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| | #16 |
| Shotg¥un Mouf | Re: Holy Water Barrels Batman!
180+ Levels of Magecraft and I just NOW find this out... Now it just sounds to me like INT and MND enhancing anything are just thrown in there for good measure. All of it sounds pretty pointless, save for not being lower than the MOB you're fighting. |
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| | #17 |
| 不完全の花 Administrator Iron Emblem of Service | Re: Holy Water Barrels Batman!
I had understood that all black magic is your INT vs mob's INT, and that white magic was MND vs MND. The stats used are unrelated to the school of magic being used (elemental, enfeeble, divine, ...). Is that not right?
__________________ A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. |
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| | #18 | ||
| anti-spam Super Moderator Steelknight Emblem | Re: Holy Water Barrels Batman! Quote:
Quote:
Last edited by neighbortaru; 03-15-2006 at 12:50 PM. | ||
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| | #19 | |
| Veteran Member Allied Ribbon of Glory Join Date: Nov 2005 Location: Honolulu
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| | #20 | |
| <3 Valkurm Brass Ribbon of Service Join Date: Apr 2003 Location: Florida
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| Re: Holy Water Barrels Batman! Quote:
BLM power also ramps up later on because they go fewer levels between learning new nukes. Lastly, I think either the Skill>>M.Accuracy calculation or the M.Accuracy>>Resist% calculation for direct damage spells may be more forgiving than it's melee counterpart.
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| | #21 |
| Emotions in Ice | Re: Holy Water Barrels Batman!
When it comes down to worst get a nin or brd
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| | #22 | |
| Veteran Member Allied Ribbon of Glory Join Date: Nov 2005 Location: Honolulu
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My Mood: | Re: Holy Water Barrels Batman! Quote:
T *** VT ***** IT++ 0.8 -- 0.65 -- 0.15~0.30 Those are my own estimates of how effectively a melee damages the monster beyond Even Match level (which is the absolute base for all calculations) For example, if I can consistently strike an even match monster for 125 damage points (I don't care what this weapon is), then this same monster at a T level will most likely receive only 100 damage. At VT level, this is about 81 damage while IT++ (Maybe about 8~9 levels higher than the player's own level) will receive 20~30 damage. However, I notice that BLM's spells (nukes) seem to not degrade so rapidly in their damage potential. In fact, it almost seems ... constant. T *** VT ***** IT++ 0.9 -- 0.8 -- 0.5~0.7 So, a spell could do 800 damage to an Even Match and at IT++ may do about 500 or so damage. This subsequent loss in potency doesn't compare to the degradation melee suffers. But at my level, this is what I'm witnessing so far ... T *** VT ***** IT++ 0.8 -- 0.6 -- 0.1~0.2 Again, not sure if something changed in monsters or if calculations get screwy beyond the 50s, or the original level cap of this game. >.> (I suspect many things spiraled out of control after SE implemented additional content beyond the core 50 levels - That's not fact, that is mere speculation on my part, but one that I'm growing to believe with each passing day)
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| | #23 | |
| <3 Valkurm Brass Ribbon of Service Join Date: Apr 2003 Location: Florida
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| Re: Holy Water Barrels Batman! Quote:
Resists are another thing, you do half damage, quarter damage, or piddly damage. I always hated Goblins because they have no weakness for BLMs so you see more resists than on other types. That and people expected me to stun while I'm either on my ass or casting the whole time. ><;
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| | #24 | |
| Veteran Member Allied Ribbon of Glory Join Date: Nov 2005 Location: Honolulu
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| | #25 | |
| <3 Valkurm Brass Ribbon of Service Join Date: Apr 2003 Location: Florida
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| Re: Holy Water Barrels Batman! Quote:
I noticed during the hell levels in Onzozo that the same spell (usually Stone III) would only vary on the same Torama by 2 points of damage. It was really easy to see the 1/2, 1/4, piddle nature of the resists. The change between different level Torama was more like 8 damage. After a while I could tell the level of the Torama by how much my first spell hit for.
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| | #26 |
| Junior Member Join Date: Sep 2005 Location: The Moon, of course!
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| Re: Holy Water Barrels Batman!
Intel increases your elemental magic attack and defense, Mind increases your Light magic damage and resistance. Intel is your attack and defense for elemental magic. There are elemental and Light based debuffs, but for the most part, intel improves your enfeebling power. On the side, having armors with elemental resistance reduces magic damage from those elements and enfeebles associated with those elements. The smithies are tough buggers, and wile you may beat one, your most likely to hit a stronger one which will kick your ass later, so don't take it as a sign to start fighting smithies. How strong the mobs are also depends on the time of day, and type of day it is. Some mobs are bad ass on certain days, and wimps on other days. I don't know which, but I imagine smithies are kick ass on firesday, and almost all mobs spawn stronger at night. So if you were kicking smithy ass one hr and getting your ass kicking back the next, it may have something to do with the day. If you stack 20+ intel items like many blm at lower lvls, your probably going to blow holes in anything, just hope your mana doesn't run out before the enemy retaliates your helpless little taru Blm. Theres a reason all that intel+ gear has retarded prices. 200k for hume boots on my server, it was almost 400 when I quit playing, but its slowly going back down.
__________________ Learning > Intelligence > Experience. Weak minds are subject to experience before realization. Inteligent minds understand quickly with minimal experience. Learned minds excersise knowledge gained from study, and do not require experience to reach realization. Which is your claim? |
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