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| Have Faith, Be Brave Brass Ribbon of Service Join Date: Jan 2006 Location: Blue Ridge, TX
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My Mood: | Job Adjustments and Additions Part II (07/09/2009) Job Adjustments and Additions Part II (07/09/2009) As a follow up to last week's article on new ninja job abilities, it is with pleasure that we introduce other job-related additions and adjustments scheduled for the fast-approaching July version update. Peruse the details here. As a follow up to last week's article on new ninja job abilities, it is with pleasure that we introduce other job-related additions and adjustments scheduled for the fast-approaching July version update. Rate of Gain for Combat and Magic Skills The introduction of in-game systems such as Level Sync and Fields of Valor, while expediting job level increases in the low and middle level ranges, has caused gains made in combat and magic skills to lag behind. To address this issue, the rate at which combat and magic skills increase during low and middle job levels is set to be given a boost. Circle-type Abilities ![]() Up until now, the benefits granted by Circle-type abilities have been lackluster relative to their ability delay. The July version update will see these abilities imbued with additional effects for greatly enhanced usability. The following abilities will benefit from the above adjustment: Holy Circle / Arcane Circle / Warding Circle / Ancient Circle / Killer Instinct Blue Magic Two new blue magic spells are scheduled to be added in the coming version update. Last edited by LilithAngel; 07-09-2009 at 04:30 AM. Reason: Well, there *is* an update to a Mage job that starts with "B", but it ain't Black lololol......... |
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| Junior Member | Re: Job Adjustments and Additions Part II (07/09/2009)
By how they lumped all these adjustments together, I assume there is no Part 3. Which means once again BLM gets nothing..
__________________ Rothy - Fenrir Server |
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| Junior Member | Re: Job Adjustments and Additions Part II (07/09/2009) Quote:
Funny about the circle abilities. Now everybody BLU Speculate! | |
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| | #4 |
| And Idiot Super Moderator Golden Star Join Date: May 2004 Location: Portugal
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My Mood: | Re: Job Adjustments and Additions Part II (07/09/2009)
First BLU spell: Flatulence, inflicts new "Eww" status effect upon everyone in 10 yalms of the caster. Second BLU spell: Magic Missile, needs no explanation. Lawl at the 7 year old buff to the circle abilities that people only pretty much used for the shiny animations. Jk, good to see things getting addressed at long last...
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| Junior Member | Re: Job Adjustments and Additions Part II (07/09/2009) If you saw it last update, they were right?
__________________ Rothy - Fenrir Server |
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| | #6 |
| Dragoon Kitty Mythril Star Join Date: Jan 2004 Location: TX - USA
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| Re: Job Adjustments and Additions Part II (07/09/2009)
if its not RDMs bitching its BLMs ;p really the update is not even here yer, before people start their emo "omg no update for us" wait at least a few days before the update, to allow for all the news to come in -.-
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. |
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| Farming {sea} organs is a bitch | Re: Job Adjustments and Additions Part II (07/09/2009) Quote:
If they're so interested in the Circle abilities, they might as well have made this a BST update along with it. How about tweaking Killer traits to make it so the person with the trait gains an Accuracy bonus while the target of that player has an Evasion loss, for example? Last edited by Ketaru; 07-09-2009 at 04:58 AM. | |
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| | #8 |
| Junior Member | Re: Job Adjustments and Additions Part II (07/09/2009) Just going by what I've seen before. This update has been pretty good so far, I was just hoping the update might have something for my main job.
__________________ Rothy - Fenrir Server |
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| | #9 |
| BERNIE MADOFF MUST DIE. Starlight Medal | Re: Job Adjustments and Additions Part II (07/09/2009)
thanks for all of the details and specifics SE, this is wonderful.
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| The Following 4 Users Say Thank You to Feba For This Useful Post: | BurningPanther (07-09-2009), Electricity Gone Human (07-10-2009), Losrase (07-09-2009), Yellow Mage (07-09-2009) |
| | #10 |
| Senior Veteran Iron Emblem of Service | Re: Job Adjustments and Additions Part II (07/09/2009) I leveled jobs to various levels so I always have something to bitch about. Oh, ya, thanks SE, make it easier to skill up abilities AFTER I needed it. Thanks SE, thanks for NOTHING. /pout |
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| Dark Arts Master Brass Ribbon of Service Join Date: Sep 2008 Location: Conneticut
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My Mood: | Re: Job Adjustments and Additions Part II (07/09/2009) Quote:
Quote:
When I saw the blumage picture, I thought that there was going to be a good blu update, like possibly make it able to tank monsters... SE, YOU NEED MORE TANKING JOBS!... <Edit> Maybe the circle job abilities will actually make the people gain ACC, and eva boosts against the type of monster like Holy Ciricle will grant a ACC, and EVA boosts against undead?
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| | #12 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: Job Adjustments and Additions Part II (07/09/2009)
<Insert obligatory "Too little, too late." 3000 words rant about Circle effect stuff> I wonder what the new BLU spells will be like. Haven't leveled (read: not even unlocked) the job so I have no idea what kinda spells would be needed. The skill up thing would be probably helpful for capping skill on some of my lower lvl jobs but I've never had troubles with skill ups anyway, so whatever.
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
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| BR? gibe monie pls Bronze Ribbon of Service | Re: Job Adjustments and Additions Part II (07/09/2009)
Now you can cap all your skills at level 22 in Qufim faster! yay! Well, if nothing else it will be nice for PUP since they have 4 skills that need to stay very high/capped.
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| The following user says "Thank You" to Tickmeoff for above post: | Yellow Mage (07-09-2009) |
| | #14 |
| Wash my hands of this mess... | Re: Job Adjustments and Additions Part II (07/09/2009)
Well maybe server wide guard and parry scores will go up that would be cool. I am still hoping for an update 3 though. The circles improvement though I wonder what could it be. Like reduced dmg from that type of mob, or maybe a stat buff. But I assume it will be a + to the intimidation proc so even class with low chr can intimidate the mob. |
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| | #15 |
| Dice, at Dawn!! Bronze Ribbon of Service Join Date: Dec 2008 Location: Seattle
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My Mood: | Re: Job Adjustments and Additions Part II (07/09/2009)
Yay... faster skillups. \(o,o)/ ... just in time for me to start in on my gimpy Archery skills for SAM. I'd love to get Parrying higher at a expidited rate. If you're skilling up right, it can be pretty fast anyway. Kuftal Tunnel at 122+ was incredible for my Polearm. With this and the Kupo power (which I've not taken advantage of yet) skillups should be a breaze... course I've never had to skillup mage skills yet >.> ... I"m with others who have yet to unlock BLU. Frankly, I'm afraid of it. Afraid of the love/hate relationship I'd have for it. I'd hope for more; but, I'm happy already. We're finally getting the completion of WotG.... that in and of itself is enough to rejoice about.
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