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| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Job Adjustments and Additions: Part I (10/14/2009) FINAL FANTASY XI Official Web Site Job Adjustments and Additions: Part I (10/14/2009) The November version update will feature a host of welcome refinements for three time-honored professions: rangers, beastmasters, and summoners. In Part I of our preview, we shine the spotlight on rangers and unveil the adjustments that will have the hunters and huntresses of Vana'diel sharpshooting like never before!Read on for the details! ------------------------------------------------------------- Rangers throughout the realm, sharpen your arrows and polish your rifles! A host of ability tweaks scheduled for the new version update promise to render your finely honed hunting skills more potent than ever. Ranger Job Adjustments Job Ability Adjustments - Velocity Shot The duration of this ability will be increased from five minutes to two hours. - Unlimited Shot Once activated, this ability will remain in effect until you successfully hit your mark. - Camouflage Rangers with this ability in effect will incur less enmity for ranged attacks. There will be a chance that the ability remains in effect even after a ranged attack, depending on your position relative to your target. Ranged Attack Adjustments - Ranged attack enmity Less enmity will be incurred the further away you are from the target of your ranged attacks. - Detailed damage messages for ranged attacks Damage messages displayed after a successful ranged attack will indicate the effectiveness of the attack, allowing for players to better gauge their positioning. Critical hit and missed attack messages will remain unchanged. ![]() This concludes our preview of the adjustments scheduled for rangers in the upcoming version update. Other jobs set to receive fine-tuning will be featured in the coming days, so keep your eyes glued to this space! |
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| The following user says "Thank You" to Malacite for above post: | Lmnop (10-14-2009) |
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| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Job Adjustments and Additions: Part I (10/14/2009)
wait, RNG is going to have two two hours?
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| Interior Decorator Bronze Star | Re: Job Adjustments and Additions: Part I (10/14/2009)
Wait, people still play Rng?
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater |
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| Soldier Tony Allied Ribbon of Bravery Join Date: Oct 2006 Location: Flint, MI
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My Mood: | Re: Job Adjustments and Additions: Part I (10/14/2009) Ahhh yes! The Warrior update. How long I have waited for you to... Wait, people were still waiting on the SMN update? We will never hear the end of this lol. Quote:
*Durahansolo hits the Forest Hare for 250 damage. The attack is super effective!*
__________________ ----------------------- ![]() "There will come a day when the world will realize that Superman can no longer create miracles. If my name was Superman, that day would be today." 4/29/2009 - Me Quote:
Last edited by Durahansolo; 10-14-2009 at 05:51 AM. | ||
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| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Job Adjustments and Additions: Part I (10/14/2009)
Fuck yeah. Quote:
I hope the new /ra messages embarrass people. "Xxephirothkittenxx is a scrub that's standing way too close to the Goblin Butcher, so her ranged attack only did a measly 3 points of damage!"
__________________ Last edited by Armando; 10-14-2009 at 08:10 AM. | |
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| | #6 | |
| Lives in Drury Lane Super Moderator Mythril Star Join Date: May 2004 Location: Portugal
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My Mood: | Re: Job Adjustments and Additions: Part I (10/14/2009)
dowant to hear about that BST update... *looks at credit card*
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| Junior Member Join Date: May 2006 Location: Porirua, New Zealand
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My Mood: | Re: Job Adjustments and Additions: Part I (10/14/2009)
I like the Camouflage change, I might actually use it now.
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| | #8 |
| The Lone Dark Wolf Brass Ribbon of Service Join Date: Jan 2006 Location: Somewhere in Mexico...
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| Re: Job Adjustments and Additions: Part I (10/14/2009)
Let's see if they finally add that new avatar
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| Interior Decorator Bronze Star | Re: Job Adjustments and Additions: Part I (10/14/2009) Quote:
__________________ "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | |
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| | #10 |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Job Adjustments and Additions: Part I (10/14/2009) |
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| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
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| Re: Job Adjustments and Additions: Part I (10/14/2009)
This is rather interesting as i've always had a strong hankering to play summoner more and to pick up beast master. Picking up Bst mostly came about because I've switched my main craft over to cooking and can make my own jug pets, which had been a major obstacle. CourierCarrie looks good in some situations, but I wouldn't want to use her 24/7 like I see some Bsts doing. Besides, I like Diremites. I shall call my LDL either Chuck or Fluffy.
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| Play toy Brass Ribbon of Service Join Date: Nov 2003 Location: England
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My Mood: | Re: Job Adjustments and Additions: Part I (10/14/2009) Really nice change, I only hope it applies to all jobs that can use ranged attacks.
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| | #13 |
| Pet Job Enthusiast | Re: Job Adjustments and Additions: Part I (10/14/2009)
Oh man...Bst and Smn updates!?! Must be my birthday.
__________________ "Pet job or GTFO" - Jujube "When in doubt.../war" - Tinytots (Romyro) - "We've got to kill those Bones...they're in the way" (Ayr) - "The only bone you need to worry about is the one i'm going to stick you with" (lol, maybe not exact words...but it's close, and just as creepy) 75 Bst, Smn, Pup, Brd |
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| Dictionary Allied Ribbon of Bravery Join Date: Jul 2004 Location: Warrior
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My Mood: | Re: Job Adjustments and Additions: Part I (10/14/2009) Quote:
a) some mix of how far you are away from the mob and whether or not the mob is looking at you (or if your shot turns the mob towards you -- seems like that'd be a dead give-away that you've been had) orrrrr b) with the ranged attack enmity changes + camouflage changes, taking shots at max distance sets your enmity gain to 0 and so doesn't dispel camo. This option seems quite infeasible. "Refinements" indeed, for the most part. About time we get some quality of life improvements that people actually care about (as in: those of us who don't use distance plug-ins).
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| Raidou Kuzunoha Vs. Demi-Fiend Brass Wings of Service Join Date: May 2006 Location: Windurst
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My Mood: | Re: Job Adjustments and Additions: Part I (10/14/2009) Quiet and wait your turn, its ranger day. ![]() While I don't think it was needed, many of the tweaks are nice. Making Velocity Shot last two hours is kinda like what they did for Scholars with Addendum, it was always annoying to reapply the ability every few minutes, so constantly having it up is a godsend. This allows RNGs to just keep on shooting. Unlimited Shot - I can't tell you how annoying it is to miss on a five minute ability that and then lose this effect. This was one of them. It will still be annoying to miss a Barrage, though, then again other multi-hit attacks in the game contain misses as well, so I guess its fair they picked this over Barrage. Camouflage getting more utility than just a brief invisibility is also nice, and also gives RNGs even more or an incentive to steer clear of the lameass Stealth Shot merit ability. Ranged enmity adjustment - OK, here's where I'm gonna nitpick. All this does is make Bow even more dominant than ever, but even then, I'm pretty sure if I stick five kaburas in something's ass, I'm going to get some attention. This update makes the optimal range for bow also the optimal range for less enmity, while nothing really changes for crossbow and guns since their optimal ranges are closer in. Gun is most effective just outside of melee range and crossbow lands in between the optimal gun and bow ranges. On paper I guess it makes sense that gun users are flashier and should get more attention, but doesn't this put COR in an unfair position given they don't really have a choice in ranged weapons other than gun? Seems like this side of the update only benefits the best two bow users - RNG and SAM. The adjustment for ranged attack messages will be helpful, though it probably should have come a lot sooner, its better late than never. Quote:
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