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Old 12-08-2003, 08:49 AM   #1
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/heal draws hate?

Ok, so I go a little nuke happy and take aggro from a mob and the tank Provokes it off me. I retreat back to max range and sit for MP, as I won't be casting again until the tanks land a few more blows. Now the monster does an about face and comes to attack me again.

Is the enmity generated by Provoke temporary, or does sitting down also generate hate?
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Old 12-08-2003, 08:53 AM   #2
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Sitting ups your hate a small bit...
It acts kinda like a switch in adding a constant level of enmity...
not much, but enough to draw him if you've recently taken aggro...
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Old 12-09-2003, 05:15 AM   #3
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Re: /heal draws hate?

Quote:
Originally posted by Coinspinner
Ok, so I go a little nuke happy and take aggro from a mob and the tank Provokes it off me. I retreat back to max range and sit for MP, as I won't be casting again until the tanks land a few more blows. Now the monster does an about face and comes to attack me again.

Is the enmity generated by Provoke temporary, or does sitting down also generate hate?
Whenever a monster attacks a character (even if it misses), its hate toward that character decreases a little. So eventually it will get tired of pounding on the tank, and remember who else it hates, in this case you.

I don't think /heal has anything to do with it - you already had some hate from that monster, so as soon as it worked off some of its hate for the tank, it remembered you.
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Old 12-09-2003, 05:42 AM   #4
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actually no, /heal does indeed gain hate. How much i'm not sure, but often enough after healing or nuking i see the enemy charge our whm/blm as he/she is sitting. Just think of it like this: the enemys are not dumb as a brick, they know what mana is just as we do, so when if the curing/nuking hasn't pissed them off quite enough, they see said person sit and go, AWW HELL NO! Because /heal means more mana, which means more curing/nuking.

Makes sense to me.
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Old 12-09-2003, 10:10 AM   #5
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Dont forget when you sit that draws hate or an aggro =p that may have alittle to do with it.
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Old 01-03-2004, 10:57 AM   #6
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It seems FFXI is much more realistic with the monster AI then expected...
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Old 01-03-2004, 03:21 PM   #7
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It's like when pirana sense blood in water.
Monsters sense a moment of weakness and they act on it.

Usually, if something doesn't normally argo you,
it will attack you if you sit down to rest.
I don't think it comes up as much in a PT though.
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Old 01-04-2004, 05:57 PM   #8
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I was very impressed with the monster AI in this game than other games.

It also seems that they hate anybody who is more powerful than they are so anybody who uses invinciblity, is automatically on their hate list, for the remainder of the battle.
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Old 01-05-2004, 10:55 PM   #9
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I suspect that's also the reason why /healing provokes hate from monsters while they're just wandering around. Seems like I get attacked every time I sit down nowadays...
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Old 01-06-2004, 06:05 AM   #10
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Bees, for example, in Giddeus will not aggro you normally, but if you rest nearby, they will.
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Old 01-06-2004, 06:45 AM   #11
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I've sat down as a level 40 something Dragoon and gotten aggroed by Yagudos in E. Sarta... Kind of funny, watching them rush towards their demise... >_>
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Old 01-07-2004, 09:42 PM   #12
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lol yeah...
"Hold on a minute while I finish healing, I will kick your ass shortly"
miss miss miss miss miss miss miss
"There all full"
*draw sword* BLAM 800 damage.
(monster squeel sund) *THUD*
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Old 01-09-2004, 06:34 PM   #13
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Orc squeel sound is very similar to a dog's yelp...

So that's why those orcs in la theine attacked me while I was healing. (I was level 40 btw, I miss beta)
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Old 01-12-2004, 01:11 AM   #14
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Quote:
Originally posted by Xeross
they see said person sit and go, AWW HELL NO!
HAHAHAHA.

Can see a Crawler look over at a WHM sitting down and go "Oh it's ON now, bitch!"

and then all the other crawlers in the map going "Beat his ASS, muh fuggah!"
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Old 01-21-2004, 12:05 AM   #15
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Not just resting, but when your low in health and running around, undead can sense it and they'll aggro you too, levels be damned!
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