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Old 10-14-2009, 10:20 AM   #16
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Re: Job Adjustments and Additions: Part I (10/14/2009)

Yeah I dont see my COR getting much out of this but thats ok, there is only one upgrade for cor that would make me happy (give us an A in marksmanship, duh!). Ranger was going to be my next 75 simply because duh, I leveled cor, which means I have all the gear for Ranger. Besides, its a sweet job. Not having to recast Velocity Shot will be extremely nice.
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Old 10-14-2009, 10:22 AM   #17
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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Ranged enmity adjustment - OK, here's where I'm gonna nitpick. All this does is make Bow even more dominant than ever, but even then, I'm pretty sure if I stick five kaburas in something's ass, I'm going to get some attention.

This update makes the optimal range for bow also the optimal range for less enmity, while nothing really changes for crossbow and guns since their optimal ranges are closer in. Gun is most effective just outside of melee range and crossbow lands in between the optimal gun and bow ranges.

On paper I guess it makes sense that gun users are flashier and should get more attention, but doesn't this put COR in an unfair position given they don't really have a choice in ranged weapons other than gun? Seems like this side of the update only benefits the best two bow users - RNG and SAM.
It depends on the implementation. It's possible each weapon has its own "enmity:distance" ratio. It's also possible that the enmity doesn't falloff linearly - for example, there's a slight reduction at the sweetspot, and then your enmity drops more sharply as you move past the sweet spot range and lose performance.
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Old 10-14-2009, 10:28 AM   #18
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Re: Job Adjustments and Additions: Part I (10/14/2009)

Range's update mean corsair are happy too
Velocity is like the "cream" in the filing for corsair

No more missing Slugshot!!!
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Old 10-14-2009, 10:39 AM   #19
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Re: Job Adjustments and Additions: Part I (10/14/2009)

I wll patiently wait for my turn
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Old 10-14-2009, 10:41 AM   #20
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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Originally Posted by wrongfeifong View Post
Range's update mean corsair are happy too
Velocity is like the "cream" in the filing for corsair

No more missing Slugshot!!!
Velocity Shot is a level 45 ranger ability.

The only niggling doubt I have about all jobs receiving the ranged attack information change is the fact it was announced as a Ranger job update.
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Old 10-14-2009, 10:56 AM   #21
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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Velocity Shot is a level 45 ranger ability.
Apparently he believes otherwise, and has for quite some time. You can try reasoning with that one, but its just a waste of time, really.
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Old 10-14-2009, 11:49 AM   #22
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Re: Job Adjustments and Additions: Part I (10/14/2009)

This is better than the last update so far ^_^ Making rangers better and not needing a plugin for ranged attacks for optimal positioning. Will also help system users with Rangers. Wish this was in before a long time ago when I used to play as Ranger.

But a Bst and Smn update. Hmmm... I wonder what beast will be... May start up bst again.
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Old 10-14-2009, 12:02 PM   #23
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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The only niggling doubt I have about all jobs receiving the ranged attack information change is the fact it was announced as a Ranger job update.
Agreed. To add to that with some speculation. Ranger is specialized with certain "skills" such as Wide Scan. I do wish they would make the change available for all jobs. If Corsair's get snubbed that will suck.
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Old 10-14-2009, 12:10 PM   #24
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Re: Job Adjustments and Additions: Part I (10/14/2009)

Still bummed about no BLM, DRG, PUP, PLD or DRK updates but oh well.

>.> the new avatars (they did promise us 2 @ fan fest) had best pwn (since I doubt they'll actually address the core failings of SMN)


I was hoping they'd buff RNG though. It's not quite what I wanted (more damage & longer sharpshot duration) but this is still plenty of incentive to take it up again. I really wanted a V-Bow but I guess I'll have to settle for S-Bow. I'm still 8/15 on Maat's cap, but RDM & NIN are high enough to take him on now. I just have to prepare accordingly (SMN is now 54 as well and speeding along nicely from astral burns )
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Old 10-14-2009, 12:18 PM   #25
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Re: Job Adjustments and Additions: Part I (10/14/2009)

I dont think DRK or SAM will ever get any updates lol, what help do they need?
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Old 10-14-2009, 12:24 PM   #26
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Re: Job Adjustments and Additions: Part I (10/14/2009)

The Drk's I know need help not being retarded, and getting themselves killed every 5 minutes. When I am Whm this is the only job I do not like seeing in my party list.
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Old 10-14-2009, 12:32 PM   #27
2300 AD is pretty screwed up
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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no DRG, PUP, PLD or DRK updates
The hell's wrong with you? All 3 jobs have been buffed and given potent new toys more times than I can count.
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Old 10-14-2009, 12:53 PM   #28
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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The Drk's I know need help not being retarded, and getting themselves killed every 5 minutes. When I am Whm this is the only job I do not like seeing in my party list.
If a DRK is too stupid to control his DD in a pt, just let him die, its the only way they will learn. Eventually, they will get tired of the xp loss.

OMG Soul Eater Last Resort Guillotine lets do it! OR, not.
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Old 10-14-2009, 02:18 PM   #29
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Re: Job Adjustments and Additions: Part I (10/14/2009)

Interesting. I didn't expect RNG to be adjusted this time around for some reason. I guess I didn't know what to expect. I never really think of RNG in the list of jobs that needs an update.
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Old 10-14-2009, 02:38 PM   #30
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Re: Job Adjustments and Additions: Part I (10/14/2009)

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OMG Soul Eater Last Resort Guillotine lets do it! OR, not.
People like that piss me off. and esp when they pull hate and take like 1k dnc Pecking Flurry and bitch at me for not healing them.

I switch off between Sould Eater, Last Resort and Berserk when I play as Drk and weapon skill. It helps me stay alive, and the healers don't need to spend so much mp on me every time I weapon skill as the tank can pull hate back easily if needed.
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