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| | #31 | |
| Junior Member Join Date: Nov 2006 Location: REDMOND, WA.
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| Re: Pulling Politely (No, really...) Quote:
Back to the OP. Every job pulls differently and every party wants it done differently. I have seen every job in the game pull on more then one occation and it all works out in the end. Either the entire party wipes and you find a different puller or your party get's exp. But you have to play the way the party wants or don't party with them. The best way to have the party run the way you would like it to make it yourself. I would like to appologize to the OP for your post becoming an argument.
__________________ ![]() Created by Eohmer IT'S NOT THE SIZE OF THE BST IN THE FIGHT, BUT THE SIZE OF THE FIGHT IN THE BST! Last edited by Spiritbear; 04-09-2007 at 10:32 AM. | |
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| | #32 | |||
| Veteran Member Allied Ribbon of Glory | Re: Pulling Politely (No, really...) Quote:
RDM is more focused on reducing the monster's ability to damage the party, while BRD and COR are more focused on enhancing the party's ability to damage the monster. (Not 100% - there's still Gravity, Dia, Elegy - but mostly.) Incidentally, I don't see any mention of one of RDM's most important enfeebles that neither COR nor BRD shares: Silence. A RDM crushes most casters the way a MNK crushes bones; they have especially powerful tools against those specific monster types. In party setups where the monster is too weak to fight back (either an actual T, something whose stats should make it a T but is rated VT by exp tables, or a monster family that's just hopelessly weak like colibris), RDM is pointless - why bother weakening the offense of a monster that doesn't have any worth worrying about to begin with? Like many other balance problems (IMO), this would be implicitly fixed if fighting difficult monsters provided as much EXP/hr as fighting weak ones. But it doesn't, so only party setups that are good against weak monsters are considered "successful". Quote:
Although I wouldn't say that COR and BRD are not balancing acts. You have a limited number of buff slots that you have to fill with the most useful buffs possible, and in COR's case you also have timing restrictions and have to trade off pushing for greater buff effectiveness vs. avoiding excessive bust risk. Plus the general balancing of time spent buffing/debuffing vs. time spent pulling which anyone in a support/puller role has to deal with. Quote:
Not that it would really matter if you did give up the tathlum, though. 2 INT and what, 5 max MP? It's only there because there isn't anything better, not because it actually has a noticeable impact on performance. RDM don't need Utsusemi to pull because unlike COR and BRD, they have full-strength Stoneskin native to the job (and Fast Cast so it doesn't take all day); in some camps /NIN can still be helpful, but it isn't as big a deal as it is for pullers with no other way of protecting themselves. To return to the original post: If you have more than 2 mobs sleeping in your camp and you're below level 70, you're probably going to get your party wiped as soon as you get a bad resist. Lower level parties generally fight mobs that are actually dangerous to them, and that means resists can happen fairly often, and multiple mobs that aren't quickly reslept will be very dangerous. Even in merit it should very rarely be necessary to have that many sleeping mobs (unless you just pulled a bst+pet or something like that). As long as you have at least one mob arriving by the time the previous one dies, there's no reason to accept the extra costs and risks of keeping more mobs sleeping, unless you are trying to hog them away from other parties (which is just being an asshole.) The point of pre-pulling is to keep your DDs working continuously, but your DDs can't kill more than one monster at a time without *waking up* more than one monster at a time, which is generally Bad. Good crowd control is still useful at low levels, but it's mainly for *unwanted* extra monsters.
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | |||
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| | #33 | ||
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
Posts: 6,799 Style: Light Theme V7 Thanks: 208
Thanked 2,098x in 1,143 Posts
My Mood: | Re: Pulling Politely (No, really...) Quote:
BLMs love CORs to death, really love them, even more than BRD because we have the mage buffs in our corner. But occasionally with melee PTs its "What is it you do, exactly? I've never PTed with a COR." The job is still young, but some people are on to what COR is capable of. Pity a lot of CORs themselves are not and just see it a refresher with an excuse to DD. Quote:
And I probably just said COR and BRD are less of a juggling act to me now that I'm on my third support class, I can slip into any of those roles without missing a beat. I know my target rolls by heart, altered my chat log to see every mob buff for the purpose of dispelling it. All my macros follow the same layout. Even with RNG, Acid Bolts are right where I would put Dispel. With COR, I take all I've learned about enfeebles and apply that to Quick Draw, I can balance my PTs buffs out because I used to analyze gear, food and the works for a PT setup as BRD. Pulls? BRD and RNG taught me that. So all that's left is tracking my lucky and unluckys and knowing my other target numbers for each roll. I don't bust a lot. Feels less busy because I'm experienced elsewhere, back when I did RDM and BRD it felt a bit more hectic at first, but balanced out over time. Last edited by Omgwtfbbqkitten; 04-09-2007 at 05:30 PM. | ||
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| The following user says "Thank You" to Omgwtfbbqkitten for above post: | Murphie (04-10-2007) |
| | #34 |
| The Storyteller Join Date: May 2005 Location: Over There
Posts: 298 Style: Light Theme V7 Thanks: 249
Thanked 37x in 29 Posts
My Mood: | Re: Pulling Politely (No, really...)
Thank you, Spiritbear, for your kind words. Apparently my intent has slipped and people have fallen into some petty, childish argument over which job is better. My intent for this was not to say which job was better. My intent for this was not to know what job does what. My intent for this was NOT for people to argue like children. As for this nonsensical argument going on here...I'm going to keep my mouth shut for the sake of decency. I'm remaining neutral, got it? You people carry on with this nonsense. I'll have no part in it. But do me a favor and act your age. Oh, by the way. I'm not pointing any fingers, so don't even start that. |
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| | #35 | ||
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
Posts: 3,201 Style: Light Theme V7 Thanks: 256
Thanked 678x in 434 Posts
My Mood: | Re: Pulling Politely (No, really...) Quote:
Quote:
BBQ did mention a RDM supports a party in part by curing, though one can complain he didn't give it enough weight. Overall, RDM is more flexible than BRD or COR, so I guess you can fault him for lack of emphasis on that, and called RDM's "balanced, reliable" instead of "flexible and adaptable to any situation"? Both points are minor quibbles, though. Doesn't seem like he slighted RDM in any major way; it's a reasonable (if not all encompassing) comparison of support role jobs. Most importantly, his post gave me a better understanding of when COR and BRD would shine--even if it is off topic in some ways. >_>; * * * Anyone--on any job, leader or otherwise--asking a Crawlers Nest party to pull four monsters at once is either insane, an idiot, or knows something I don't. ![]() To ensure flowing exp chain, you'd want one monster in the queue by the time the current target dies. Each additional monster in queue gives additional--but diminishing--assurance of that flow, but in return adds additional--and increasing--amount of risk. * * * I've only seen BRD pulling closely once, and that was BRD/RDM in a roaming party, targeting weapons. She'd pull one monster within view of the party, Lullaby it, go to party, Ballad x2, then run off. By the time she pulls back and Lullaby the next critter, the party would be on the one previously slept, and she'd switch to melee buff songs. Then, she'd repeat the routine again. So, basically there's one monster in the queue at a time. Once in a while, there would be none (oddball quick kill), or there would be two (oddball slow kill) in the queue , but vast majority of the time there is one, and only one snoozing monster waiting to be slaughtered. It seems to work well enough; is there really a need to sleep four monsters at a time, outside of competitive pulling area?
__________________ “I’m in pain, but I’m happy.” “It hurts, but I can smile.” “That’s why I can tell you from the depths of my being…” | ||
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| | #36 | ||
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
Posts: 6,799 Style: Light Theme V7 Thanks: 208
Thanked 2,098x in 1,143 Posts
My Mood: | Re: Pulling Politely (No, really...) Quote:
More often than not Murphie and Mhurron need someone else to post something they agree with rather than formulate a worthwhile and informative counterpoint. Then Murph thanks the hell out of them for thinking for him. But I digress, we've gone far enough off-topic. Quote:
But in my stint in GC as BST, I saw many PTs pulling with BRD and trying to sleep multiple beetles and bats. Given the defense of beetles, it doesn't work so well. Beetles and bats are very susceptable to light based sleep, but no real need to take four at once. People are really just to giddy on the whole BRD pulling trend, its trickled down too far. I know BRDs that have HNM pearls, but no /WHM sub. I know CORs that will not give up a DD slot to play pure support or pull. That's every bit as inflexible as a RDM that doesn't want to main heal. Then there's the WAR who refuse to tank and etc, etc. Point is, people zero in on the aspect of the job the like and tend to ignore everything else. And its a common issue just about everywhere in the game. | ||
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| The following user says "Thank You" to Omgwtfbbqkitten for above post: | Murphie (04-10-2007) |
| | #37 | |
| Murphie Wings of Honor Join Date: Jul 2005 Location: Murphie
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| Re: Pulling Politely (No, really...) Quote:
__________________ Murphie. Last edited by Murphie; 04-10-2007 at 09:11 AM. | |
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| | #38 |
| Alone Sterling Star Join Date: Jul 2005 Location: Boston
Posts: 3,132 Style: Light Theme V7 Thanks: 251
Thanked 295x in 206 Posts
My Mood: | Re: Pulling Politely (No, really...)
murphie what did bbq miss about rdm, i thaugh she was pretty well on point.
__________________ [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd] ![]() ![]() http://i287.photobucket.com/albums/ll154/xsev/orly.jpg |
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| | #39 |
| Ares's Cuirass Allied Ribbon of Bravery | Re: Pulling Politely (No, really...)
e-peen 1 hits e-peen 2 for 198 points of damage!
__________________ 75 Mnk Sam | 70 Drk | 40 Blm | 37 Nin Rng Thf War Woodworking 91.9+2 ZM:Complete CoP:Complete ToAU:27 |
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| | #40 |
| Alone Sterling Star Join Date: Jul 2005 Location: Boston
Posts: 3,132 Style: Light Theme V7 Thanks: 251
Thanked 295x in 206 Posts
My Mood: | Re: Pulling Politely (No, really...)
__________________ [FFXI Journal][Pld][War][Nin][Drg][Rng][Brd] ![]() ![]() http://i287.photobucket.com/albums/ll154/xsev/orly.jpg |
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