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Old 03-15-2006, 02:37 AM   #1
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Holy Water Barrels Batman!

Is it just me or are Goblin Smithies also well-endowed in the area of magic defense? O_o

Last night, the DRK pulled a behemoth of an IT that boggled the mind. But what killed me was this insane and impenetrable defense. I manafonted with 50% left on the gob. I ripped in this order spells that should've left me dead with so much hate, but I didn't even make the gob flinch ; ;

Aeroga, Waterga, Thunder, Blizzard, Firaga, Waterga, Aeroga, Drain >.> All this with 2HR up and I think I only scored about 200 dmg total.

W.....T......F......

Any tips or strat on going around this? Strangely enough, my waterga MBs do highs of 150s to T gobbies.
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Old 03-15-2006, 02:42 AM   #2
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Re: Holy Water Barrels Batman!

Did you Shock first? Lowers MND.

Also, try adding some MND+ gear to urself. INT is great when your spells lack power, but if your MND is too low, they won't get past the Mag Def.

Also, every once in awhile, you just come across that one Mob that whoops on ya. If it doesn't happen too often, I wouldn't worry about it. I get that occasional Mob that's weak to X-Spell and X-Spell ends up doing crap for damage even with eSeal.
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Old 03-15-2006, 08:00 AM   #3
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Re: Holy Water Barrels Batman!

What kind of Gob was it? If it was a WHM type it probably cast Shell or Shell 2 on itself before your puller brought it to camp. I know whenever that happens in pt's I'm in with NIN I'll have a bytch of a time sticking my enfeebles.
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Old 03-15-2006, 08:25 AM   #4
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Re: Holy Water Barrels Batman!

smithies are DRK, they shouldn't have any M.Def traits. it could just been dumb luck or it was really beyond your level. with IT+++ mobs, massive nuke resistance is not uncommon.

use Burn not Shock if you are nuking. lowered INT means more damage. well, whatever gets through anyway.
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Old 03-15-2006, 09:50 AM   #5
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Re: Holy Water Barrels Batman!

I think Smithys are WAR. They use a 1H axe.

However, depending on where you were fighting them, there may have been whm or rdm gobs nearby that cast a Shell on the Smithy.
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Old 03-15-2006, 09:56 AM   #6
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Re: Holy Water Barrels Batman!

ah Taskmage, you are right. They are WAR
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Old 03-15-2006, 10:13 AM   #7
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Re: Holy Water Barrels Batman!

We pulled the Goblin Smithy just outside of Kazham. I don’t know about your server, but there are no other types of goblin two tunnels in any direction around Kazham in the Yuhtunga Jungle. At least, not that I am aware of.


I have a lot of INT already, to the point that I think I’m capped (Meaning no further damage bonus by piling on anymore) My INT bonus is already at 50% of my base INT totals, which should tell you something.

I think Goblin Smithies have some insane levels of elemental resistance (Hidden?) and that may have been a factor. However, what puzzles me is that just being another two or three levels higher and you become 3-5 times more effective over this resistance. What gives?
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Old 03-15-2006, 10:19 AM   #8
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Re: Holy Water Barrels Batman!

it was the omega smithy!
yea, drop a burn on the mob and all spells should have a better chance of sticking.
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Old 03-15-2006, 10:28 AM   #9
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Re: Holy Water Barrels Batman!

Quote:
However, what puzzles me is that just being another two or three levels higher and you become 3-5 times more effective over this resistance. What gives?
that's just how elemental magic is sometimes.

and you having +50% INT doesn't mean jack if the mobs INT is still higher than yours. the smithies out in yuhtunga can go all the way up to 37; 8 lvls is a big difference.

but INT is not your problem, it's resists (which INT does nothing for) because they are so high. the only reason why I recommended burn is so you can make the most of it even if you get resisted (hopefully).
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Old 03-15-2006, 11:34 AM   #10
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Re: Holy Water Barrels Batman!

Oops sorry. I had just woke up when I posted and hadn't seen that it was Smithy's you were fighting. =P
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Old 03-15-2006, 12:05 PM   #11
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Re: Holy Water Barrels Batman!

Quote:
Originally Posted by PotentPotables
Did you Shock first? Lowers MND.

Also, try adding some MND+ gear to urself. INT is great when your spells lack power, but if your MND is too low, they won't get past the Mag Def.
MND will do nothing for black magic.
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Old 03-15-2006, 12:08 PM   #12
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Re: Holy Water Barrels Batman!

Well, INT isn't the only thing the affects the effectiveness of your spells, same way DEX isn't the only thing that affects weapon accuracy. It may be that even though you had excellent INT for your level, your elemental skill was still capped at a level too low to give you more than crap magic accuracy against a high level mob.
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Old 03-15-2006, 12:23 PM   #13
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Re: Holy Water Barrels Batman!

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your elemental skill was still capped at a level too low to give you more than crap magic accuracy against a high level mob.
exactly. this was the same phenomenon that renarudo/wishmaster (and others) saw and posted about in the RDM forums a while back.
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Old 03-15-2006, 12:31 PM   #14
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Re: Holy Water Barrels Batman!

From what Ive read and kinda understood with the game, INT is basically your Magic Defense while MND is your Magic Resistance.

Meaning, if you lower the Mobs INT, all your spells are going to do a little more Damage, but can still be almost fully resisted. If you lower the Mobs MND, all your spells are going to do normal Damage but have a better chance of landing.

Both MND and INT play a large part in White and Black magic. Neither type of Magic solely relies on 1 stat for effectiveness.

Examples :

If you cast Fire on a Mob and it does 50MDG. Then you cast again and it does 50DMG, you need to use -INT debuffs.

If you cast Fire on a Mob and it does 25DMG. Then you cast again and it does 75DMG, you need to use -MND debuffs.



Have i been completely wrong about this since I've started playing?
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Old 03-15-2006, 12:39 PM   #15
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Re: Holy Water Barrels Batman!

no. that is the VERY common misconception (thank you alla and KI).

MND has no (perceivable) affect on resistance; that is all Elemental Skill and Magic Accuracy.

Shock will not lower resists any more than Burn will lower resists (of elemental spells).

Shock, however, will affect Enfeebles.

Double Post Edited:
actually, let me rephrase to be more PC.

it's not so much as a misconception as it's a heavily debated topic with no conclusive proof.

there is more proof in the MND doesn't affect resists camp (a) than there is in the MND affects resists camp (b).
That, and because my own experiments back it up, is why I subscribe to camp (a).
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Last edited by neighbortaru; 03-15-2006 at 12:43 PM. Reason: Automerged Doublepost
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