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| | #151 | ||||
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
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| Re: ≪Jul. 21, 2009 (JST) Update Details≫
WWWOOOOOOOOOO!!! I'm loving this update more and more! So last night I was able to grab some people and traded in my Erlking Blade to Callisto. Then after some (I.E, much) debate we decided to try the Grauberg [s] NM. Wivre were easy to sleep, although woke up quickly, or quicker than I am used to seeing at anyrate. The NM had insane amounts of damage and magic resistance, so the melee were hitting for 0s and 1s quite often unless Angon or Frightful Roar was on it, or our Dnc had the time to get it's defense down with steps. When not in Invincible mode and spamming Skull Bash, which we kited to avoid and it took 30 seconds for Invincible to wear off since we heard it can do 2,000+ damage, he uses standard past quadav TP moves. The NM also seems to build up a little bit of resistance to melee and magic after each use of Invincible, making him much harder to damage when he gets below 25% health. While it's hard to damage him, the good news is he doesn't have alot of health. Poison from Disseverment and whatever level of Dia our Whm were tossing on him stuck and helped in the fight. Wivre from outside the fight to not link with the Quadav's Wivre that spawn with him. Wivre have about, oh I'd estimate about 5,000 health. My Vorpal Blade > CA Hysteric Barrage > Detonation was doing a total of in the 1,200+ damage range, which was around 1/4 of the wivre's health I think. Oh, and the NM was at a 5 star difficulty rating. Callisto does say that you get better augments the more stars there are. Party setup was: Pld/Nin, Blm/something, Blu/Nin, Drg/Sam, Whm/Sch, Dnc/Nin A little bit of a rocky start, but some of the most fun I've had in awhile. And again a big thank you to everyone who wanted to help but needed sleep and the people who helped. You guys rock and you made my day in a big, big way. Since I can't take a screenshot showing it, the Erlking Blade's base stats: ![]() My Augments: Damage +4 Magical Accuracy +3 Additional Effect: Wind damage +9 Absofrickinglutely loving it, it's exactly what I wanted. Not even that, but it gets better. After getting it, I went and tried it out on one of the War Lizards. The added effect proc'd 5 out of the 15 hits it took to kill the lizard, dealing between 6-8 damage each time. The day was lightday and there was wind weather, not sure if that affected things or not. Now to just get a Perdu Hanger to offhand, or mainhand when fighting something that I don't want the wind damage going off on, and I'm set! Quote:
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| | #152 | |||
| 5 Crossroads | Re: ≪Jul. 21, 2009 (JST) Update Details≫ Quote:
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Many avenues in this game often require you to do things you don't want to in order to be prepared for them. Why should this be any different? Maybe we could've said "Because Campaign is a small, and largely isolated, part of the game that doesn't really have applicability to the rest of the game". Now that it takes place in about 1/4 of the zones in the game, and many players have made it part of their daily or weekly routine, and it now has some rewards that people actually want, maybe it is something that is worth taking time out to making sure you (that is not to say "you", since it sounds like you did take the time to level skills) are prepared for it? I mean, they added a -damage% taken ring that works only in Campaign. But since we're listing hurdles that we've had to go overcome in order to be functional, here's some of what I had to do, things that will largely go unappreciated in the party setting: - Take weeks out to get a few pieces of Pahluwan from Assault Points for my RDM (and let me assure you, I didn't enjoy spamming Lamia No 13 for 2 weeks, or 4 weeks of that Qiqurn Spy Assault in Mamool ja Staging Point cause right after Pahluwan Seraweels, I had to get Yigit Gages) - Level /PLD subjob - And if I want to do well for Campaign, I don't charm local Too Weak pets. I use Jug Pets and Pet Food, which starts bringing us into the realm of using consumables to improve performance, which I admit would be a pretty excessive thing to do if I didn't actually enjoy it. - Skilled up Sword (and got Joyeuse, a good sword while we're at it, not some dingy I bought off the AH) But if you still don't believe in WHM's ability to survive regardless of subjob, there is a WHM on our server who goes WHM/WAR and she regularly and consistently outtanks people, even "real" DDs. Maybe she's an exception that proves the rule because she has things like Perdu Wand (but she doesn't even have Mystic Boon. Imagine if she did.) The only great irony in all this is, despite having things like Reverend Mail, Perdu Wand, and all that jazz, she doesn't even like Campaign all that much unless other LS members are doing it. I've even seen WHM/SAMs and WHM/RDMs solo down mobs all on their own without help. The talk on subjob availability is because WHM is so versatile, they have a wide range of subjobs they can use to approach the situation. Want to take a more tanklike approach? Go /WAR or /PLD (/PLD might even be better cause you have Autorefresh). Want to be more solo oriented? Try /DNC or /RDM. Want to support other players? /SCH it up. Many other jobs, like THF or WAR have exactly one option if they ever found themselves in a small Campaign. Some jobs, like RNG, probably couldn't do it no matter what they subbed. Last edited by Ketaru; 07-23-2009 at 11:25 AM. | |||
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| | #153 | |
| Timotei! Bronze Ribbon of Service Join Date: Feb 2008 Location: Chester, UK
Posts: 868 Style: Light V4/5 Beta Thanks: 271
Thanked 102x in 68 Posts
My Mood: | Re: ≪Jul. 21, 2009 (JST) Update Details≫ Quote:
SE is basically thanking me for maining one of the more selfless jobs in the game buy expecting me to behave like a selfish, sociopathic asshole to maximise my XP...I am not understanding the logic there at all.
__________________ Sardia, White Mage of Kujata Jobs: WHM75, PLD66, COR58, BLM50, SMN38, SCH37, RNG37, WAR37 Mission Progress: Sandy Rank 10, ZM16, PM 5-1, Aht Urghan 12, WoTG 8, ACP Clear Crafting Skills: Cooking 57, Alchemy 40, Fishing 23+4, Woodworking 16, Smithing 14 Other Stuff: Private Second Class | |
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| The following user says "Thank You" to Firewind for above post: | Elwynn (07-24-2009) |
| | #154 | |
| 5 Crossroads | Re: ≪Jul. 21, 2009 (JST) Update Details≫ Quote:
EDIT: My God, I didn't know, but you even have higher Shield skill than RDM. And infinitely higher Shield skill than BLU (because BLU, the melee"est" mage in the game has no Shield skill at all) Last edited by Ketaru; 07-24-2009 at 05:34 PM. | |
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| | #155 | ||
| Expert Chocobo Cook Join Date: Jul 2006 Location: El Paso, TX
Posts: 457 Style: Light Theme V7 Thanks: 145
Thanked 36x in 26 Posts
My Mood: | Re: ≪Jul. 21, 2009 (JST) Update Details≫
1. I'm not at all impressed by that sword Vyuru, theres plenty more that have better DMG ratings and better stats. I main hand a Demon Slayer and a Perdu, nothin beats that, short of Mythic. 2. Firewind, WHM, a weak Campaign job? Ive seen WHMs hold their own better than some PLD's and other jobs that I have seen in Campaign. 3. I aggrod one of those UFO dragons just to see if they were actually true sight. Me and another BLU buddy of mine at first thought it wasn't, since it didnt aggro him when he walked under it. Then I gave it a try and next thing I know im being chased by the ugly thing XD.
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![]() Hexx of Quetzalcoatl - 75PLD, 75NIN, 75WAR, 75SAM, 75BLU | ||
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| | #156 | |
| =~.^= Allied Ribbon of Bravery Join Date: May 2006 Location: Area 3.141592654......
Posts: 1,692 Style: Light Theme V7 Thanks: 223
Thanked 223x in 171 Posts
| Re: ≪Jul. 21, 2009 (JST) Update Details≫ Quote:
Main handing a Koggelmander or Fragarach would also be better than a Demon Slayer in the main hand. Myself personally I would main hand whichever was stronger, in which case I'd go with the Perdu Hanger, and offhand any other sword, unless it was a Fragarach, since that has the same damage rating as a latent activated Perdu Hanger. The Erlking Blade however is the exception. I only lose 1 point of Dmg in comparison to main handing a Perdu, and the Perdu works just as well in the offhand. The Erlking however takes a damage penalty in the offhand, making it a better main hand weapon. Making it the exception to the above rule.
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| | #157 | |||
| Expert Chocobo Cook Join Date: Jul 2006 Location: El Paso, TX
Posts: 457 Style: Light Theme V7 Thanks: 145
Thanked 36x in 26 Posts
My Mood: | Re: ≪Jul. 21, 2009 (JST) Update Details≫ Quote:
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![]() Hexx of Quetzalcoatl - 75PLD, 75NIN, 75WAR, 75SAM, 75BLU | |||
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