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| | #16 | ||
| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Champion's Galea Quote:
Counter is a base %, and every time it should activate, you still have to make an accuracy check. So it has nothing to do with your evasion. You just need good accuracy to optimize your Counter rate.
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| | #17 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Champion's Galea
Well, in a sense, Counter is tied to Evasion; an attack needs to get past Evasion, Parry, and Utsusemi in order to be considered for a Counter check. But we all know PLDs lose the ability to dodge anything higher than T somewhere along the mid levels. And even if we could dodge, that's not hurting Counter's efficiency in the least. I mean, if you're going to analyze how much Counter is helping, you gotta look at how many hits you would've taken with or without it; if you counter 2.5% of the hits that would've landed, it's still going to be 2.5% of the hits that would've landed regardless of whether you dodge 20, 30, or 40% of the mob's attacks. Whether it checks before or after shielding, I don't know, but no matter how you slice it, it's a good thing to have. Also anything that helps me avoid damage while I have no shield (using Staff) is a very good thing.
__________________ Last edited by Armando; 07-17-2009 at 10:25 PM. |
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| | #18 | |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Champion's Galea Quote:
Not that is necessarily a bad thing and all, but if you evade like the brick wall you are, chances are that Counter will see some use.
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| | #19 | |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Champion's Galea Quote:
Is there testing to support the counter rate as an invariant to the evasion of the player? I would be interested in reading that. (I'm aware of the tie to accuracy, but thought evasion is a necessary but insufficient condition to trigger counter.)
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| | #20 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Champion's Galea
You can't Counter with Utsusemi:Ichi up; therefore, Utsusemi: Ichi is checked before Counter. You can evade with Utsusemi: Ichi up, so Evasion is checked before Utsusemi: Ichi. So, Evasion must be checked before Counter. EDIT: In addition to the above, in my old Counter Data test thread I got 9.5% Counter rate with maxed Accuracy when ignoring the mob's attacks. On page 3, Icemage repeats the test and gets roughly 10% Counter rate as well. However, I was fighting a borderline EP mob which had roughly 50% hit rate. Icemage's mob had the minimum 20% hit rate. Yet we both got the same 10% number of counters if you ignore the misses.
__________________ Last edited by Armando; 07-17-2009 at 10:14 PM. |
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| The following user says "Thank You" to Armando for above post: | IfritnoItazura (07-18-2009) |
| | #21 |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Champion's Galea
So, I suppose that means the only significance of not taking damage from a counterattack is that spells won't get interrupted when it happens. ^^
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| | #22 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Champion's Galea
Well, if you're fighting shit with Utsusemi, usually it hits really hard, so I think not taking damage from a hit is pretty significant in itself. EDIT: Then again, you probably can't Counter while casting. But this game is pretty stupid in a lot of ways, so I could be wrong.
__________________ Last edited by Armando; 07-17-2009 at 10:37 PM. |
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| | #23 | |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Champion's Galea
Hey, Subtle Blow affects nukes, so why not? Note to self: inform the WHMs . . . . . . Also, I just had a vaguely disturbing thought: Quote:
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| | #24 | ||
| <3 Duo/Trio | Re: Champion's Galea Quote:
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| | #25 | |
| The Leveling Machine Join Date: May 2009 Location: Club RPG
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My Mood: | Re: Champion's Galea Quote:
Anyway, the gist of this thread seems to be that the fast cast option on the gear is probably your best bet. Then after that, shield skill. What else is considered pertinent? (I seriously don't like the idea of the +4 counter. ... I mean, really?)
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