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Old 03-26-2009, 01:01 AM   #16
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Re: Tarutaru PLD

Pteryx is looking to tank some Eruca on Kamiel's PLD/RDM. I'm having to level RDM myself due to the rarity of willing refreshers though. Should be interesting when we try it, though.

Honestly, you can work around any deficiency a race has for a job. Sometimes it's more interesting to go for something that's not a perfect match and then see what you can do with it. I took Tarutaru with every intention of focusing almost exclusively on melee jobs; I ended up leveling mage jobs for the sheer utility, but my serious jobs are THF and DRK. I like to laugh at mobs that try to Aspir me on THF.

The main caveat I'd point out to the MP>HP thing, though, is that Max MP and MP recovery rate are two different things; Tarutaru's extra MP won't make a bit of difference after the first mob if the puller never ever lets you rest to full; HP can still be healed by the backline at any point. This is more a playstyle concern than anything, but meleeburn dominance has produced an "MP? What's MP?" attitude among many pullers. The worse pullers won't pay attention to your MP needs at all, and even the good ones aren't going to let you get more than they think you need. Breaks between chains are becoming uncommon.
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Old 03-26-2009, 03:26 AM   #17
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Re: Tarutaru PLD

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Originally Posted by Lunaryn View Post
Honestly, you can work around any deficiency a race has for a job.

I agree, except for 1 race - galka. The MP is just absurdly low. I think Galka BLM are the gimpest thing in the game, by far. Taru melee are actually not bad at all, they are really pretty much equal to any other race.

It's true that MP recovery is important, but there are still too many limitation in a small MP pool, sometimes there is no time for MP recovery. It never really matter if a taru sam has less HP and STR than a hume sam, the difference is still very minute, almost non existant really. Taru don't even hurt that bad in tanking jobs, they have high agility for Ninja, and nice MP for paladin, VIT sucks ass so it doesnt even matter that there VIT is low... and their HP is really not too far away from humes/mithras, they are fine with some +HP stuff.
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Old 03-26-2009, 05:11 AM   #18
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Re: Tarutaru PLD

Breaks between chains may be uncommon, but who cares when you've got so many options for Refresh? Not only that, but Reprisal makes for an awesome MP saver and helps generate TP. Paladins don't have to worry about crazy pulling anymore if they're mitigating damage properly.

Also, an MP pool will only stretch as far as the user makes it. Galkas may have less MP to work with overall, but being effective does not require that the player have 900 MP to spare.
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Old 03-26-2009, 05:18 AM   #19
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Re: Tarutaru PLD

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Tarutaru's extra MP won't make a bit of difference after the first mob if the puller never ever lets you rest to full;
That's not quite true; that extra MP means the Tarutaru can go on longer without having to gimp his performance. Besides, while most pullers will pull nonstop by default, most will still stop if you tell them someone needs MP. The only time it's totally negligible is if they have enough Refresh to not have to rest, but in that case, why would you stop to rest?
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Old 03-26-2009, 09:08 PM   #20
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Re: Tarutaru PLD

Fire Crawlers weren't too big of a deal, to be perfectly honest. By the time we were fighting them, I had way too many tools at my disposal to worry about getting KO'd.

For one, I always start fights with Voke and Flash, and then when flash is about to wear, I pop one of my JAs, then start curing as needed.

By Eruca time, I had Rampart, Shield Bash, and Sentinel. I always did Sentinel and Rampart at the beginning of a fight, but I would save SB unless needed (in reality, the flame breath is only dangerous the more HP the Crawler has). Rampart is like "Stoneskin" for magic in addition to +Mag Def, so it's useful at the beginning, and for whatever reason, Sentinel saved me as well.

Plain and simple - There are a bunch of mobs that are dangerous, but a well equipped PLD can take on pretty much anything. Or, at the very least, take enough hits in the face to let his teammates do the rest of the work.

---------- Post added at 12:08 AM ---------- Previous post was at 12:06 AM ----------

Oh and furthermore, you can get more gear for HP, more gear for DEF and more gear for VIT.

Taru has the benefit of having insanely high MP in the first place.

Food for thought.

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Old 03-26-2009, 09:13 PM   #21
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Re: Tarutaru PLD

The MP scaling in this game doesn't make sense

Low MP (Galka) - Decent MP (Elvaan) - High MP (Hume/Mithra) - ABSOLUTELY FUCKING INSANE MP (Taru).

From hume/mithra to taru the MP gain is incredibly disproportionate, the same can't be said for how HP scales

Low HP (taru) - medium HP (hume/mithra) - high HP (elvaan) - and a little bit higher HP (Galka)

Galka got shafted in MP, actually every other race besides taru did, they should all get more MP, it doesn't make sense for tarus to have so much more when their HP penalty isn't that bad. Why do tarus have so much more MP than humes, and Galka only have a bit more HP than elvaans?
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Old 03-26-2009, 09:57 PM   #22
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Re: Tarutaru PLD

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Originally Posted by dirtyclown View Post
Breaks between chains may be uncommon, but who cares when you've got so many options for Refresh? Not only that, but Reprisal makes for an awesome MP saver and helps generate TP. Paladins don't have to worry about crazy pulling anymore if they're mitigating damage properly.
I think the point is that people take the above attitude, suitable for high-level parties, and use that sort of pulling on low-level parties. Say that PLD is level 30, those options are cut down a LOT for refresh.
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Old 03-27-2009, 04:39 AM   #23
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Re: Tarutaru PLD

That's why I support Paladins who take up cooking early in their career.
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Old 03-28-2009, 09:56 PM   #24
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Re: Tarutaru PLD

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Originally Posted by ospeff View Post
The MP scaling in this game doesn't make sense

Low MP (Galka) - Decent MP (Elvaan) - High MP (Hume/Mithra) - ABSOLUTELY FUCKING INSANE MP (Taru).

From hume/mithra to taru the MP gain is incredibly disproportionate, the same can't be said for how HP scales

Low HP (taru) - medium HP (hume/mithra) - high HP (elvaan) - and a little bit higher HP (Galka)

Galka got shafted in MP, actually every other race besides taru did, they should all get more MP, it doesn't make sense for tarus to have so much more when their HP penalty isn't that bad. Why do tarus have so much more MP than humes, and Galka only have a bit more HP than elvaans?

Perhaps it is because players can still be effective with 0 MP, but not at 0 HP?

Just a thought.
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Old 03-31-2009, 03:52 PM   #25
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Re: Tarutaru PLD

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Originally Posted by Lunaryn View Post
Pteryx is looking to tank some Eruca on Kamiel's PLD/RDM. I'm having to level RDM myself due to the rarity of willing refreshers though. Should be interesting when we try it, though.
Trying to be diplomatic, are we? Anyway, to explain the interest a little, some of /RDM's strengths should become obvious when tanking eruca.

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The main caveat I'd point out to the MP>HP thing, though, is that Max MP and MP recovery rate are two different things; Tarutaru's extra MP won't make a bit of difference after the first mob if the puller never ever lets you rest to full; HP can still be healed by the backline at any point. This is more a playstyle concern than anything, but meleeburn dominance has produced an "MP? What's MP?" attitude among many pullers. The worse pullers won't pay attention to your MP needs at all, and even the good ones aren't going to let you get more than they think you need. Breaks between chains are becoming uncommon.
"Becoming?" (Otherwise, though, this is a good point.)

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Besides, while most pullers will pull nonstop by default, most will still stop if you tell them someone needs MP.
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Old 03-31-2009, 05:24 PM   #26
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Re: Tarutaru PLD

Taru PLD is completely awesome sauce.
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Old 03-31-2009, 06:41 PM   #27
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Re: Tarutaru PLD

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You must live on a much happier Midgardsormr than I do. Half the time I get ignored if I make such a request as a mage. -- Pteryx
Isn't that the truth. I go back and forth between 2 servers playing and I seem to be on Midgard less and less lately.
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Old 04-01-2009, 08:24 AM   #28
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Re: Tarutaru PLD

Great info and as far as i am concerned Tarutaru PLD is the way to go even disregarding all of our so called race "flaws" and the job "requirements" lol. I like my race, i like PLD so... [Tarutaru][Paladin][All right!] lol. Anyways in regards to my top 3 career jobs (WHM, BLU, PLD). Whats better for PLD, Knight's Earring or Suppa? I wanted to go Suppa route for a DD PLD and for my BLU, and maybe my lolWHM/NIN.I am still debating my choice. What do you guys think?
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Old 04-01-2009, 09:02 AM   #29
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Re: Tarutaru PLD

Disregard then. It's probably because it's been too long since my PLD hit 75, and when I'm on other jobs I'm frequently the puller.
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Old 04-01-2009, 12:10 PM   #30
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Re: Tarutaru PLD

Suppa
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