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| | #61 |
| Ninja Kitty Join Date: Dec 2008 Location: Ireland
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My Mood: | Re: Paladin guide 2.0
Excellent, I'm glad to read guides like this since I plan on taking PLD as soon as I can. I meant to do it when I first played, and just about got to 30 on WAR, ready to unlock extras when I left the game. I'll refer to this a lot when the time comes, so thank you.
__________________ Cadee Forever shall the wolf in me desire the sheep in you <3 Cadee | Phoenix | Mithra Aspiring Paladin MNK 11 |
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| | #62 |
| Weak to Stone Bronze Ribbon of Service Join Date: May 2004 Location: South Of Heaven
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My Mood: | Re: Paladin guide 2.0
New section added, not sure if I'm going to take it any further. I'd like to do some more testing, but Leviathan's a bad place to ask for halp.
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| | #63 | |||
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Paladin guide 2.0 Quote:
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This guide does touch upon creatures using Hundred Fists, so I guess it's not strictly exp only. In that case, the lack of /NIN is a big omission. (Not imply /NIN helps for Hundred Fists or anything silly like that, but it is a really widely employed support job.) Quote:
If you can hit 6 people, Holy Circle is 20 x 6 = 120 VE. In a typical party, the average would be closer to 4 people, so 80 VE. Provoke is 1800 VE, so HC is not even 1/20th of a Provoke. Enmity wise, Holy Circle is almost a placebo effect, so wouldn't really call that a "hate tool" either. It is good for fighting undeads (but helps party only--not 'allies'), of course. Maybe shouldn't label the section 'Hate tools".
__________________ “I’m in pain, but I’m happy.” “It hurts, but I can smile.” “That’s why I can tell you from the depths of my being…” | |||
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| | #64 | |||
| Weak to Stone Bronze Ribbon of Service Join Date: May 2004 Location: South Of Heaven
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My Mood: | Re: Paladin guide 2.0
There are many things that I should do, and there are many things that I will not do. Quote:
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| | #65 | |||
| Expert Chocobo Cook Join Date: Jul 2006 Location: El Paso, TX
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My Mood: | Re: Paladin guide 2.0 Quote:
/NIN is no good for PLD in a general exp setting, where the hell you get that idea? Its good for endgame, where long fights are expected agains certain gods and HNMs, but agains a mob that is gonna die in about a minute or so? Yeah right, try keeping even a shred of hate as PLD/NIN. Hell, why even bother with a tank in that case and just toss in another DD. Anything that generates hate is a "hate tool" why dont you quit BEING a tool and provide some useful information, instead of just copying and pasting from another endgame forum? Yes, the amount cured will determine how much hate you grab, but curing someone else will ALWAYS generate more hate than curing yourself, otherwise, how else would you explain a PL grabbing hate by JUST curing someone? /NIN is a widely employed sub, FOR DDS not for a tank. Remember this guide is mainly for exp UP TO level 60, not once will you see a pld sub anything but war until lvl 75 (unless its for solo situations and whatnot). Quit putting your foot in your mouth k? I can stand idiots, but not idiots who give othesr bad advice.
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| | #66 | ||
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Paladin guide 2.0 Quote:
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| The following user says "Thank You" to Armando for above post: | Murphie (05-07-2009) |
| | #67 |
| 不完全の花 Administrator Iron Emblem of Service | Re: Paladin guide 2.0 I just got out of a 25k/hr party as 73pld/nin. One member commented that it was easier to keep chain by repping the last DD with me because they didn't have to hold back to keep from clearing the place before the pops were ready lol. A sprinkling of Cure III meant less dying to Pecking Flurry and of course there was no need to hold hate. So that's why a party would add a pld/nin instead of another heavy DD, and sacrificing exp/hr doesn't even necessarily enter into it.
__________________ A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. |
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| | #68 | |
| Junior Member | Re: Paladin guide 2.0 Quote:
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| | #69 |
| 不完全の花 Administrator Iron Emblem of Service | Re: Paladin guide 2.0
More to the point: Kanican - Enmity Testing (Part VIII)
__________________ A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. |
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| | #70 | |
| Weak to Stone Bronze Ribbon of Service Join Date: May 2004 Location: South Of Heaven
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My Mood: | Re: Paladin guide 2.0
I just took a look at the Enmity testing post and it changed the way I look at a few things. It doesn't quite prove everything for me, but it's good enough that I'll change the wording in my guide where it's mentioned. Quote:
Edit: I think that I'm going to start rewriting this guide and adding more information. As I said earlier, my space is not limitless, so some things have been left out completely, and other sections had to be shortened. Other parts of the guide have strange wording that I'd like to correct, and there's a few organizational changes I'd like to make. I'd also like to add some larger sections centered around the events that I'm currently actively participating in, as well as some other miscellaneous stuff that I've encountered which I feel needs to be mentioned. I might start a blog or something.
__________________ Last edited by dirtyclown; 05-08-2009 at 04:52 AM. | |
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| | #71 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Paladin guide 2.0 Quote:
Also, I've done a bit of enmity testing based on Kaeko's findings and methodology and I can vouch for his (and his contributors') numbers and findings to be spot-on.
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| | #72 |
| Member Bronze Ribbon of Service | Re: Paladin guide 2.0
I'd say there's no difference between curing yourself and curing another PT member, except for this: to cure damage, it generally is taken first, and THAT will knock off a chunk of CE besides the CE you're gaining from the cure. Not only are you gaining CE, but the person who was just nailed for crossing the hate line is losing it from the hits they're taking...
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| | #73 | |||
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Paladin guide 2.0
Others already covered enmity testing by Kaeko, so I'll skip that. PLD isn't really a tank today in most exp/merit parties by the late 70's. It's not even a tank in light events like Nyzul Isle Investigation, if you have anything close to a decently geared DD in the party. (And, you'll want those decently geared DDs, Nyzul Isle or exp/merit parties.) For exp/merit partys Lv.75 and near Lv.75, PLD's duties are: 1. Pry the critter off the (BRD) puller. 2. Contribute to HP recovery. 3. Contribute to damage output. A lot of DD PLD proponents tend to focus on #3, but #1 and #2 are actually a bit more important. #2 also implies curing more than the amount of damage one takes, by the way. Anyway, on the subject of contributing damage, I do what I can: TP: FFXIGEAR.com WS: FFXIGEAR.com Though not ideal, I don't think it's a 'gimped' setup. However, if I output more than 15% of a party's damage output in a merit/Nyzul party, I would consider the DDs weak. (Should be around 10% or under with really strong DDs in party.) That's how I use/see PLD/NIN. Can PLD/WAR do the same? Sure. The problem is with duty #2; if the DDs don't take the critter off of the PLD fast, it's easy to lose more HP than one can cure back over time--there's no point using a PLD instead of a WAR/NIN if the front line has a worse HP lose/regain balance over time with the PLD in it curing away. That's the main reason I prefer /NIN over /WAR in merit parties and even some light events. Quote:
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__________________ “I’m in pain, but I’m happy.” “It hurts, but I can smile.” “That’s why I can tell you from the depths of my being…” | |||
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| | #74 |
| Weak to Stone Bronze Ribbon of Service Join Date: May 2004 Location: South Of Heaven
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My Mood: | Re: Paladin guide 2.0 ![]() Now that I've had some time to cool off, I'll actually reply to you. I'd like to think of this guide as a general information guide on what our job does featuring tips for using our abilities effectively. That's a very broad topic and I've got a bunch to work on before this is complete. Anyway, You quoted the mention of Warcry as a sub ability and were trying to make some point about my previous comment regarding the general level range of my guide, and at the same time attempt to justify why there should be a section dedicated to the Ninja sub, while also trying to poke holes in my posts by quoting something that was written nearly three years ago. I will get around to adding sections on everything you've mentioned eventually, but before I do you need to stop being so fucking obnoxious. Thanks in advance for your cooperation.
__________________ Last edited by dirtyclown; 05-14-2009 at 11:26 AM. Reason: :colbert: |
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| | #75 | |
| Now With More Y! Allied Ribbon of Glory Join Date: Jun 2007 Location: Chicago Suburbs
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My Mood: | Re: Paladin guide 2.0 Quote:
__________________ Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH Formerly Callisto of Ramuh. RDM Guide( Updated July '09!) | COR Guide | FFXIAH Item Sets & Junk | |
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