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Old 11-06-2009, 03:32 AM   #1
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Version Update Preview (11/06/2009)

Version Update Preview (11/06/2009)

The fast-approaching major version update will usher in auspicious adjustments spanning a wide range of in-game elements. Today, it is our pleasure to introduce the changes that are scheduled for the Chocobo Circuit, the fishing quest "Inside the Belly," and more!

Chocobo Circuit
- Bigger Rewards
The amount of chocobucks rewarded to first, second, and third place winners in chocobo racing will be significantly increased.

- Revised Race Schedule
The Chocobo Circuit schedule has undergone a full review. The C2 Chocobo Race and C1 Crystal Stakes will be held with greater frequency, and races will take place at the same time each Earth day, making it easier for players to participate than ever before.


*The red and blue race attendants above will alternately conduct races.

- New Rewards
The dashing racing silks dutifully worn by jockeys will be added to the list of reward items obtainable in exchange for chocobucks. With each color offering unique beneficial effects for its wearer, there is bound to be something for every chocobo fan!

Quest: Inside the Belly
Players will be able to turn in more varieties of fish to the quest-starter NPC. Rumor has it these fishes have a penchant for swallowing up new equipment whole...?

Past Vana'diel
- Xarcabard [s]
Monster distribution will be adjusted to allow adventurers to safely arrive at their destination when using the teleportation service requiring Allied Notes.

- Eldieme Necropolis [s]
A number of gates within the necropolis will be adjusted to remain open at all times to allow players to find their way to union treasure chests at the end of a Campaign Battle.

All this and more is coming to you in the soon-arriving major version update!

Eldieme Necropolis update is fudgin sweet! Stupid Mobs would get stuck in the back, beating on Fort, and if you killed them in that room, the doors closed and you had to roll out of there the hard way. Thank god they did that, as people stopped even campaigning there on valefor.
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Old 11-06-2009, 05:14 AM   #2
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Re: Version Update Preview (11/06/2009)

Yesssssssssssssssss

Fuck Eldieme. Nobody has ever liked you. TAKE IT YOU BITCH OF A ZONE.

Also I wonder if we'll see something retarded like Mercurial Lance out of Inside the Belly now.
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Old 11-06-2009, 05:59 AM   #3
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Re: Version Update Preview (11/06/2009)

Do people actually race chocobos?
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Old 11-06-2009, 06:14 AM   #4
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Re: Version Update Preview (11/06/2009)

yay! new cute cloths! ^.^
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Old 11-06-2009, 06:18 AM   #5
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Re: Version Update Preview (11/06/2009)

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Originally Posted by ShepardG View Post
- Xarcabard [s]
Monster distribution will be adjusted to allow adventurers to safely arrive at their destination when using the teleportation service requiring Allied Notes.
Lawl. Then again, I've always considered the whole Xarc_S zone to be the embodiment of lulz.

Quote:
- Eldieme Necropolis [s]
A number of gates within the necropolis will be adjusted to remain open at all times to allow players to find their way to union treasure chests at the end of a Campaign Battle.
Laaaaaaaaawl. Playtest much, SE?
Still, two words: Fortification Nerf

And Synergy/Evolith, which is SE saying "Oh, maybe forcing you to take all-or-nothing random augmentations was a stupid idea after all."


I still haven't seen anything about this update to make me regret cancelling my content IDs last month.
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Old 11-06-2009, 06:31 AM   #6
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Re: Version Update Preview (11/06/2009)

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Do people actually still race chocobos?
I don't think I've heard of anybody racing or betting on chocobo races since it first came out. SE needs to cease and desist with this BS. Between MMM, Pankration, and Chocobo Racing, I don't think many of these are done at all anymore.

(No offense to anybody that actually does do all of those though it was just a "Random Dura post")
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Old 11-06-2009, 06:57 AM   #7
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Re: Version Update Preview (11/06/2009)

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Still, two words: Fortification Nerf
Yes, because hitting walls for no other purpose than skillups or EXP made total sense. Hitting walls wins wars, folks, let's go tell Obama and the troops!

You probably only even complain about thi because they nerfed BRD and WHM buffs spam, which was never helpful either. While there are still problems with Campaign, I still prefer the EXP go to people actually in the fight.

You have to admit when you are standing around doing nothing useful and getting EXP for it, something is wrong. SE fixed that. People who still aren't over it need to go get an enema.

Quote:
And Synergy/Evolith, which is SE saying "Oh, maybe forcing you to take all-or-nothing random augmentations was a stupid idea after all."
Actually, this new system proves that the other one is functioning like they intended to, as are all the other versions of Augmentation. SE wanted to make each type of augmentation unique.

Don't like taking gambles with your gear, well, then you'll want to avoid the FoV version. Its pretty simple.
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Old 11-06-2009, 07:04 AM   #8
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Re: Version Update Preview (11/06/2009)

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Yes, becaue hitting walls for no other purpose than skillups or EXP made total sense. Hitting walls wins wars, folks.. You probably only even complain about thi because they nerfed BRD and WHM buffs spam, which was never helpful either.

You have to admit when you are standing around doing nothing useful and getting EXP for it, something is wrong. SE fixed that. People who still aren't over it need to go get an enema.
Way to overreact, guy.

My only problem was (that's past tense: I quit a few weeks ago) that they nerfed it so hard, to the point where there is no point in doing it at all. Because the way they made Campaign, hitting walls did have an effect on winning wars. And it still does, only now you don't get XP.

<sarcasm> And you probably only care about getting XP and loot in campaign, not about winning territories! </sarcasm>
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Old 11-06-2009, 07:17 AM   #9
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Re: Version Update Preview (11/06/2009)

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<sarcasm> And you probably only care about getting XP and loot in campaign, not about winning territories! </sarcasm>
Isn't that what it's all abou..? Wait a minute!
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Old 11-06-2009, 07:21 AM   #10
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Re: Version Update Preview (11/06/2009)

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<sarcasm> And you probably only care about getting XP and loot in campaign, not about winning territories! </sarcasm>
You can wail on fortifications after you've wiped the mobs out, you can't win territories just by banging on the walls. Not to mention you can do campaign Ops to bomb that shit, too. When you're just wailing on the wall and everyone around you is dropping dead, your kinda need to get your head back in the game.
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Old 11-06-2009, 07:24 AM   #11
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Re: Version Update Preview (11/06/2009)

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Originally Posted by Durahansolo View Post
I don't think I've heard of anybody racing or betting on chocobo races since it first came out. SE needs to cease and desist with this BS. Between MMM, Pankration, and Chocobo Racing, I don't think many of these are done at all anymore.

(No offense to anybody that actually does do all of those though it was just a "Random Dura post")
Actually it means they really should do more with these things, not less. They're all great, fun little side games in FFXI, but none of them are all too rewarding. It's a shame no one does any of these things because they are interesting and unique diversions from the boring grind of Exp and Endgame. MMM especially was a great idea with lots of potential, but after massive abuse from the player base and a heavy handed nerf from SE, it's sadly all but useless now.

Quote:
Originally Posted by Omgwtfbbqkitten View Post
Yes, because hitting walls for no other purpose than skillups or EXP made total sense. Hitting walls wins wars, folks, let's go tell Obama and the troops!

You probably only even complain about thi because they nerfed BRD and WHM buffs spam, which was never helpful either. While there are still problems with Campaign, I still prefer the EXP go to people actually in the fight.

You have to admit when you are standing around doing nothing useful and getting EXP for it, something is wrong. SE fixed that. People who still aren't over it need to go get an enema.
Because killing little pink birds for hours on end is so "useful", right? The fort nerf was a terrible blow to campaign because now no one goes to try and take over enemy zones anymore. Many times you could sit there for a 30 minute campaign hitting the wall and get nothing because no enemies actually show up. So either make it so there is no campaign until the Beastmen appear or fix the damn fort EXP gained because it really wasn't all that broken. You still earned more by killing beastmen, and you would still get your ass whooped if you were caught on the wall when they popped, so there really was only tiny advantage to wall beating. If you're going to have 30-40 minute campaign battles where the only thing to actually hit is the wall itself, you might as well make it rewarding.
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Old 11-06-2009, 07:33 AM   #12
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Re: Version Update Preview (11/06/2009)

I'm surprised nobody ever mentions how mobs can be at the fort, but no Campaign battle has been started. Sure, attacking them gets your nation some influence, but unlike Campaign Battle, you stand to actually lose EXP by losing against them.

It's always been my belief that players should be able to trigger an offensive Campaign battle whenever they want. Mobs attack our forts whether players or NPCs are there or not. Why can't we do the same?
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Old 11-06-2009, 07:46 AM   #13
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Re: Version Update Preview (11/06/2009)

I am kind of sad they changed it so Xarcabard mobs are further away and don't kill you as you teleport in, I just find piles of corpses funny, though.
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Old 11-06-2009, 08:06 AM   #14
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Re: Version Update Preview (11/06/2009)

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I am kind of sad they changed it so Xarcabard mobs are further away and don't kill you as you teleport in, I just find piles of corpses funny, though.
When Is tarted campaign on my sam, I would get killed by the lady bugs when I teleported into East Ron [s]. I hated that lol.
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Old 11-06-2009, 08:17 AM   #15
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Re: Version Update Preview (11/06/2009)

sooo.... fuck new avatars!
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