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| | #16 |
| Π Pie Master Super Moderator Copper Emblem of Service Join Date: Dec 2002 Location: Roswell, GA
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| Re: Job Adjustments and Additions: Part II (10/21/2009)
4mp/tick is the amount gained for Corsair's lucky roll. I'd assume a SMN would have to keep Diabolos out for a considerable amount of time to reach that rate...and depending on how much the perpetuation is lowered when using Avatar's Favor, it may be only beneficial in a tight spot. Regardless...price of Pluto's Staff about to skyrocket?
__________________ PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master Rockman - Fairy WAR75/SMN75/PLD52/NIN37/THF37/SAM37/WHM41 WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1 Currently Playing: Uncharted 2: Among Thieves, Left4Dead, Diablo II |
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| | #17 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Job Adjustments and Additions: Part II (10/21/2009)
I need sleep, I keep reading it wrong. COR's Lucky # for Evoker's Roll is is 5, which is 3 MP a tick and 4 MP a tick with SMN present. 10 is 3 MP a tick, too. 11 is 4 MP a tick. So, at best SMN would be doing 3 MP a tick. So actually, COR still retains exclusivity to the 11 roll value on Evoker's. |
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| | #18 |
| Interior Decorator Bronze Star | Re: Job Adjustments and Additions: Part II (10/21/2009) In the 6 minutes it would take a Bst to get full charges, a regular melee would have already done more then 1k dmg total.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater |
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| | #19 | |
| Pet Job Enthusiast | Re: Job Adjustments and Additions: Part II (10/21/2009) Quote:
saved me about 500k+ gil
__________________ "Pet job or GTFO" - Jujube "When in doubt.../war" - Tinytots (Romyro) - "We've got to kill those Bones...they're in the way" (Ayr) - "The only bone you need to worry about is the one i'm going to stick you with" (lol, maybe not exact words...but it's close, and just as creepy) 75 Bst, Smn, Pup, Brd | |
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| | #20 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Job Adjustments and Additions: Part II (10/21/2009)
Staves don't affect any other buffs in the game, why would SMN suddenly be an exception?
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| | #21 | |
| Pet Job Enthusiast | Re: Job Adjustments and Additions: Part II (10/21/2009) Quote:
dont think that 1000 needling would be ideal in an xp situation. **Guess I could clarify my point a little better. We have a petLS on hades with a large number of bst/smns/pups. So yes, melees could be doing more damage then 1k easily. But we don’t really use those…’normy’ jobs. Pets FTW!!!
__________________ "Pet job or GTFO" - Jujube "When in doubt.../war" - Tinytots (Romyro) - "We've got to kill those Bones...they're in the way" (Ayr) - "The only bone you need to worry about is the one i'm going to stick you with" (lol, maybe not exact words...but it's close, and just as creepy) 75 Bst, Smn, Pup, Brd Last edited by Romyro; 10-21-2009 at 07:43 AM. | |
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| | #22 |
| Junior Member | Re: Job Adjustments and Additions: Part II (10/21/2009)
Summoner change looks groovy but it kinda sucks that they don't get it until level 55, which means they'll still be stuck cure-botting a lot while leveling.
__________________ Server: Midgardsormr Occupation: Reckless Red Mage Name: Drjones |
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| | #23 | |
| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
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My Mood: | Re: Job Adjustments and Additions: Part II (10/21/2009)
The update to BST might get me back ingame atleast for a couple months. I noticed the last line... We will continue to observe the beastmaster job following the release of the November version update, and as necessary, make adjustments to special abilities and calling items for each pet. I hope this doesn't mean adjusting things DOWN. Also, the underlined gives me hope?
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| | #24 |
| Π Pie Master Super Moderator Copper Emblem of Service Join Date: Dec 2002 Location: Roswell, GA
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| Re: Job Adjustments and Additions: Part II (10/21/2009) Diabolos perp cost? Though this new Fay Croizer thing is pretty crazy. When was it added?
__________________ PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master Rockman - Fairy WAR75/SMN75/PLD52/NIN37/THF37/SAM37/WHM41 WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1 Currently Playing: Uncharted 2: Among Thieves, Left4Dead, Diablo II |
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| | #25 |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Job Adjustments and Additions: Part II (10/21/2009) I've got three words for ya: Fuck. Yeah. @BBQ: I don't see what would be so broken about a high Refresh rate at max. As long as you keep Diabolos out you're missing out on other buffs like Earthen Ward. If you do switch avatars you reset the potency. You gotta be in range of the avatar to get the effects, too. Either the front lines will get it or the back lines.
__________________ Last edited by Armando; 10-21-2009 at 08:02 AM. |
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| | #26 | |
| Pet Job Enthusiast | Re: Job Adjustments and Additions: Part II (10/21/2009) Quote:
__________________ "Pet job or GTFO" - Jujube "When in doubt.../war" - Tinytots (Romyro) - "We've got to kill those Bones...they're in the way" (Ayr) - "The only bone you need to worry about is the one i'm going to stick you with" (lol, maybe not exact words...but it's close, and just as creepy) 75 Bst, Smn, Pup, Brd | |
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| | #27 |
| Π Pie Master Super Moderator Copper Emblem of Service Join Date: Dec 2002 Location: Roswell, GA
Posts: 4,940 Style: Light Theme V7 Thanks: 114
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| Re: Job Adjustments and Additions: Part II (10/21/2009) Cool. Too much to ask to not be a huge pain in the ass to get, I'm guessing?
__________________ PSN ID - PaiPai Gamertag - PaiPaiMaster Steam ID: Pai Pai Master Rockman - Fairy WAR75/SMN75/PLD52/NIN37/THF37/SAM37/WHM41 WIN8-1/ZM (Clear)/PM (Clear)/AM (Clear)/WotG3/ACP1 Currently Playing: Uncharted 2: Among Thieves, Left4Dead, Diablo II |
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| | #28 |
| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Job Adjustments and Additions: Part II (10/21/2009)
OK, Armando, tha'ts enough KH for you. Put down the DS and back away.
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| | #29 | |
| Interior Decorator Bronze Star | Re: Job Adjustments and Additions: Part II (10/21/2009) Quote:
Get a good party of 6 and a staff from the AH and you're all set. The Grauberg fight is the only one I've done myself, but it's not too hard at all.
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |
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| | #30 | |
| Dark Arts Master Bronze Ribbon of Service Join Date: Sep 2008 Location: Conneticut
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My Mood: | Re: Job Adjustments and Additions: Part II (10/21/2009) You can probably set it so that the Melee are near the summon, as well as teh mages. But the mages can probably be just out of range of AoEs, but the summon may be close enough to the mages to effect them. It might be enough range if set just right so the Summon can Melee as well and still give refresh to everyone.
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