Simply put. What are you're rules for the job you play when it comes to a party? And would you apply them to people who play the same job as you while on another?
As rdm:
Don't invite to be cure bot, thats what whm is for.
Don't invite other rdms to be cure bots.
EXP/hr + chains aren't gonna win me.
As whm:
Rdm to refresh a must.
Brd+4dds = gonna leave once a new whm can be spotted.
As thf:
TA ws only.
No burn setups.
For all three:
No mire
No war/nins
Pretty much saying, "I don't care how 'awesome' the pty is or how much exp your gear is making. If you're gonna suck the fun out in order to keep those chains high, its not worth it for me on getting the exp/merits."
Rules for this thread. No flame/troll baiting! Espically if you disagree with another's post
Adventures of Akashimo Hakubi & Nekoai Nanashi - http;//akashimo,livejournal,com/
SMN:
1-I don't mind main healing, but if there's a white mage in the party they need to be doing what they specialize in instead of skilling up their divine/enfeebling constantly.
2-I am Elvaan. Hear my MP pool cry because it runs out more quickly than that hume red mage sitting next to me.
3-Don't abuse stoneskin. If you're a ninja, you tank through shadows. I can't spam stoneskin on you for your convenience; it eats my MP alive and I can only do it so often. If you're going to ask me to spam it, then deal with the fact that you won't have it up all the damn time.
4-Stop telling me what my job abilities and avatars do! I'm a level 70+ Summoner, I think I know what my 2-hour does by now. x.x (Okay, that's more of a pet peeve, but the guy that did that I think ended up getting drunk irl and got himself killed, lmao)
DRG
1-Tell me loldrg and I'll wonder why you invited me.
COR
1-Yes, I have refresh. And I shall use it as constantly as I can.
2-Yes, I am capable of pulling; however, I don't shoot stuff from 2 inches away like some pullers I know.
3-No, shadows are not required to pull. Don't tell me stuff like "If you don't have shadows you can't pull" because I'll just pull right in front of you anyway. I know what I'm doing.
4-Yes, I am capable of dispelling. Keep in mind it's on the same timer as my sleep ability.
5-Yes, I am capable of sleeping. Keep in mind it's on the same timer as my dispel ability.
6-If I'm going to look for a replacement, PLEASE don't make me do it while we're fighting T_T
DNC
1-Why am I on the back line? TP is gained from smacking stuff. No, I don't have meditate as a level 21 dancer; Who do you think I am, Wonder Woman?
2-My AF isn't out yet. Why else do you think I'm not wearing it? o.o;
Overall (still semi-rant):
-No morons.
-Don't contradict your decisions.
-If I'm the leader of the party, quit ordering others around as if you were.
-Don't worry. There are more places to exp than Aht Urhgan where people whore the stupid exp bonus so much.
-If you're Aht Urhgan only, you're only cutting DOWN the chances of getting yourself any exp at all. Take what you can get and stop complaining that you don't get an extra 10 exp per kill. If not, I'm not inviting you.
-Chaining is good exp. (EXAMPLE: I'd rather chain 5 VTs per 15 minutes than do a single IT mob per 20 minutes.)
-Search comments are your friends.
-Not inviting someone because of what language they speak is silly. Not inviting someone of another language because you're lazy and/or selfish, on the other hand, annoys me. (Example: "There's a rdm but he's JP") There's an auto-translate function for a reason, and it's not so you can toy around and make profane and disgusting jokes.
-The cake is still a lie.
-Use the force. And the cookies.
And if that's not reasonable enough, then I must agree 100% with Feba.
1. Don't invite me as a replacement.
2. Don't make me find a replacement.
3. Don't waste my MP:
3a. ... by taking tons of damage when I'm the sole healer.
3b. ... by waking up the adds/links when I have them sleeping.
3c. ... by curing people missing less than 100 HP to full when I have Regen on them.
4. Don't pull unless I have MP.
5. Everyone must know how to use his own job.
6. Teamwork!
That's RDM; other jobs are similar, though I'll let rule #1 slide when I'm desperate enough for invite. ◀/sigh▶
“I’m in pain, but I’m happy.”
“It hurts, but I can smile.”
“That’s why I can tell you from the depths of my being…”
. . . Yes, I'm fully aware of everything that statement means.
Yellow Mage and Armando go there . . . or not.
Originally Posted by IM
[Armando]: Well, String Shot IS rather...yeah.
[Yellow Mage]: DO NOT GO THERE.
[Armando]: Too late.
[Armando]: You're already thinking about it.
[Yellow Mage]: Nope, I've trained myself to specifically block any and all connections that could implicate.
[Yellow Mage]: It's silk, and nothing more.
[Armando]: In Soviet Russia, L Cancels you.
[Yellow Mage]: Smashing like it's 1999.
Brawlers to the end.
For PLD:
- If you are /NIN, you'd better pull hate regularly and put those shadows to good use.
- If you are WHM, you'd better Flash as much as possible.
- I need an external source of Refresh. I don't really care who gives it to me.
- If I use Sentinel, you'd better do something reckless at some point in the fight, otherwise it's a waste of a damned good ability.
This one isn't a hard-set rule since otherwise I'd find myself never having parties, but if you're a WAR below 50 you'd better be using a Great Axe and using Shield Break. Good luck justifying anything else.
EDIT: Oh, missed one. The mob's lowest level must check VT to the highest party member. If all the mobs are IT even to the highest member, you're doing it wrong!
I don't feel I have any power to dictate what the rules are, but if I could:
1) The XP party is to be assembled in the following order: tank, refresher, other members as appropriate. The campsite is not to be chosen prior to the aquisition of a tank and a refresher, and is ideally chosen to suit the capabilities of the final group.
2) Pullers are to watch MP pools. If they fail to do this, they are to at least look when the mages point out their own MP total. If a mission-critical mage's MP is low, the puller is to abstain from pulling.
3) Front-liners are to pay attention to the announcements any SAM or BLU makes about TP, and to keep in mind that they may wish to self-skillchain and that disrupting this effort is not desirable. Just because skillchaining may be a waste of TP for you doesn't mean that you should punish others for trying.
4) If there is a THF in the party, the front line is to cooperate with the THF. This includes arranging a skillchain that the THF closes, using proper SATA tactics (for THF 30-59 and /THF 60+), and not complaining that the THF isn't pulling fast enough if things are chaining to 5 or more without the mages running out of MP.
5) Not every camp is Caedarva Mire, Bhaflau Thickets, or Wajaom Woodlands. As such, not every camp works best with the same members and tactics as a party focused on imps or colibri. As such, the meleeburn mentality is not to be applied to inappropriate enemy types, such as dhalmels or crabs. This especially applies to pre-50 parties.
6) A red mage does not have infinite MP. A red mage has a time-limited ability to restore their own MP that far exceeds that of other jobs. A particular red mage may also have a large MP pool, but this does not change the preceeding. A red mage who actually needs to rest because they're two minutes away from Convert is not "lame" or "gimp". All pullers and would-be usurpers of the puller job are to take note of this.
7) The Mire does not have infinite capacity, nor is it a universal, all-inclusive camp. Going there in and of itself does not magically result in the extreme XP/hour that is possible there under good conditions with a properly specialized setup. As such, suggesting that a party camp elsewhere is not a capital offense.
8) Red mages are not interchangeable with bards and corsairs for refreshing purposes. BLMx5 + RDM is not a valid manaburn setup.
9) PLDs are not to be healed by other party members while the PLD's HP is white. One should think twice before healing a PLD in the yellow. Only partially heal a PLD who is in the orange. If the PLD is in the red, cure-bombs are permitted. However, all of the above rules except the last are forfeit if the PLD's MP is low.
10) BLUs, DRKs, PLDs, and BLMs who are seeking an XP party but turn down traditional parties possessed of a tank and a refresher (or simply a refresher in the case of the PLD) are properly classed as "fucking morons".
As black mage... I don't party on blm! Just kidding.
As samurai, either have a bard or a red mage in the party. Bard is preferred, but if absolutely none are seeking, red mage suffices. If there's only 1 real healer in the party, have all the DD sub ninja. Frankly, I don't care if samurai 1 does UB3R 1337 damage with warrior sub. If he's sucking up MP, I'd rather let him die and Homepoint to change his subjob back to ninja.
That we get a steady rate of EXP with a minimum of breaks. I'm not concerned with party setup, so long as we have enough damage, enough healing, and enough tanking to get us where we need to be.