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| | #31 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Guide: Melee stats for dummies.
77 technically. The game almost never rounds up.
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| | #32 | |
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Guide: Melee stats for dummies.
/enters the conversation without a clue. In this case, wouldn't it be looking at the reduction that's getting rounded down? I.e. -12.whatever seconds gets rounded down to -12 seconds.
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| | #33 |
| Now With More Y! Allied Ribbon of Glory Join Date: Jun 2007 Location: Chicago Suburbs
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My Mood: | Re: Guide: Melee stats for dummies.
No, it's the actual recast timer that is rounded down, the time remaining to cast again...which works in the player's favor, unlike most instances of flooring in game mechanics...essentially due to rounding you don't actually have to hit the 50% recast cap except on spells with extremely long recast timers, you need just enough to push it to where it's at ##.9 seconds, and it will floor down. For example, on Ichi the minimum timer is 15s, but you just have to get it to 15.9s for that to round down, which is only a 47% reduction.
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| | #34 |
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
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| Re: Guide: Melee stats for dummies.
That is pretty damn cool :D
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| | #35 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Guide: Melee stats for dummies.
Bump. Completely rewrote the Haste and Dual Wield sections. Feedback please.
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| | #36 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Guide: Melee stats for dummies. Quote:
Great guide, like the changes but I just can't wrap my head around the math. | |
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| | #37 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Guide: Melee stats for dummies.
__________________ Best. Augmented. Red Mage. Earring. Ever. |
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| | #38 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Guide: Melee stats for dummies.
I can't help if you don't tell me what about the math you can't wrap your brain around. All I did was simple division. Did I jump from one idea to the next in an abrupt way and you got lost somewhere? Did some number pop out of nowhere and you don't know what it means? This is precisely what I talked about in my OP. This shit isn't hard, it's basic arithmetic. If you don't get it I'm not explaining clearly enough.
__________________ Last edited by Armando; 01-09-2009 at 08:39 AM. |
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| | #39 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Guide: Melee stats for dummies.
Well, you defined the Floor for Attack but not the other categories for starters. Quote:
(Oh and you're right, it's not so much that I can't follow math as I need a better explanation; it's like gr 11 programming all over again but at least you're 10x more competant that the moron teacher I had @_@) The rest of it is where I get really confused... first off, I'm assuming you have to do it that way because haste isn't a linear progression (Not sure what the term is, but I'm fairly sure geometric isn't correct either as it's not going up in a pattern of higher powers e.g. 2x2=4x2=8 or 2x2=4x4=16x16=256 etc) Actually I can follow it fairly easy now... it was like fairly late when i was reading it and I had my mind on other things. Just took me a moment to get it all sorry. Please ignore this humble idiot ^^ English was always my strongsuit, not math. In fact I used to bewilder my Gr 11 math teacher because on the tests by some stroke of twisted luck (what else could it have been?) I would get all the hardest questions right but screw up the easy ones. Used to have a knack for coming up with answers in a completely roundabout, nonsensical way that confused the hell out of best friend but was still somehow correct >.> she never did understand it (nor did I) I chalk it up to being an inventive thinker (forget where I found that I.Q. test now but that's what I got) Final EDIT: I thought it was well established long ago that magical haste capped @ 50%? Why the hell would the others all cap at nice, even numbers but not magical? Last edited by Malacite; 01-09-2009 at 09:22 AM. | |
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| | #40 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Guide: Melee stats for dummies. Quote:
% increase in attack rounds = New number of attack rounds/Old number of attack rounds = (Elapsed Time/New Delay)/(Elapsed Time/Old Delay) = Old Delay/New Delay = Old Delay/[Old Delay * (1 - Haste%)] = 1/(1 - Haste%) In case you didn't get it, in the last part the "Old Delay" on top and below cancel each other out. Edit: I just moved the justification to the proper section and broke it down more clearly in the guide. Edit2: Damn it, I hit the character limit. Is there any way for the mods to split up my OP into two posts so I end up with double the space or something like that?
__________________ Last edited by Armando; 01-09-2009 at 09:51 AM. | |
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| The following user says "Thank You" to Armando for above post: | Malacite (01-09-2009) |
| | #41 | |
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Guide: Melee stats for dummies.
Mal, I think the 50% was the old "accepted" value. Still, 43/44 is surprisingly low.
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| | #42 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Guide: Melee stats for dummies.
especially considering that soul voice + double marches (with a +2 effect) totals 40%.
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