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Old 10-17-2006, 07:09 PM   #16 (permalink)
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Re: Ok...wth?!
Originally Posted by Macht View Post
Yes, the PLDs capacity to heal is what makes a little bit of the difference. I personally hate the behavior of giving up on the "apples" just because of the bad ones, it just retards growth and potential of finding better methods. The thing that really does need tweaked is healing type potions. Because of their expense and effect they are rediculously priced, otherwise if priced right they'd be used much like EQ uses heal potions and gives many of those others jobs the capacity to tank. Perhaps an Heal Potion boost trait for WARs that would make those heal potions more worth their expense, that would help WARs to be viable for tanks as well.
I understand about not turning down the idea alltogether because of some retards, and I won't turn down a party simply because of it, but I'll certainly be wary. I've had a PLD tank at 60 who couldn't hold hate, I'm going to naturally be apprehensive about tanking with a WAR main tank when its a pickup party. And if things do go bad, I'll be thinking up excuses to leave within the hour.

Again, as for MNK/NIN at lvl 50, I've never seen it. I suppose there are some idiots who do it (because they either have a job at 75 already and thats how they do it in meripos so that must be how it should always be done or because they read thats how its done at 75 and didn't bother to find out if it changed depending on your lvl), but I've not seen it done, and without berserk at that level I've never seen a MNK pull hate from a good tank. (Atleast not w/o using a big WS, which most jobs can pull hate by doing.)



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Old 10-17-2006, 07:41 PM   #17 (permalink)
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Re: Ok...wth?!
IMHO, MNK/NIN at level 50+ with a "tank" in a party does not make sense. Most party are fighting Carb (high defense, big ouch without Beserk), Bat in KRT (evasion down and double attack, sux for shadows).

If the party knows when to "burst" the damage --- big skillchain + big MB --- even the mob turns to the MNK/WAR, the mob should die before it does much damage to the party. The mnk/war can swap in evasion+ gear and keep counterstance up, or simply swap in Def+/Vit+ gear and suck it up. The mob would die very quickly after SC + MB anyway, a simple Regen on MNK is enough in this case.

WAR/NIN for DW II for more DoT while riding the hate-line, which make sense.

MNK/NIN at level 50 with a tank gimping his damage output to ride the hate-line? rofl....



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