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Old 10-20-2006, 12:40 PM   #1 (permalink)
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Building Weapon Skills
Imagin you have a weapon Skill that is really low and and not maxed to your curent lv. How can you raise it? Cause I heard it doesn't raise with mobs too week.
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Old 10-20-2006, 12:45 PM   #2 (permalink)
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Re: Building Weapon Skills
use the 2 charts here: http://www.geocities.co.jp/Playtown-...371/skill.html

you actually can raise skill with TW mobs provided they are not too weak in relation to your skill. for example, let say your dagger skill is 20 which would be cap for level 7. If you fight mobs that would give xp for a level 7, you can still skillup your dagger, even if they check as TW regularly to you.
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Old 10-20-2006, 12:46 PM   #3 (permalink)
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Re: Building Weapon Skills
Originally Posted by Lucky and Elizabeth View Post
Imagin you have a weapon Skill that is really low and and not maxed to your curent lv. How can you raise it? Cause I heard it doesn't raise with mobs too week.
It raises acording to your skill lvl/rating compared to the mob's level, for instance if your skill is at 50 on a B rated weapon the mob would have to be lvl 17+ for you to gain any skill from it.

It doesn't matter if it cons Too weak to you, you'll still gain skill as long as the mob is the proper level and higher. Now if you try to skill up on mobs that are too high compared to your skill you'll slow yourself down because you wont hit very often.



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Old 10-20-2006, 12:50 PM   #4 (permalink)
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Re: Building Weapon Skills
Originally Posted by neighbortaru View Post
use the 2 charts here: http://www.geocities.co.jp/Playtown-...371/skill.html
I really can't read it that well.

Originally Posted by neighbortaru View Post
you actually can raise skill with TW mobs provided they are not too weak in relation to your skill. for example, let say your dagger skill is 20 which would be cap for level 7. If you fight mobs that would give xp for a level 7, you can still skillup your dagger, even if they check as TW regularly to you.
So if you lv 40, and your weapon skill is say 11 on a waepon, you can go back and raise it.?
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Old 10-20-2006, 12:53 PM   #5 (permalink)
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Re: Building Weapon Skills
Originally Posted by Raydeus View Post
It raises acording to your skill lvl/rating compared to the mob's level, for instance if your skill is at 50 on a B rated weapon the mob would have to be lvl 17+ for you to gain any skill from it.
This is probley a dumb queation, but How can you tell what lv Mobs are?

Originally Posted by Raydeus View Post
It doesn't matter if it cons Too weak to you, you'll still gain skill as long as the mob is the proper level and higher. Now if you try to skill up on mobs that are too high compared to your skill you'll slow yourself down because you wont hit very often.
So don't go after mobs that could kill you, in other words?
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Old 10-20-2006, 12:56 PM   #6 (permalink)
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Re: Building Weapon Skills
Originally Posted by Lucky and Elizabeth View Post
I really can't read it that well.
there are 2 gif links 1 & 2. those are pretty easy to understand. look up your skill level and look at what monsters it tells you to fight.
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So if you lv 40, and your weapon skill is say 11 on a waepon, you can go back and raise it.?
yes
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Old 10-20-2006, 01:02 PM   #7 (permalink)
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Re: Building Weapon Skills
Originally Posted by Lucky and Elizabeth View Post
This is probley a dumb queation, but How can you tell what lv Mobs are?
Not much you can do but to check one of those charts like the one mystery has to see the lvl range of mobs in an area. I usually check mobs while I'm traveling to see where I could skill up at a given level range. Only info and experience helps you find the proper mobs to skill up from but I'm a fan of solo skill up.

Originally Posted by Lucky and Elizabeth View Post
So don't go after mobs that could kill you, in other words?
Well that's part of it but I mean mobs too high compared to your skill, say you have the skill you'd at level 20 on the weapon, if you go after mobs level 50 you'll miss too much most of the times. So you gotta try to go against level 30ish mobs intead untill you get more skill and then move to a higher level camp.

After you reach a point where you don't get skill unless the mob is 5-10 levels below you that's when you should try to look for a skill up party to cap skill, depending on your job. Or if you have a solo capable job then you just gotta find mobs that con Even match or a bit higher to cap your skill.



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Old 10-20-2006, 01:05 PM   #8 (permalink)
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Building Weapon Skills
Originally Posted by neighbortaru View Post
there are 2 gif links 1 & 2. those are pretty easy to understand. look up your skill level and look at what monsters it tells you to fight.
yes

Maybe My Pc isn't downloading it or viewing it right cause I can olny make out cetrain tthings
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Old 10-20-2006, 01:08 PM   #9 (permalink)
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Re: Building Weapon Skills
it's in japanese (you need eastern languages fonts installed to view properly). the 2 links are on the top of the page, middle of the screen.
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Old 10-20-2006, 01:09 PM   #10 (permalink)
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Re: Building Weapon Skills
Originally Posted by Raydeus View Post
Not much you can do but to check one of those charts like the one mystery has to see the lvl range of mobs in an area. I usually check mobs while I'm traveling to see where I could skill up at a given level range. Only info and experience helps you find the proper mobs to skill up from but I'm a fan of solo skill up.
I like Soloing too. Even thought it kills me.



Originally Posted by Raydeus View Post
Well that's part of it but I mean mobs too high compared to your skill, say you have the skill you'd at level 20 on the weapon, if you go after mobs level 50 you'll miss too much most of the times. So you gotta try to go against level 30ish mobs intead untill you get more skill and then move to a higher level camp.

After you reach a point where you don't get skill unless the mob is 5-10 levels below you that's when you should try to look for a skill up party to cap skill, depending on your job. Or if you have a solo capable job then you just gotta find mobs that con Even match or a bit higher to cap your skill.
So would you go back to the places tha tyou had previous;y partied at?
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Old 10-20-2006, 01:21 PM   #11 (permalink)
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Re: Building Weapon Skills
Originally Posted by Lucky and Elizabeth View Post
So would you go back to the places tha tyou had previous;y partied at?
You can do that, but you'll have to find a camp away from the xp parties or people is gonna hate you.

But yep, you can usually use the area where you went to xp at a given level to find good skill up mobs.


PS> That link Neighbortaru gave you for the skill up chart is really nice.

Personally I use this one to check skill caps and WS.



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Old 10-20-2006, 01:54 PM   #12 (permalink)
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Re: Building Weapon Skills
Since im bst i probably notice it more then normal jobs but i found that i cant get skillups on mobs that are even match at the level your skill would normaly cap at.

A lever low level example is when i was first leveling my pld and wanted to skill up my sword i tryed the very low level 1 mobs and i could only get it to 6, which is the level sword caps at level 1 paladin.



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Old 10-20-2006, 02:00 PM   #13 (permalink)
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Re: Building Weapon Skills
Originally Posted by pearlsea View Post
Since im bst i probably notice it more then normal jobs but i found that i cant get skillups on mobs that are even match at the level your skill would normaly cap at.

A lever low level example is when i was first leveling my pld and wanted to skill up my sword i tryed the very low level 1 mobs and i could only get it to 6, which is the level sword caps at level 1 paladin.
When the mobs level is too close to your cap the skill ups slow down by a lot, but I'm 100% sure you can cap skill on a EM mob, I've done it many times, but skill ups come way slower than when hitting a mob T or higher.



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Old 10-20-2006, 02:42 PM   #14 (permalink)
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Re: Building Weapon Skills
In my experience what you need to look for are mobs that check High Def. Those are the ones you're going to get Skill Ups on. It seems that I rarely get Skill ups on mobs that don't check High Def, and almost never get in on Low Def mobs.

This is the main reason that people Skill Up on Crab type mobs due to the DEF UP TP moves they have to make sure they stay High Def mobs.

Depending on your actual job level, and your weapon level, you can take a few paths to catch up a weapon solo. The higher you are, the better you have Skilling since you have much higher survivability.

Valkrum Dunes - You can use Crab mobs here. They will use DEF up moves, and are probably going to serve you quite well up to about Skill Lv.50 or so. (You can of course go a little further with some jobs, or weapons.)

Qufim Island - I've used the Island to level weapons up to Lv.80 or higher. (Great Axe, Great Sword, and Marksmanship I know of for sure.) After this point I headed out to the 2nd Jungle. Using Mandy's and Goblins to level a weapon up to Lv.100.

For a lot of jobs, this is the end of your solo Skill Ups for melee, and you may have to find a LS mate to tank for you so you can still skill up past this point. This is all dependant again upon your job and what weapon you're working with. Great weapons are a real pain to Skill Up solo due to their high delay, and some MP users have a hard time at it because they spend more time casting spells than swinging their weapon.

As RDM I was able to solo Skill Up Sword and Dagger to Lv.200, but at that point I had to find parties since I was spending more time casting Phalanx and Stoneskin just to survive. Keep a look out for /shouts in Jeuno. There are often people trying to build Skill Up parties, and they will give a level range to let you know if you are in their range. Some of them are trying to break latents for WS Quests, so they spend an hour or more going at it so you can make some real progress.



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Old 10-22-2006, 10:25 PM   #15 (permalink)
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Re: Building Weapon Skills
Originally Posted by tdh View Post
In my experience what you need to look for are mobs that check High Def. Those are the ones you're going to get Skill Ups on. It seems that I rarely get Skill ups on mobs that don't check High Def, and almost never get in on Low Def mobs.
This is the main reason that people Skill Up on Crab type mobs due to the DEF UP TP moves they have to make sure they stay High Def mobs.
Depending on your actual job level, and your weapon level, you can take a few paths to catch up a weapon solo. The higher you are, the better you have Skilling since you have much higher survivability.
Nah, you're misinformed here. High DEF isn't what you're looking for. High EVASION is the magic signal that a mob is good for skilling up. The evasion check is directly related to your accuracy, which is a function of your weapon skill. A good rule of thumb is if anything checks as low evasion, it's probably not going to give you any skillups. Now, if you're say a RNG or DRG with acc bonus traits, and have dual sniper rings and ACC gear up the wazoo, pretty much everything will check as low evasion, making it really hard to figure out what actually gives skillups. If the above scenario doesn't apply to you, then the rule of thumb generally works. The rule of thumb will never beat out a good knowledge of the level charts, however.

The DEF check relates to your attack rating, which is listed on the equipment screen. It just shows whether or not your current attack rating is sufficient to deal decent damage to a particular mob. Attack also rises with weapon skill, but is tied into strength, your weapon's damage rating, etc. The evasion check is pure accuracy, and gives the best idea of what to skillup on.

The reason players like to skillup on crabs isn't because they have high DEF. It's because the crab family generally has pretty lousy evasion. Their attacks are also fairly weak, with Bubble Shower being easily overcome with a Barwater spell, and Big Scissors being very inaccurate. As such, you can afford to hit that crab a lot of times during battle without really suffering too many ill effects. That's the reason players like to skillup on crabs, the longer it takes you to kill something, the more hits you can sneak in, and the more chances you have to gain skillups.

There are mob families out there who do have generally high evasion for their level, I'll leave you to figure out which ones they are. There are also mob types you want to avoid skilling up on, like anything with the MNK job. MNK mobs like Mandragoras have counterattack, which means anyone on the front of them has a chance of being countered. You don't gain skill on a countered attack, and end up taking some damage from it. Generally, also avoid mob families with big AE moves like Scorpions, or nasty breath attacks, like Rams and Wyverns.



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