Go Back   Dreams in Vanadiel - Final Fantasy XI Forum > FFXI Game Related > Race & Job Type Q & A > Paladin

Post New Thread Reply
 
LinkBack Thread Tools Display Modes
Old 07-17-2009, 08:48 PM   #16
Dictionary
Allied Ribbon of Bravery
 
Lmnop's Avatar
 
Join Date: Jul 2004
Location: Warrior
Posts: 1,947
Style: Light Theme V7

Thanks: 227
Thanked 354x in 220 Posts
My Mood:
   
Re: Champion's Galea

Quote:
Originally Posted by IfritnoItazura View Post
Also, I thought Counter is tied to evasion, so didn't give it much thought for PLD use.
How did this slip through Armando's scrutiny?

Counter is a base %, and every time it should activate, you still have to make an accuracy check. So it has nothing to do with your evasion. You just need good accuracy to optimize your Counter rate.
__________________
Quote:
Originally Posted by a Korean forum poster in reference to a kung fu video game trailer
In order for video 2 when comes to be this labor hour height 1 years which listens to go over, with video month should raises and puts and within the feeling no news peeling the horse's nose large spotted butterfly hour heights the awaking tongue are salty the field Oh
^Babelfish hard at work
Lmnop is offline   Reply With Quote Button by Aksannyi :)
Old 07-17-2009, 09:25 PM   #17
2300 AD is pretty screwed up
Iron Emblem of Service
 
Armando's Avatar
 
Join Date: Aug 2003
Location: Puerto Rico
Posts: 5,110
Style: Light Theme V7

Thanks: 707
Thanked 1,631x in 906 Posts
My Mood:
Send a message via AIM to Armando Send a message via MSN to Armando
   
Re: Champion's Galea

Well, in a sense, Counter is tied to Evasion; an attack needs to get past Evasion, Parry, and Utsusemi in order to be considered for a Counter check. But we all know PLDs lose the ability to dodge anything higher than T somewhere along the mid levels. And even if we could dodge, that's not hurting Counter's efficiency in the least. I mean, if you're going to analyze how much Counter is helping, you gotta look at how many hits you would've taken with or without it; if you counter 2.5% of the hits that would've landed, it's still going to be 2.5% of the hits that would've landed regardless of whether you dodge 20, 30, or 40% of the mob's attacks.

Whether it checks before or after shielding, I don't know, but no matter how you slice it, it's a good thing to have.

Also anything that helps me avoid damage while I have no shield (using Staff) is a very good thing.
__________________

Last edited by Armando; 07-17-2009 at 10:25 PM.
Armando is offline   Reply With Quote Button by Aksannyi :)
Old 07-17-2009, 09:25 PM   #18
Tamarsamar - 赤魔騎士
Bronze Star
 
Yellow Mage's Avatar
 
Join Date: Oct 2006
Posts: 2,647
Style: Light Theme V7

Thanks: 3,445
Thanked 546x in 349 Posts
My Mood:
   
Re: Champion's Galea

Quote:
Originally Posted by Lmnop View Post
Counter is a base %, and every time it should activate, you still have to make an accuracy check. So it has nothing to do with your evasion. You just need good accuracy to optimize your Counter rate.
Technically speaking, the mob still has to hit you for you to be able to Counter it. So, in a way, Evasion hinders Counter rate. But Armando's right in saying that, 3% of all attacks that would've hit you anyway are still going to be Countered.

Not that is necessarily a bad thing and all, but if you evade like the brick wall you are, chances are that Counter will see some use.
__________________
Best. Augmented. Red Mage. Earring. Ever.
Yellow Mage is offline   Reply With Quote Button by Aksannyi :)
Old 07-17-2009, 09:48 PM   #19
Sticky Paws
Sterling Star
 
IfritnoItazura's Avatar
 
Join Date: May 2006
Location: Southern California
Posts: 3,201
Style: Light Theme V7

Thanks: 256
Thanked 678x in 434 Posts
My Mood:
   
Re: Champion's Galea

Quote:
Originally Posted by Yellow Mage View Post
Technically speaking, the mob still has to hit you for you to be able to Counter it.
You don't get hit when you counter, that's why I thought you must first evade then get a chance to counter. Retaliation is the one which a player has to be hit in order to hit back.

Quote:
Originally Posted by Lmnop View Post
Counter is a base %, and every time it should activate, you still have to make an accuracy check. So it has nothing to do with your evasion.
Is there testing to support the counter rate as an invariant to the evasion of the player? I would be interested in reading that. (I'm aware of the tie to accuracy, but thought evasion is a necessary but insufficient condition to trigger counter.)
__________________
I’m in pain, but I’m happy.
It hurts, but I can smile.
That’s why I can tell you from the depths of my being…
IfritnoItazura is offline   Reply With Quote Button by Aksannyi :)
Old 07-17-2009, 09:57 PM   #20
2300 AD is pretty screwed up
Iron Emblem of Service
 
Armando's Avatar
 
Join Date: Aug 2003
Location: Puerto Rico
Posts: 5,110
Style: Light Theme V7

Thanks: 707
Thanked 1,631x in 906 Posts
My Mood:
Send a message via AIM to Armando Send a message via MSN to Armando
   
Re: Champion's Galea

You can't Counter with Utsusemi:Ichi up; therefore, Utsusemi: Ichi is checked before Counter. You can evade with Utsusemi: Ichi up, so Evasion is checked before Utsusemi: Ichi. So, Evasion must be checked before Counter.

EDIT: In addition to the above, in my old Counter Data test thread I got 9.5% Counter rate with maxed Accuracy when ignoring the mob's attacks. On page 3, Icemage repeats the test and gets roughly 10% Counter rate as well. However, I was fighting a borderline EP mob which had roughly 50% hit rate. Icemage's mob had the minimum 20% hit rate. Yet we both got the same 10% number of counters if you ignore the misses.
__________________

Last edited by Armando; 07-17-2009 at 10:14 PM.
Armando is offline   Reply With Quote Button by Aksannyi :)
The following user says "Thank You" to Armando for above post:
IfritnoItazura (07-18-2009)
Old 07-17-2009, 10:18 PM   #21
Tamarsamar - 赤魔騎士
Bronze Star
 
Yellow Mage's Avatar
 
Join Date: Oct 2006
Posts: 2,647
Style: Light Theme V7

Thanks: 3,445
Thanked 546x in 349 Posts
My Mood:
   
Re: Champion's Galea

So, I suppose that means the only significance of not taking damage from a counterattack is that spells won't get interrupted when it happens. ^^
Yellow Mage is offline   Reply With Quote Button by Aksannyi :)
Old 07-17-2009, 10:31 PM   #22
2300 AD is pretty screwed up
Iron Emblem of Service
 
Armando's Avatar
 
Join Date: Aug 2003
Location: Puerto Rico
Posts: 5,110
Style: Light Theme V7

Thanks: 707
Thanked 1,631x in 906 Posts
My Mood:
Send a message via AIM to Armando Send a message via MSN to Armando
   
Re: Champion's Galea

Well, if you're fighting shit with Utsusemi, usually it hits really hard, so I think not taking damage from a hit is pretty significant in itself.

EDIT: Then again, you probably can't Counter while casting. But this game is pretty stupid in a lot of ways, so I could be wrong.
__________________

Last edited by Armando; 07-17-2009 at 10:37 PM.
Armando is offline   Reply With Quote Button by Aksannyi :)
Old 07-17-2009, 11:03 PM   #23
Tamarsamar - 赤魔騎士
Bronze Star
 
Yellow Mage's Avatar
 
Join Date: Oct 2006
Posts: 2,647
Style: Light Theme V7

Thanks: 3,445
Thanked 546x in 349 Posts
My Mood:
   
Re: Champion's Galea

Hey, Subtle Blow affects nukes, so why not?

Note to self: inform the WHMs . . .







. . . Also, I just had a vaguely disturbing thought:

Quote:
Originally Posted by playonline.com
Changing Jobs:

You can change your job any time, and eventually gain the ability to select a support job. With a support job, you can effectively "hold two jobs at once." Want to be a warrior who can cast white magic? How about a monk with black magic? With support jobs, the combinations are endless!
What if they were serious?! o_O
Yellow Mage is offline   Reply With Quote Button by Aksannyi :)
Old 07-18-2009, 12:00 AM   #24
<3 Duo/Trio
 
Ryoii/Nonomii's Avatar
 
Join Date: Apr 2007
Posts: 249
Style: Light Theme V7

Thanks: 14
Thanked 38x in 29 Posts
   
Re: Champion's Galea

Quote:
Quote:
Originally Posted by playonline.com
Changing Jobs:

You can change your job any time, and eventually gain the ability to select a support job. With a support job, you can effectively "hold two jobs at once." Want to be a warrior who can cast white magic? How about a monk with black magic? With support jobs, the combinations are endless!
Quote:
Originally Posted by Yellow Mage View Post
Quote: What if they were serious?! o_O
They were serious. Haven't you seen GenomeFFXI's livejournal post on the usefulness of MNK/SCH.
Quote:
Originally Posted by GenomeFFXI
MNK/SCH is now AWESOME and fun in my opinion ...
Ryoii/Nonomii is offline   Reply With Quote Button by Aksannyi :)
Old 10-13-2009, 07:20 AM   #25
The Leveling Machine
 
ShadowHolyFlyingDragon's Avatar
 
Join Date: May 2009
Location: Club RPG
Posts: 178
Style: Light Theme V7

Thanks: 13
Thanked 9x in 8 Posts
My Mood:
   
Re: Champion's Galea

Quote:
Originally Posted by Ryoii/Nonomii View Post
They were serious. Haven't you seen GenomeFFXI's livejournal post on the usefulness of MNK/SCH.
Wow, that part about the drain claws going from 5hp drained to 40hp drained w/Dark Arts was like, epic. It's no wonder though, since Arts give you high ranking skill. I thought it was funny that my BLM/SCH was sleeping mobs with such great ease instead of having to wrack up a bunch of enfeeble skill to do it.

Anyway, the gist of this thread seems to be that the fast cast option on the gear is probably your best bet. Then after that, shield skill. What else is considered pertinent? (I seriously don't like the idea of the +4 counter. ... I mean, really?)
__________________
°·-._.-·°¤.-º°`¨·¥|Kageshinhiryu|¥·¨`°º-.¤°·-._.-·°
ShadowHolyFlyingDragon is offline   Reply With Quote Button by Aksannyi :)
Post New Thread Reply

Tags
champion, galea

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -8. The time now is 09:50 PM.
Site Powered by: vBulletin Version 3.8.1 Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0 RC2
©2001-2009 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2009 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.

no new posts
Page generated in 0.48290 seconds with 20 queries