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    Thread: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    1. #16
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      Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

      ....

      I'm so used to it being spoilerbutton... Hmmm....

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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    Thief
    Bully (Lv.93, Recast time: 3 minutes, Duration: 30 seconds)
    Intimidates target.
    *When in this state and thief is set as your main job, Sneak Attack will succeed regardless of which direction the target is facing.


    Okay... I will admit it. Now, I think Bully is a pretty nifty ability. That's actually what I wanted anyway. Something that augments SATA and this delivers, imo.

    Samurai
    Hagakure (Lv.95, Recast time: 3 minutes, Duration: 1 minute)
    Grants "Save TP" effect and a TP bonus to your next weapon skill.


    Okay... how much? I stilll hope that SAM gets some kinda multi-hit STR based crit-hit WS. I can hope... I can... quit looking at me like that.

    Dancer
    Ternary Flourish (Lv. 93, Recast Time: 2 Minutes 30 Seconds, Duration: 1 Minute)
    Allows you to deliver a threefold attack. Requires at least three finishing moves.


    Still lame, imo. Doesn't detract from how awesome DNC is though.

    Blue Mage
    Unbridled Knowledge (Lv.95, Recast time: 5 minutes, Duration: 1 minute)
    Allows access to additional blue magic spells.


    I just hope I am able to acquire the spells =/

    A new quest related to the Quicksand Caves door has been added.

    We talking about that door that requires you to run to hell and gone across dumb ass pressure plates to open? If so, neat. Too bad I just did my Savage Blade NM the hard way...

    [dev1027] The stack size for the following items has been changed from 1 to 12:
    Fire Cluster / Ice Cluster / Wind Cluster / Earth Cluster / Water Cluster / Light Cluster / Dark Cluster
    [dev1027] The stack size for the following items has been changed from 12 to 99:
    Coin of Birth / Coin of Advancement / Coin of Glory / Coin of Decay / Coin of Ruin / Slice of Bluetail / Peeled Crayfish / Slice of Carp / Sardine Ball / Crayfish Ball / Insect Ball / Trout Ball / Meatball / Lufaise Fly / Drill Calamary / Dwarf Pugil / Pebble / Sliced Sardine / Sliced Cod / Peeled Lobster / Lugworm / Little Worm


    Not many mention this ... but I'm pretty happy about this w/ regards to storage.
    Any opinions expressed are my own, and generally unpopular with others. I'm sure you believe that you understand what you think I typed, but I'm not so sure you realize that what you think you read is not what I meant. Maybe, read it again and insert smiley faces, rainbows, and valium as needed.

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  • #18
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    Ninja
    Issekigan (Lv.95, Recast time: 5 minutes, Duration: 1 minute)
    Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt.

    This... is awsome. Upon dinging 95, I activated it right away. During that 1 minute it was active, I got 1.7 Skills in Parry. Before I was lucky to get 1.7 skills in Parry over the course of a day. Win.


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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)



    Sorry dude. I had to!
    Last edited by Armando; 09-20-2011 at 02:47 PM.

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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    That post was made just a bit funnier to me because I read the picture in the signature right afterwords. The transition made me lul.


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  • #21
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    I'm at work so the picture is blocked =/

    ... so I don't know how bad you are mocking me.
    Any opinions expressed are my own, and generally unpopular with others. I'm sure you believe that you understand what you think I typed, but I'm not so sure you realize that what you think you read is not what I meant. Maybe, read it again and insert smiley faces, rainbows, and valium as needed.

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  • #22
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    For Slip


    Can you see this one?

    If not, then maybe this one:

    If not, check it again later
    Last edited by Yygdrasil; 09-20-2011 at 04:14 PM.


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  • #23
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    Don't forget that RNG can basically replace THF now as far as enmity control goes. Just throw up that new JA and go nuts on the mob for the next 3 minutes. Just make sure you're standing behind the tank.

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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    As a former FFXI fisherman, I find it uproariously funny that they JUST NOW upgraded the stack size of various bait. So many memories of trekking around making my own bait to fish for Lu Shang's fishing rod. Yeah, I'll never do something like that again.


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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    It's kind of funny because lures are still the way to go for just about everything that isn't Moat Carp or some of the legendaries.
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  • #26
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    That is nice to hear about RNG... I have 62 RNG and I need to work on it some more...
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  • #27
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    I kind of like the new ability for PUP, although I can't honestly say I have too much eperience with it. It seems like it's useful, but I've never seen any PUP at 75+ really struggle too much with the possibility of overloading.

    ---------- Post added at 03:08 PM ---------- Previous post was at 03:05 PM ----------

    I will say, that the transfer of OPs between Alliegance is definately welcome... although I wish it had been done BEFORE I changed to Windurst and started doing their missions. It does make me feel a bit happier that I didn't immediately change to Sandy and start working on their OPs right after I finished Windy though. Sandy currently owns quite a few of the OPs I would have wanted to get... and that would all have been a waste of effort on my part.

    As for the automatic reloading of GoV and FoV pages... yay... now people can fucking afk their goddamn mules in a party and gain full benefit of every page. This is going to become a HUGE complaining point for many of us who don't want to leech our way up to 95. Goddamn it SE... you heart was in the right place... but where was your head on that one?


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  • #28
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    The solution is to just get party leaders to kick afk people. That's what happened last night in Gusgen. Someone spoke up asking why those two people in the corner hadn't moved at all. We figured out they were leeching and promptly booted them so we could pick up some folks who wanted to join the alliance. BAM! Problem solved.
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  • #29
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    Yep... that'll totally work when the alliance leader is the guy leveling 5 mules.


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  • #30
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    Re: [NA]FINAL FANTASY XI Version Update (Sep. 19)

    Heckle him.
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