Closed Thread
 
LinkBack Thread Tools Display Modes
Old 08-30-2004, 08:47 AM   #16 (permalink)
Member
 
Zaptruder's Avatar
 
Join Date: Feb 2004
Posts: 552
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 14,366
Bank: 0
Total Gil: 14,366
Donate
Great. Now plds get more hassle from noobs for raise.

Seriously tho...

/whm is quite handy for soloing or farming.

With regen, I can kill about 40 guardian crawlers before I have to stop. With war sub I can kill about 12 if I'm lucky before I have to stop...
Zaptruder is offline   ::Quote Selected::
Old 08-30-2004, 04:58 PM   #17 (permalink)
Junior Member
 
Join Date: Jan 2003
Posts: 113
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 234
Bank: 0
Total Gil: 234
Donate
I hate using Cover... but if I have to, I have to. It really is a help to us, especially when exping with overnuking RNG or BLM on the PT. But, I don't really exp anymore, so honestly it doesn't really effect me.

-Arc



PaladinsArc is offline   ::Quote Selected::
Old 08-30-2004, 05:03 PM   #18 (permalink)
Junior Member
 
Join Date: Jan 2003
Posts: 113
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 234
Bank: 0
Total Gil: 234
Donate
Quote:
I'd probably only use it sparingly if I saw some level 20ish guy die because of a gobbie train... I could toss him a Raise and save him from going back to HP.
This happened to me today... a MASSIVE crawler train @ CN (full of Rumbles) wiped out the entire 'sac room.' I had fun. :D

-Arc



PaladinsArc is offline   ::Quote Selected::
Old 09-01-2004, 07:51 AM   #19 (permalink)
Junior Member
 
Join Date: Apr 2004
Posts: 80
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 133
Bank: 0
Total Gil: 133
Donate
Paladin's having Raise at level 50 could actually come in useful, since WHMs don't get Raise II until level 56 anyways. Generally we'll be the first to die anyways, but there's always the chance of a mage or two going down in one hit from an early dropped goblin bomb or something of that sort, which means you'd be able to help Raise the dead instead of praying the WHM had Reraise up.



Rhayn ~ Windurst Rank 8
PLD75 WAR37 THF37 NIN22
Profile: Paladin (EXP) ~ Paladin (HNM) ~ Thief
LS: Unleashed
Rhayn is offline   ::Quote Selected::
Old 09-02-2004, 12:33 AM   #20 (permalink)
Junior Member
 
Join Date: Apr 2004
Posts: 4
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 116
Bank: 0
Total Gil: 116
Donate
I totally agree with having WHM to at least 25 for Sneak and Invis, you WILL save alot of gil and it will be very useful when you need to help other players
And getting Raise @ Lv.50PLD is pretty nice to when you PL someone/party and IF someone happends to die :spin:





Elvaan/Male PLD/WAR 50/25 - NIN/WAR 11/5
Sakuro is offline   ::Quote Selected::
Old 09-02-2004, 02:07 AM   #21 (permalink)
Junior Member
 
Join Date: Jan 2004
Posts: 103
Style: Light - Version 6
Thanks: 0
Thanked 0x in 0 Posts
Gil: 275
Bank: 0
Total Gil: 275
Donate
Arc: I'd agree with you about Cover, and if you need it every 3 mins you're doing something wrong.

Except, my static likes killing things fast.

Follow this fight line with me if you will.

RNG pull with 100 damage shot.
Voke
15 sec~
Flash
15sec~
Voke
4sec~
Cure III
5sec~Shield Bash/Sentinel (whichever is up)
3sec~
Holy mother they're starting SC
Tachi: Hobaku
3-4sec~
Sidewinder for 750+350~ Fragmentation damage
3sec~Burst for 1100 damage

I don't care who's who. You're not going to hold hate through that unless Sidewinder hits for beans. I've tried everything I had at my disposal. I've even skipped flash on the hope cure IV, then cure III then flash would keep hate.
Nope...just can't do it when they SC before my second voke.

This the norm, of every one of my fights. And I love my static very much lol. Mob's dead in under 30 seconds. That's handy.

Cover every 3 min is going to be a blessing to me lol.


And what's this about PLD not being able to get Raise II at 75 cause it's a kick in the teeth to RDM?
I don't see RDM walking down the holy path of rightousness. I don't see a RDM laying their life down on the line for people they don't even know (theoretical pick up party)

Sure if you sit back for a sec. I can see how RDM would get pissed. But look at it from a story/class standpoint. We're holy protectors. Keepers of life so to speak. So why shouldn't we be able to get Raise II before if not at all over a guy who supposedly travels the world, picking up a bit of everything as he goes and hones all his skills?

Makes sense to me anyway.

Loial, I'm excited. I'm exactly 35000 exp away from 60, from full AF, and from more HP and Vit than a 66 hume PLD. Finally the Galka strong points are being emphasized.

Side note: the other day I pt'ed with BRD and RDM. I loved the MP. I had to think of reasons to cast lol.



AF Completed.
http://ffxi.allakhazam.com/profile.xml?12685
Artonis is offline   ::Quote Selected::
Old 09-06-2004, 01:12 AM   #22 (permalink)
Junior Member
 
Join Date: Sep 2004
Posts: 9
Style: Dark - Version 5
Thanks: 0
Thanked 0x in 0 Posts
Gil: 28
Bank: 0
Total Gil: 28
Donate
heh
Giving pld raise 2 at 75 wouldnt be a kick in the teeth to rdms. First off plds are Holy Knights we are pretty much tanking whms we get all the main spells. 2nd rdms are already overpowered they dont need anything if anything they need to have stuff taken away lol.
Guerrant is offline   ::Quote Selected::
Closed Thread


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 05:57 PM.


Site Powered by: vBulletin Version 3.6.8 Copyright ©2000 - 2008, Jelsoft Enterprises Ltd. - Modifications by PiNG
©2001-2008 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano.
FINAL FANTASY and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd.
Comments and posts are property of their authors. All the rest, including video, articles, compiled game data, and sections, unless otherwise noted, are
©2002-2008 FFXIOnline.com: Dreams in Vana'diel. All rights reserved.
Page generated in 0.27456 seconds with 22 queries