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| | #16 |
| Weak to Stone Bronze Ribbon of Service Join Date: May 2004 Location: South Of Heaven
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My Mood: | Re: Paladin guide 2.0
...Or did I?
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| | #17 |
| Drama Queen Bronze Ribbon of Service | Re: Paladin guide 2.0
>_>; According to SE, Sentinel actually decreases hate mob has towards you... because you can merit something that makes it so sentinel makes you lose less enmity.
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| | #18 | |
| Weak to Stone Bronze Ribbon of Service Join Date: May 2004 Location: South Of Heaven
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My Mood: | Re: Paladin guide 2.0 Quote:
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| | #19 | |
| Junior Member | Re: Paladin guide 2.0 Quote:
I think that Guardian refers to the amount of hate lost from taking damage while Sentinel is up, not that using it or having it up cause you to lose hate. So Sentinel doesn't cause you to lose hate, but if you have the new trait you will lose less hate while it is active? I am pretty sure that I have used Sentinel and it caused the mob to turn back to me. | |
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| | #20 |
| Junior Member Join Date: May 2006 Location: Porirua, New Zealand
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My Mood: | Re: Paladin guide 2.0
I understood it as this... I'll put it into a format my puny brain can handle... I'll use points because it's simple. PLD (any) gets hit by mob Hate loss: 12 points. ------------------------------------------------------------------ PLD uses Sentinel Mob: omg I hates you. Hate gain: 50 points. PLD gets hit by mob Hate Loss: 10 points. (Hate loss during Sentinel is reduced.) ------------------------------------------------------------------ PLD with trait merited uses Sentinel Mob: omg I hates you. Hate gain: 50 points. PLD gets hit by mob Hate Loss: 8 points. (Hate loss during Sentinel is further reduced.) Disclaimer: I have no farking idea how S-E set up Enmity, I just set up this model to attempt to explain how I saw it Sound about right?
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| The following user says "Thank You" to Empedocles for above post: | Tevabond (01-06-2007) |
| | #21 |
| Junior Member | Re: Paladin guide 2.0
^ what I was trying to say but a million times easier to understand. |
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| | #22 | |
| Junior Member Join Date: Aug 2006 Location: Ewing, NJ, USA
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| Re: Paladin guide 2.0 Quote:
Double Post Edited: ok i stopped and looked and was wondering how was using the tropicalles being cheaps? Early on Fish Mithkabobs and Boiled/Steamed crab is good. I personally use Shallops Tropicale because I'm a cheap ass. Later on, you'd want to use Tavnazian Tacos, they have a higher cap than Shallops but they hurt the wallet so much more. Cap and stat info gathered from Somepage. Here's some food stats for no reason. Fish Mithkabobs * Dexterity +1 * Vitality +2 * Mind -1 * Defense +25%(Cap: 90@360 Base Defense) Steamed Crab * Vitality +3 * Defense +27% (Cap: 55@203 Base Defense) Shallops Tropicale * MP +20 * Dexterity +1 * Vitality +4 * Intelligence +1 * Defense +25% (Cap: 100@400 Base Defense) Seems to me that the crab is good till 203 def (maybe more if u use HQ then u should switch to the tropicale. Too bad the tropicale doesnt stack but it gives more def for longer adds more vit the fish. anbd some MP IMO the tropicale seems better then fish till tacos Last edited by Tevabond; 08-09-2006 at 07:26 AM. Reason: Automerged Doublepost | |
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| | #23 |
| Junior Member | Re: Paladin guide 2.0
To Tevabond: I used the Honor Sword. Both swords will probably work. Really depends on your play style. Regarding enmity, I really think you can never have too much. (maybe some cases when you need to lose hate for SATA or to bounce hate against really hard hitting HNM but I would rather still have the enmity and just ease up on job abilities and curing, etc...) Having said this though, I don't think that not having the +1 enmity from the Grudge Sword will necessarily make or break you. Also, I used shallops until tacos. Actually I think I would carry a few fishkabobs with me to start the party. If I felt it was party that would last 3 hours I would use the shallops after. Also, it depended on if I thought I was going to get killed |
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| | #24 | ||
| Weak to Stone Bronze Ribbon of Service Join Date: May 2004 Location: South Of Heaven
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My Mood: | Re: Paladin guide 2.0 Quote:
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| | #25 | |
| Junior Member Join Date: Aug 2006 Location: Ewing, NJ, USA
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| Re: Paladin guide 2.0 Quote:
anyway i feel ur pain as the food prices go up and up and up | |
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| | #26 |
| Veteran Member Allied Ribbon of Glory | Re: Paladin guide 2.0
The advantage of the taco is that when you do die, you don't lose your whole 12k and an inventory slot. It's good for high-death environments like Dynamis. Anyway, I want to second the point about never having too much +enmity. I have something like +29 now and still have trouble holding hate off merited DDs, especially on VT or lower mobs. I'd add the following to the notable gear list for higher levels: Macuahuitl+1: +4 enmity is the most you can get in a weapon. Damage is kinda crappy even at its level, let alone compared to 70+ swords, but you're not here for your damage anyway (except in solo). The NQ does not have *any* +enmity; but the materials are so easy to get that even the HQ isn't particularly expensive anymore. Durandal: +1 enmity doesn't look as good as it used to since Mac+1 was introduced, but it also has +7 VIT and does better damage, so if you can hold hate with it instead of Mac+1, do it. It's also dirt cheap because it drops from some of the most popular BCNMs. Hercules Ring: +3 enmity in a ring. You can't beat that unless you finish the CoP missions (and even then, you can wear both Herc and Sattva and get +6). Sattva Ring: Hard to get, but it's probably the best tanking ring ever. Seriously. +5 VIT and AGI, +30 HP and +3 enmity. Warwolf Belt: +3 enmity, +5 STR/DEX/VIT, and it's cheap. Great. Lamia Mantle (+1): One of the very few PLD wearable items with Magic Defense Bonus. This reduces damage you take from magical special attacks and nukes. Very, very useful since those attacks ignore defense and are therefore some of the most dangerous to PLDs.
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| | #27 |
| Senior Member Brass Ribbon of Service | Re: Paladin guide 2.0
Taco also has bonus of mp regen while healing, which is very handly with bard parties. P.S. In the past few months I was leveling other DD jobs in the level 50s. When I was partying with those PLD, none of them use the /ja Cover <stpc> at all. Another thing is the PLDs I had partied did not seems to know how to handle link/pop situation. It will be nice to add those info to the guide :D
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| | #28 | ||
| Weak to Stone Bronze Ribbon of Service Join Date: May 2004 Location: South Of Heaven
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| | #29 |
| Junior Member | Re: Paladin guide 2.0
I thought this guide was good, I've read a few guides which made me red with rage, like insisting that the Gluttony Sword was a MUST and that if you didn't have one, you should quit. It's funny when emnity is brought up, I used a Grudge sword even when I could use the Honor Sword, I switched to the Honor Sword when I got to the Quicksand Caves. I didn't really notice a difference since I seem to come from the PLD Hate camp of "I won't let anyone steal hate from me!". My biggest accomplishment is when fighting Anticans in Q.C., our THF SATA'd on our SAM and the Ant didn't even turn away from me. I was proud of myself, even when I bit the dust when the jerk used Quake... But yeah, I think that each person takes the job and decides how they could use the job to it's fullest ability from their own opinion.
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| | #30 | ||
| Junior Member | Re: Paladin guide 2.0 Quote:
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(edit:BTW nice guide dirtyclown)
__________________ ![]() I will live, and die by the Sword Last edited by ValisOfValefor; 09-10-2006 at 08:54 PM. | ||
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