use again. Meanwhile, Utsusemi: Ichi has a 30 second recast but 15 minute duration. Thus, when a /nin puts up shadows, he simply needs to wait 30 seconds before pulling hate. This is easy because typically, a DD/nin will put up fresh shadows just after they lost hate. Come next fight, he still has his fresh 3 shadows and in addition, he can cast utsusemi again. It's a very easy matter to wait 'til the mob swings at you twice and start casting your new Utsu to land after the 3rd swing. Double Attacks will screw you up 10% of the time, but it's still a reliable way to keep the party from avoiding damage.
__________________ Quote:
Last edited by Lmnop; 10-01-2009 at 11:19 PM. Reason: Editted in Vyuru's catch of my mistake | ||
| | |
| | #42 | ||||
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
Posts: 1,692 Style: Light Theme V7 Thanks: 223
Thanked 223x in 171 Posts
| Re: The indefensible SJ for two-handers. Quote:
Third Eye only lasts for 30 seconds and then your shadow protection is down. Shadows from Utsusemi last quite awhile even after the recast timer hits 0. Seeing how it is impossible to stack TE shadows by counting on the recast, while it is possible to do it with Utsusemi, Utsusemi does provide a generally better defence. Besides, this is pre 70, so the Drk/Sam only gets 1 shadow every minute. Whoop-de-frigging-doo. Quote:
Quote:
Also, why do you write addressing Itazura's OP like you expect him to come back and address it after 3 months of inactivity in the thread? ---------- Post added at 02:40 PM ---------- Previous post was at 02:39 PM ---------- Quote:
__________________ ![]() You have the right to remain silent, anything you say can and will be misqouted and then used against you. | ||||
| | |
| The following user says "Thank You" to Vyuru for above post: | Lmnop (10-01-2009) |
| | #43 | |
| Veteran Member Allied Ribbon of Glory | Re: The indefensible SJ for two-handers. Quote:
A skilled /NIN offtank can be useful in the right party setup. (Usually WAR, so they can actually controllably take hate when it's desirable for them to do so, and retain the useful abilities and traits of WAR regardless of their SJ.) But not every DD is qualified to fill that role, and certainly not every DD needs to. And DRG isn't a particularly good choice for that kind of tactics anyway - especially given their ability to shed hate and go beyond the hate limit on damage, if they have a subjob that supports their damage.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | |
| | |
| | #44 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: The indefensible SJ for two-handers.
Dyft: Your argument is completely invalid because you can't Seigan twice back to back. You can't Jump twice back to back. Like Lmnop said, Utsusemi stays active a long time. There's no difference between an Utsusemi cast I did just now and one I did 10 minutes ago; it's just as effective. So you can do it twice in a row by using a previous cast. You can't pop a Jump and "hold it in" for 3 minutes just so you can let it loose when the timer is ready again. You can't pop your TP and put your WS on hold 'til it's ready again and do two WS in a row. And in the case of Utsusemi, doing it twice in a row isn't the same as using it twice separately in the same time span. For you to get the same benefits using it twice separately, you'd have to have the mob's attention both times. Yet you probably won't be pulling the mob's attention at 30 second intervals. Quote:
At any rate Itaz's original parse shows that the /NIN user was doing something right. A single parse isn't definitive proof of anything but it's at least one instance of it working well in a PUG. The DRK/NIN took less damage than the SAM. EDIT: And anyways, if you're going to go ahead and assume that the DD is too incompetent to time recasts, then I would argue he's also too incompetent to exercise any sort of hate control, and would likely end up benefiting more from /NIN than another sub either way.
__________________ Last edited by Armando; 10-01-2009 at 05:27 PM. | |
| | |
| | #45 |
| Junior Member | Re: The indefensible SJ for two-handers. If you would stop to read the whole statement first it was 2 sentences long. I WAS wrong about the thirdeye which is my mistake. However hes talking about a perfect double ichi... which is the same thing as a drg doing 10 jumps in 3 minutes.. sure its possible.. but how often does it happen? I was trying to point that out with my statement. Not state that either jump nor teye was better or worse or in any way related to utsusemi. so sorry about the teye statement but the jump statement stands... and if you dont know how to jump 10 times in 3 minutes any self respecting drg should be able to tell you |
| | |
![]() |
| Tags |
| indefensible, sj, twohanders |
| Thread Tools | |
| Display Modes | |
| |