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Old 10-14-2009, 03:02 PM   #31
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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Old 10-14-2009, 03:09 PM   #32
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Re: Job Adjustments and Additions: Part I (10/14/2009)

I wasn't expecting a RNG update myself, but I can't deny that all of these things appear to be nice refinements to the experience of playing the job and the camouflage adjustment adds some new utility. I never particularly cared for JAs that carry no real combat utility, but now I can't say that about anything RNG has.

Even Recycle used to be kind of a joke, but when the merit update came that changed. It went from being viewed as something cheapasses merit to the RNG version of Conserve MP, giving them more longevity

Updating Camouflage the way they have actually isn't too far removed from the updates to Circle effects, it just gives the existing ability another use. And since the addition of SCH, more utility for existing abilities seems to have become a recurring theme in the updates.

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Agreed. To add to that with some speculation. Ranger is specialized with certain "skills" such as Wide Scan. I do wish they would make the change available for all jobs. If Corsair's get snubbed that will suck.
Wide scan is usable under both /RNG and /BST as subjobs, put it on in your MH and pull up the map outside the house.. The only time it didn't work was when ToA jobs were added and it didn't function because they probably just forgot to include the functionality with their jobs.

Speculation based on this update being classified under RNG is silly, every adjustment to ranged attacks has affected other jobs that used ranged weapons. Sweet spots and ranged weapons have never been exclusive to RNG and why would they be? Again, I'll point to the RNG nerf - SAM/RNG was officially abandoned by all who used it as of that nerf and people only returned to it when the formulas were fixed again. The nerf hurt RNG, but it destroyed SAM/RNG.

I'm pretty sure the benefits of Camoflage will cross over, given that its under sub level. This will give the enmity sensitive CORs and SAMs a little something. I could actually see this being somewhat helpful to COR/DNC especially, since use of that sub sometimes nets a bit more enmity. Making my Slug Shots lower on enmity should ease things up in a PT where light cures are needed.
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Old 10-14-2009, 03:31 PM   #33
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Re: Job Adjustments and Additions: Part I (10/14/2009)

I believe the RNG nerfs themselves (changing potency based on distance, implementing level penalties like melee attacks have always had) were actually presented on the square-enix update notes as Ranger job changes even though they were universal. Could be wrong on that.

Also, I haven't checked BG but how many of them are already saying the ranged attack efficacy messages are making it easymode for noob RNG?
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Old 10-14-2009, 03:40 PM   #34
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Re: Job Adjustments and Additions: Part I (10/14/2009)

I actually haven't read any of the update notes on BG.

I keep up with the game here. I keep up with the community there.
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Old 10-14-2009, 04:00 PM   #35
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Re: Job Adjustments and Additions: Part I (10/14/2009)

To each their own. I hate their community and their understanding of the game.

Also: I was wrong. The ranged attacks were simply "battle related" changes, not job related. That was July 19th, 2005. That's right. Ranger burns ended four years ago. What the fuck am I still doing even having that game installed?
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Old 10-14-2009, 04:39 PM   #36
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Re: Job Adjustments and Additions: Part I (10/14/2009)

RNG burns still happen, just gotta know the right people. When I am playing, its not unheard of to get an arrowburn invite. I've seen my share. Its not constant, but its there.

Hint: Corsairs see all styles of burn PTs, not must melee and manaburn. Arrowburn, Jug Burn and Astral Burns, too. I sneak on to my RNG and try to get someone else to be the COR in Arrowburns, though.
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Old 10-14-2009, 05:27 PM   #37
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Re: Job Adjustments and Additions: Part I (10/14/2009)

Cool... this may make my Rng climbing the /sub ladder for my Sam more interesting. It the original unlockable job I was interested in taking up but then my distinct lack of gil made me seek a slightly cheaper route to 75... Mainly, I fell hook, line, and sinker for Dancer after trying it.

I look forward to the messages we'll recieve, for sure.

"Scoot up you idiot"
"Jeebers... you're breathing down the mobs throat... GTFO"
"You're not 'leet enough to hit the mob... please complete <instert questline here> or maybe a trip to the AH is necessary but buddy... it ain't gona happen... no don't cry... just walk away."

I've yet to lvl my Smn but I definitely look forward to helping people get a new avatar and can't wait to just have some new eye candy. Smn avatar animations are some of the best in the game imHo. Can't wait to see more.

Bst... I d k much about the job cuz I barely gave it a chance tbh... I liked other jobs too much to really go back and lvl it. More power to em tho... I had a great time in a bst party as a dnc.. I barely remember it but I remember it was fun.
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Old 10-14-2009, 05:55 PM   #38
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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Let's see if they finally add that new avatar
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[20:27] Yellow Mage: It depresses me so much how much people are hanging on to the hope of a new avatar . . . give me a freaking break. It, like, depresses me to admit that, when BBQ says "SMNs whine too much and 90% of them will shut up for about a month once they get their new avatar so they can rush through all the missions required," that he's absolutely right about that.
[20:28] Yellow Mage: It's like, SMNs are absolutely ignorant that the source of their own problems have nothing to do with a lack of variety in avatars.
[20:28] Yellow Mage: Heck, that's about as unrelated to ANY of SMNs problems as you can get!
[20:29] Yellow Mage: And it annoys, nay, enrages me that people are up in arms to burn that particular obvious scapegoat of S-E's at the stake!
[20:30] Yellow Mage: I'm not claiming my solutions are perfect, but good Lord would these people stop being made so freaking oblivious by the visage of a celestial being, please!
[20:32] [Armando] DDR pad working flawlessly: Yeah, I'm not even gonna touch the SMN update
Wherein Feba isn't the only one who vents to Armando, and then posts his points in the thread.



Also, RNG update, whoo. Though, I know this means that the "SMN update" this time around are just the avatars to sedate the masses, and maybe more shoddy programming to tweak with the symptoms of SMN's real problems (the lolAmnesia thing comes to mind). Still, I guess Velocity Shot needed the two-hour duration as per most of the other recent stances, the other updates are sweet, and the adjustments to ranged attacking are kinda nice, as well.
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Old 10-14-2009, 06:59 PM   #39
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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[20:32] [Armando] DDR pad working flawlessly: Yeah, I'm not even gonna touch the SMN update
Epic Armando quote is Epic.
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Old 10-14-2009, 08:02 PM   #40
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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The hell's wrong with you? All 3 jobs have been buffed and given potent new toys more times than I can count.

I know, but 3 minute Sentinel and LR would rock. Mostly it's DRG though, as we found out about enspell II's and the 2 new wyvern breaths at about the same time and it'd be really cool to see them.
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Old 10-14-2009, 09:29 PM   #41
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Re: Job Adjustments and Additions: Part I (10/14/2009)

Still more interested in what they are doing to BST and SMN.

And if they destroy Astral Burns before I get it to 75 SO HELP ME
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Old 10-14-2009, 09:38 PM   #42
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Re: Job Adjustments and Additions: Part I (10/14/2009)

I'm betting on the adjustments they talked about back at fan fest, but it will be nice to see the specifics (not to mention sneak peak at the new summons)
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Old 10-15-2009, 06:26 AM   #43
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Re: Job Adjustments and Additions: Part I (10/14/2009)

hehehe as DRG/DRK I love doing Last Resort >Soul Eater >Jump > High Jump >Penta Thrust >Super Jump as a nice damage combo. I still warn the party before I do it though, but its nice to do it, and not worry about death like a DRK would ;p
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Old 10-15-2009, 06:28 AM   #44
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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DRG/DRK I love doing Last Resort >Soul Eater >Jump > High Jump >Penta Thrust >Super Jump
I've seen a few drgs do that but... Before they can get Super Jump off they die. XD Penta Thrust on birds deal insane amounts of damage, and they rip hate off the tank. And due to the last Resort, they take so much damage before they can super jump lol.
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Old 10-15-2009, 07:46 AM   #45
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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I could actually see this being somewhat helpful to COR/DNC especially, since use of that sub sometimes nets a bit more enmity. Making my Slug Shots lower on enmity should ease things up in a PT where light cures are needed.
...errr, how is a Rng ability going to help Cor/Dnc?
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