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Old 02-08-2008, 02:22 PM   #16
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Re: : Lv.10-60 Equipment Guide

Not to bug you, Armando, but any idea when you might have more of this completed? I'd love to see your thoughts on some of the sections you haven't completed yet. I'm leveling PLD at the moment, and while I've done it before (twice, actually), it's been a while, and I've never been particularly good at the math of it all.
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Old 02-09-2008, 05:15 PM   #17
2300 AD is pretty screwed up
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Re: : Lv.10-60 Equipment Guide

Not being pushy, you have all the right to demand the updates I promised would come, but didn't do because I'm a lazy bum. I was kinda stalling since this was going to get Wikified anyways, but the whole Wiki thing isn't moving as quickly as I thought it might. Thanks for reminding me that I needed to bite the bullet and get this done either way.

Major update, whole thing's a lot cleaner and easier to read to boot. Added Fourth Division Gauntlets and Iron Ram Shield as well. Practically done now. Just need to add a few more asterisks here and there. Nothing major.
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Old 02-11-2008, 10:25 PM   #18
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Re: : Lv.10-60 Equipment Guide

VERY nicely done. I'll be directing any would-be Paladins to this, as it'll save me and them a lot of time and effort

Thank you for your dilligent work.
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Old 02-12-2008, 06:18 AM   #19
2300 AD is pretty screwed up
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Re: : Lv.10-60 Equipment Guide

No prob. I've been doing small edits here and there, threw in Wivre Shield and the Iron Ram set.

Itazura: I'm not too hot for Mithran Stone simply because at that level it can't compete with Life Belt. It makes for a good +HP set piece, and it'd be worth mentioning for that, but it's out of the scope of the guide since it's mostly for EXP. Savage Gauntlets are good but I barely had room for the whole guide in the post, and most race's RSE's are useable. There's enough RSE to devote a whole section to it, but sadly at this point it wouldn't fit
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Old 02-12-2008, 07:27 AM   #20
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Re: : Lv.10-60 Equipment Guide

Maybe you should mention this is for PLD in the OP, as it may not be evident to beginners.
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Old 02-12-2008, 09:05 AM   #21
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Re: : Lv.10-60 Equipment Guide

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Maybe you should mention this is for PLD in the OP, as it may not be evident to beginners.
It's in the paladin section, so it should be obvious that it's for Paladin.
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Old 02-12-2008, 11:26 AM   #22
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Re: : Lv.10-60 Equipment Guide

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It's in the paladin section, so it should be obvious that it's for Paladin.
The Thanks was for using your brain.



Empedocles, you seem oddly familiar . . .
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Old 02-12-2008, 12:13 PM   #23
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Re: : Lv.10-60 Equipment Guide

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Maybe you should mention this is for PLD in the OP, as it may not be evident to beginners.
After all this time you still don't know how to see what section of the forum a thread is in?
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Old 02-12-2008, 12:42 PM   #24
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Re: : Lv.10-60 Equipment Guide

I know a lot of the focus is more towards damage vs vit, but for those of us who still turtle it out there, you may want to add the Medieval Collar. level 35, DEF: 3, VIT: 2

Great guide either way. I may need to re-evaluate some of my pathing to see where I want to go now that I'm @44
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Old 02-13-2008, 03:21 PM   #25
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Re: : Lv.10-60 Equipment Guide

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Empedocles, you seem oddly familiar . . .
I posted a small amount a while back (Maybe... 5 months ago? ) but for an odd reason became a lurker....
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Old 02-14-2008, 04:52 AM   #26
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Re: : Lv.10-60 Equipment Guide

I notice that you don't mention Emperor/Empress Pin. I realize that it's not ideal because 1.) Cost or Time Prohibitive, and 2.) No DEF, but is there any merit to wearing one if you already have one, at least until Eisen/Kampf gear?
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Old 02-14-2008, 05:58 AM   #27
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Re: : Lv.10-60 Equipment Guide

Evasion+10 means actual evasion is increased by 5%. Averaged over time, that's 5% less damage compared to wearing nothing in the head slot.

Unless there's some substantial defensive or offensive gear in the slot at those levels (or if you really need those 15 HP), it's hard to argue against something which works out to be basically physical damage -5%, while improving DEX and AGI at the same time.
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Old 02-14-2008, 06:06 AM   #28
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Re: : Lv.10-60 Equipment Guide

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Evasion+10 means actual evasion is increased by 5%. Averaged over time, that's 5% less damage compared to wearing nothing in the head slot.

Unless there's some substantial defensive or offensive gear in the slot at those levels (or if you really need those 15 HP), it's hard to argue against something which works out to be basically physical damage -5%, while improving DEX and AGI at the same time.
Which is what I figured, but he didn't mention it, so I wanted to make sure.
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Old 02-14-2008, 06:29 AM   #29
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Re: : Lv.10-60 Equipment Guide

C rank evasion (according to Wiki) and, iirc, one of the lowest AGI growths in the game.

I think in the 20s, the emp pin is likely a good idea... but the stronger the mob, the more you'll want a more traditional piece. I'm not entirely sure what 13 or so defense will do for you... but it's probably better than what may amount to only 1% more attacks avoided.
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Old 02-14-2008, 06:39 AM   #30
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Re: : Lv.10-60 Equipment Guide

Well, as I said, I was only mentioning it for those five levels before 29. There really isn't much else during that level range to swap out, save a mask that gives flat defense, or hairpins that give MP (which as a Taru, I really don't need, at least, not for anything but the very start of the fight). Once I got to 29, I would obviously switch to the Eisen/Kampfschaller.
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