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| | #16 |
| Senior Member Brass Ribbon of Service | Re: Skillchains?
Another thing I want to add for Skillchain and exp. chain in traditional party: If your party is pulling like IT -> IT -> IT -> IT -> IT... the exp. chain will break easily, and increasing the risk of downtime, long + dragging battles, etc. An ideal approach is: T or VT (build TP, save/recover MP) -> IT or IT+ (Skillchain + MB + bam!) -> T or VT (build TP, save/recover MP) -> IT or IT+ (Skillchain + MB + bam!) -> .... Picking-a-camp, and pulling is part of it.
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| | #17 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Skillchains?
You can easily go VT or even IT at higher levels for the first pull; chain #1 window is: Lv.61+: 360 seconds Lv.51+: 300 seconds Lv.41+: 250 seconds With Refresh spell and hMP gear, most mages can probably get back to 95%+ MP before puller bring back a critter for chain#1, if timed correctly.
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| | #18 |
| Senior Member Brass Ribbon of Service | Re: Skillchains?
Technical, you can pull IT at the start of the chain (chain #0). However, from my experience, that is where the issue with wasted-TP or Skillchain over-kill may come in. You may not see the effect at chain #0, but it may impact the subsequence chains.
__________________ Server: Quetzalcoatl Race: Hume Rank 7 75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU |
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| | #19 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Skillchains? Quote:
Of course, the resist rates TOTALLY kill that.
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| | #20 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Skillchains?
Most WS at the lower levels won't hit very hard though other than SATA Viper Bite, SA Sturmwind. A DRK using Souleater can probably break 400 damage too, but most WS will struggle to go over 200.
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| | #21 |
| Have Faith, Be Brave Brass Ribbon of Service Join Date: Jan 2006 Location: Blue Ridge, TX
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My Mood: | Re: Skillchains? Which just makes your entire paragraph previous completely void. It's not just TAU mobs, but I've seen dozens of level 2 and 3 SCs resisted severely, and not just fluke resists, but consistant resists. On SCs of the element the mob's weak to. With properly geared DDs. Even with amazing support from BRDs. Skillchains are indeed good, but monster resist rates are even better, making them not worth it a lot. Seeing Light or Darkness close for like 50 damage after a 1k+ WS, *consistantly*, kinda lends strong support that SE needs to fix Skillchains so that they're worth something again. Hell, even when I'm soloing Light on Campaign mobs, I'll still see a good resist rate on Light, and I *know* I'm gearing properly for it, so it's not from my end this is getting screwed. |
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| | #22 | ||
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Skillchains? Quote:
Quote:
EDIT: Look at it this way LilithAngel. Suppose BLM magic accuracy was stupidly low for some reason. It's like saying Thundaga III is weak. No, it's not, it gets resisted a lot. It's inaccurate to say it is.
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| | #23 |
| Have Faith, Be Brave Brass Ribbon of Service Join Date: Jan 2006 Location: Blue Ridge, TX
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My Mood: | Re: Skillchains?
Ok, fair enough. I can see that. However, the fact remains that SE needs to fix SCs (as one way or another, they're broken) to make them useful to the point people want to start doing them again. When the resist rates are bad on a target that's no more than EP-EM ffs, then you know something's wrong.
Last edited by LilithAngel; 01-31-2008 at 10:17 AM. Reason: Goin t'bed. 3 fucking AM here... |
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| | #24 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Skillchains?
I've seen "amazing BRD support" for SC only in static parties. Otherwise, the Threnody is brought out probably some special fights--when the BRD isn't too busy being rotated between melee parties for Soul Voice attack songs. That, and BRDs singing random songs for skill up during exp because they are bored.
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| | #25 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: Skillchains?
Skill... chain? Skillchain, skeeellchain... Nope, no idea what the heck that is.
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| | #26 |
| The Storyteller Join Date: May 2005 Location: Over There
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My Mood: | Re: Skillchains? You just made me cry on the inside.
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| | #27 | ||
| Resurrected Allied Ribbon of Bravery Join Date: May 2006 Location: Colorado/Midgardsormr
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My Mood: | Re: Skillchains?
Maybe SE could make it so that on standard monsters(i.e., non-NMs) Skillchains and the following Magic Bursts are 100% unresistable. After all, skillchains are a tactical advantage over the monster, and the tactical part seems to imply you would catch the enemy off guard or completely overwhelm it. This would solve the resist issue, and give an incentive to jobs such as even Dark Knight to MB if possible.
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| | #28 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Skillchains?
I believe I said that already in my earlier post ![]() Glad to see I'm not the only one thinking that though. Other people have suggested being able to MB elemental weaponskills, which would be pretty cool. |
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| | #29 | |
| <3 Valkurm Brass Ribbon of Service Join Date: Apr 2003 Location: Florida
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| Re: Skillchains?
Oh damn, Freeze MB on crabs was a nightmare. Apart from the usual resist rates when you are the lowest level in a party fighting IT+, which always happened to me, they have that Shell WS that they love to use after the first WS in the chain, halving the SC and MB damage. I recall an old video (by Rykoshet, I think) where they pulled off a 5 or 6 man SC on Lumberjack. The damage of the final Light chain was kind of amazing. It makes me wonder if SC power was balanced against such improbably long chains. I wonder if it wouldn't have been wiser to balance it around the common two-step SC and simply allow the chain to be extended rather than giving it increasing bonus damage per step. And perhaps take into account the damage of the opening WS too, so we didn't have to be so picky about closers. Slightly off-topic Quote:
(I'm still upset BLM can't use Mercurial Kris. Yeah yeah, BLM that melees, ur teh suq, level a real melee job, whatever. )
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| | #30 | ||
| Veteran Member Allied Ribbon of Glory | Re: Skillchains? Quote:
Four WS at 125% that each get a 50% bonus to their damage from SC effect are going to beat the crap out of five at 100%, regardless of what the WS is. Although it does seem that Imps, specifically, resist everything a lot (except Dark, which they REALLY resist a lot). So maybe they're not a good example - but as mentioned upthread, it's hard to SC on them anyway because of amnesia. Fight something else. :D When was the last time you had trouble with the resist rate of light on bones? Could it be... never? Try fighting something that suits the DDs you have, rather than the trendiest overcrowded hellhole on your server... well, that's what I *would* say, except that exp/hr is so massively imbalanced between different camps since TAU, it's kind of a waste of time to not ride the gravy train. Quote:
Another effect of skillchains that I don't think I've seen mentioned so far in this thread: supposedly the SC effect's hate follows the closing WS, if it is TA'd. But in the Empire of Utsuspam, hate manipulation is even more of a lost art than skillchains themselves...
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